diff options
Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r-- | src/gui/userpalette.cpp | 72 |
1 files changed, 57 insertions, 15 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp index e378aef6c..4491b63d2 100644 --- a/src/gui/userpalette.cpp +++ b/src/gui/userpalette.cpp @@ -112,62 +112,104 @@ UserPalette::UserPalette(): mColors[NPC] = ColorElem(); mColors[MONSTER] = ColorElem(); + // TRANSLATORS: palette color addColor(BEING, 0xffffff, STATIC, _("Being")); + // TRANSLATORS: palette color addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend Names")); + // TRANSLATORS: palette color addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded Names")); + // TRANSLATORS: palette color addColor(IGNORED, 0xff0000, STATIC, _("Ignored Names")); + // TRANSLATORS: palette color addColor(ERASED, 0xff0000, STATIC, _("Erased Names")); + // TRANSLATORS: palette color addColor(PC, 0xffffff, STATIC, _("Other Players' Names")); + // TRANSLATORS: palette color addColor(SELF, 0xff8040, STATIC, _("Own Name")); + // TRANSLATORS: palette color addColor(GM, 0x00ff00, STATIC, _("GM Names")); + // TRANSLATORS: palette color addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); + // TRANSLATORS: palette color addColor(MONSTER, 0xff4040, STATIC, _("Monsters")); + // TRANSLATORS: palette color addColor(MONSTER_HP, 0x00ff00, STATIC, _("Monster HP bar"), 50); addColor(MONSTER_HP2, 0xff0000, STATIC, + // TRANSLATORS: palette color _("Monster HP bar (second color)"), 50); + // TRANSLATORS: palette color addColor(PARTY, 0xff00d8, STATIC, _("Party Members")); + // TRANSLATORS: palette color addColor(GUILD, 0xff00d8, STATIC, _("Guild Members")); + // TRANSLATORS: palette color addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); + // TRANSLATORS: palette color addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification")); + // TRANSLATORS: palette color addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification")); + // TRANSLATORS: palette color addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50); + // TRANSLATORS: palette color addColor(PLAYER_HP2, 0xff0000, STATIC, + // TRANSLATORS: palette color _("Player HP bar (second color)"), 50); + // TRANSLATORS: palette color addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster")); + // TRANSLATORS: palette color addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player")); + // TRANSLATORS: palette color addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC, - _("Other Player Hits Local Player")); + // TRANSLATORS: palette color + _("Other Player Hits Local Player")); + // TRANSLATORS: palette color addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); + // TRANSLATORS: palette color addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC, - _("Local Player Hits Monster")); + // TRANSLATORS: palette color + _("Local Player Hits Monster")); addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW, - _("Local Player Critical Hit")); + // TRANSLATORS: palette color + _("Local Player Critical Hit")); addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC, - _("Local Player Miss")); + // TRANSLATORS: palette color + _("Local Player Miss")); + // TRANSLATORS: palette color addColor(MISS, 0xffff00, STATIC, _("Misses")); + // TRANSLATORS: palette color addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal Highlight")); addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC, - _("Default collision Highlight"), 64); + // TRANSLATORS: palette color + _("Default collision Highlight"), 64); addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC, - _("Air collision Highlight"), 64); + // TRANSLATORS: palette color + _("Air collision Highlight"), 64); addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC, - _("Water collision Highlight"), 64); + // TRANSLATORS: palette color + _("Water collision Highlight"), 64); addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC, - _("Special ground collision Highlight"), 20); + // TRANSLATORS: palette color + _("Special ground collision Highlight"), 20); addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC, - _("Walkable Highlight"), 255); + // TRANSLATORS: palette color + _("Walkable Highlight"), 255); addColor(ATTACK_RANGE, 0xffffff, STATIC, - _("Local Player Attack Range"), 5); + // TRANSLATORS: palette color + _("Local Player Attack Range"), 5); addColor(ATTACK_RANGE_BORDER, 0x0, STATIC, - _("Local Player Attack Range Border"), 76); + // TRANSLATORS: palette color + _("Local Player Attack Range Border"), 76); addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC, - _("Monster Attack Range"), 20); + // TRANSLATORS: palette color + _("Monster Attack Range"), 20); addColor(HOME_PLACE, 0xffffff, STATIC, - _("Home Place"), 20); + // TRANSLATORS: palette color + _("Home Place"), 20); addColor(HOME_PLACE_BORDER, 0xffff00, STATIC, - _("Home Place Border"), 200); + // TRANSLATORS: palette color + _("Home Place Border"), 200); addColor(ROAD_POINT, 0x000000, STATIC, - _("Road Point"), 100); + // TRANSLATORS: palette color + _("Road Point"), 100); commit(true); } |