diff options
Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r-- | src/gui/userpalette.cpp | 113 |
1 files changed, 58 insertions, 55 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp index 7163cb396..38cf4cfe1 100644 --- a/src/gui/userpalette.cpp +++ b/src/gui/userpalette.cpp @@ -113,116 +113,116 @@ UserPalette::UserPalette() : mColors[MONSTER] = ColorElem(); // TRANSLATORS: palette color - addColor(BEING, 0xffffff, STATIC, _("Being")); + addColor(BEING, 0xffffff, GradientType::STATIC, _("Being")); // TRANSLATORS: palette color - addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend names")); + addColor(FRIEND, 0xb0ffb0, GradientType::STATIC, _("Friend names")); // TRANSLATORS: palette color - addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded names")); + addColor(DISREGARDED, 0xa00000, GradientType::STATIC, _("Disregarded names")); // TRANSLATORS: palette color - addColor(IGNORED, 0xff0000, STATIC, _("Ignored names")); + addColor(IGNORED, 0xff0000, GradientType::STATIC, _("Ignored names")); // TRANSLATORS: palette color - addColor(ERASED, 0xff0000, STATIC, _("Erased names")); + addColor(ERASED, 0xff0000, GradientType::STATIC, _("Erased names")); // TRANSLATORS: palette color - addColor(PC, 0xffffff, STATIC, _("Other players names")); + addColor(PC, 0xffffff, GradientType::STATIC, _("Other players names")); // TRANSLATORS: palette color - addColor(SELF, 0xff8040, STATIC, _("Own name")); + addColor(SELF, 0xff8040, GradientType::STATIC, _("Own name")); // TRANSLATORS: palette color - addColor(GM, 0x00ff00, STATIC, _("GM names")); + addColor(GM, 0x00ff00, GradientType::STATIC, _("GM names")); // TRANSLATORS: palette color - addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); + addColor(NPC, 0xc8c8ff, GradientType::STATIC, _("NPCs")); // TRANSLATORS: palette color - addColor(MONSTER, 0xff4040, STATIC, _("Monsters")); + addColor(MONSTER, 0xff4040, GradientType::STATIC, _("Monsters")); // TRANSLATORS: palette color - addColor(MONSTER_HP, 0x00ff00, STATIC, _("Monster HP bar"), 50); - addColor(MONSTER_HP2, 0xff0000, STATIC, + addColor(MONSTER_HP, 0x00ff00, GradientType::STATIC, _("Monster HP bar"), 50); + addColor(MONSTER_HP2, 0xff0000, GradientType::STATIC, // TRANSLATORS: palette color _("Monster HP bar (second color)"), 50); // TRANSLATORS: palette color - addColor(PARTY, 0xff00d8, STATIC, _("Party members")); + addColor(PARTY, 0xff00d8, GradientType::STATIC, _("Party members")); // TRANSLATORS: palette color - addColor(GUILD, 0xff00d8, STATIC, _("Guild members")); + addColor(GUILD, 0xff00d8, GradientType::STATIC, _("Guild members")); // TRANSLATORS: palette color - addColor(PARTICLE, 0xffffff, STATIC, _("Particle effects")); + addColor(PARTICLE, 0xffffff, GradientType::STATIC, _("Particle effects")); // TRANSLATORS: palette color - addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup notification")); + addColor(PICKUP_INFO, 0x28dc28, GradientType::STATIC, _("Pickup notification")); // TRANSLATORS: palette color - addColor(EXP_INFO, 0xffff00, STATIC, _("Exp notification")); + addColor(EXP_INFO, 0xffff00, GradientType::STATIC, _("Exp notification")); // TRANSLATORS: palette color - addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50); + addColor(PLAYER_HP, 0x00ff00, GradientType::STATIC, _("Player HP bar"), 50); // TRANSLATORS: palette color - addColor(PLAYER_HP2, 0xff0000, STATIC, + addColor(PLAYER_HP2, 0xff0000, GradientType::STATIC, // TRANSLATORS: palette color _("Player HP bar (second color)"), 50); // TRANSLATORS: palette color - addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player hits monster")); + addColor(HIT_PLAYER_MONSTER, 0x0064ff, GradientType::STATIC, _("Player hits monster")); // TRANSLATORS: palette color - addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster hits player")); + addColor(HIT_MONSTER_PLAYER, 0xff3232, GradientType::STATIC, _("Monster hits player")); // TRANSLATORS: palette color - addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC, + addColor(HIT_PLAYER_PLAYER, 0xff5050, GradientType::STATIC, // TRANSLATORS: palette color _("Other player hits local player")); // TRANSLATORS: palette color - addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); + addColor(HIT_CRITICAL, 0xff0000, GradientType::RAINBOW, _("Critical Hit")); // TRANSLATORS: palette color - addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC, + addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, GradientType::STATIC, // TRANSLATORS: palette color _("Local player hits monster")); - addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW, + addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, GradientType::RAINBOW, // TRANSLATORS: palette color _("Local player critical hit")); - addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC, + addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, GradientType::STATIC, // TRANSLATORS: palette color _("Local player miss")); // TRANSLATORS: palette color - addColor(MISS, 0xffff00, STATIC, _("Misses")); + addColor(MISS, 0xffff00, GradientType::STATIC, _("Misses")); // TRANSLATORS: palette color - addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal highlight")); - addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC, + addColor(PORTAL_HIGHLIGHT, 0xC80000, GradientType::STATIC, _("Portal highlight")); + addColor(COLLISION_HIGHLIGHT, 0x0000C8, GradientType::STATIC, // TRANSLATORS: palette color _("Default collision highlight"), 64); - addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC, + addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, GradientType::STATIC, // TRANSLATORS: palette color _("Air collision highlight"), 64); - addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC, + addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, GradientType::STATIC, // TRANSLATORS: palette color _("Water collision highlight"), 64); - addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC, + addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, GradientType::STATIC, // TRANSLATORS: palette color _("Special ground collision highlight"), 20); - addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC, + addColor(WALKABLE_HIGHLIGHT, 0x00D000, GradientType::STATIC, // TRANSLATORS: palette color _("Walkable highlight"), 255); - addColor(ATTACK_RANGE, 0xffffff, STATIC, + addColor(ATTACK_RANGE, 0xffffff, GradientType::STATIC, // TRANSLATORS: palette color _("Local player attack range"), 5); - addColor(ATTACK_RANGE_BORDER, 0x0, STATIC, + addColor(ATTACK_RANGE_BORDER, 0x0, GradientType::STATIC, // TRANSLATORS: palette color _("Local player attack range border"), 76); - addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC, + addColor(MONSTER_ATTACK_RANGE, 0xff0000, GradientType::STATIC, // TRANSLATORS: palette color _("Monster attack range"), 20); - addColor(FLOOR_ITEM_TEXT, 0xffffff, STATIC, + addColor(FLOOR_ITEM_TEXT, 0xffffff, GradientType::STATIC, // TRANSLATORS: palette color _("Floor item amount color"), 100); - addColor(HOME_PLACE, 0xffffff, STATIC, + addColor(HOME_PLACE, 0xffffff, GradientType::STATIC, // TRANSLATORS: palette color _("Home place"), 20); - addColor(HOME_PLACE_BORDER, 0xffff00, STATIC, + addColor(HOME_PLACE_BORDER, 0xffff00, GradientType::STATIC, // TRANSLATORS: palette color _("Home place border"), 200); - addColor(ROAD_POINT, 0x000000, STATIC, + addColor(ROAD_POINT, 0x000000, GradientType::STATIC, // TRANSLATORS: palette color _("Road point"), 100); - addColor(NET, 0x000000, STATIC, + addColor(NET, 0x000000, GradientType::STATIC, // TRANSLATORS: palette color _("Tiles border"), 64); // TRANSLATORS: palette color - addColor(PET, 0xffffff, STATIC, _("Pets")); + addColor(PET, 0xffffff, GradientType::STATIC, _("Pets")); // TRANSLATORS: palette color - addColor(MERCENARY, 0xffffff, STATIC, _("Mercenary")); + addColor(MERCENARY, 0xffffff, GradientType::STATIC, _("Mercenary")); // TRANSLATORS: palette color - addColor(HOMUNCULUS, 0xffffff, STATIC, _("Homunculus")); + addColor(HOMUNCULUS, 0xffffff, GradientType::STATIC, _("Homunculus")); commit(true); } @@ -235,7 +235,8 @@ UserPalette::~UserPalette() static_cast<int>(col->committedGrad)); config.setValue(configName + "Delay", col->delay); - if (col->grad == STATIC || col->grad == PULSE) + if (col->grad == GradientType::STATIC || + col->grad == GradientType::PULSE) { char buffer[20]; snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB()); @@ -256,11 +257,11 @@ void UserPalette::setColor(const int type, color.b = b; } -void UserPalette::setGradient(const int type, const GradientType grad) +void UserPalette::setGradient(const int type, const GradientTypeT grad) { ColorElem *const elem = &mColors[type]; - if (elem->grad != STATIC && grad == STATIC) + if (elem->grad != GradientType::STATIC && grad == GradientType::STATIC) { const size_t sz = mGradVector.size(); for (size_t i = 0; i < sz; i++) @@ -272,7 +273,8 @@ void UserPalette::setGradient(const int type, const GradientType grad) } } } - else if (elem->grad == STATIC && grad != STATIC) + else if (elem->grad == GradientType::STATIC && + grad != GradientType::STATIC) { mGradVector.push_back(elem); } @@ -295,9 +297,9 @@ void UserPalette::commit(const bool commitNonStatic) { i->committedGrad = i->grad; i->committedDelay = i->delay; - if (commitNonStatic || i->grad == STATIC) + if (commitNonStatic || i->grad == GradientType::STATIC) i->committedColor = i->color; - else if (i->grad == PULSE) + else if (i->grad == GradientType::PULSE) i->committedColor = i->testColor; } } @@ -314,7 +316,7 @@ void UserPalette::rollback() setColor(i->type, committedColor.r, committedColor.g, committedColor.b); - if (i->grad == PULSE) + if (i->grad == GradientType::PULSE) { Color &testColor = i->testColor; testColor.r = committedColor.r; @@ -334,7 +336,7 @@ int UserPalette::getColorTypeAt(const int i) void UserPalette::addColor(const unsigned type, const unsigned rgb, - Palette::GradientType grad, + GradientTypeT grad, const std::string &text, int delay) { @@ -357,12 +359,13 @@ void UserPalette::addColor(const unsigned type, else rgbValue = atoi(rgbString.c_str()); const Color &trueCol = Color(rgbValue); - grad = static_cast<GradientType>(config.getValue(configName + "Gradient", - static_cast<int>(grad))); + grad = static_cast<GradientTypeT>(config.getValue( + configName + "Gradient", + static_cast<int>(grad))); delay = config.getValueInt(configName + "Delay", delay); mColors[type].set(type, trueCol, grad, delay); mColors[type].text = text; - if (grad != STATIC) + if (grad != GradientType::STATIC) mGradVector.push_back(&mColors[type]); } |