summaryrefslogtreecommitdiff
path: root/src/gui/userpalette.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r--src/gui/userpalette.cpp113
1 files changed, 58 insertions, 55 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp
index 7163cb396..38cf4cfe1 100644
--- a/src/gui/userpalette.cpp
+++ b/src/gui/userpalette.cpp
@@ -113,116 +113,116 @@ UserPalette::UserPalette() :
mColors[MONSTER] = ColorElem();
// TRANSLATORS: palette color
- addColor(BEING, 0xffffff, STATIC, _("Being"));
+ addColor(BEING, 0xffffff, GradientType::STATIC, _("Being"));
// TRANSLATORS: palette color
- addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend names"));
+ addColor(FRIEND, 0xb0ffb0, GradientType::STATIC, _("Friend names"));
// TRANSLATORS: palette color
- addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded names"));
+ addColor(DISREGARDED, 0xa00000, GradientType::STATIC, _("Disregarded names"));
// TRANSLATORS: palette color
- addColor(IGNORED, 0xff0000, STATIC, _("Ignored names"));
+ addColor(IGNORED, 0xff0000, GradientType::STATIC, _("Ignored names"));
// TRANSLATORS: palette color
- addColor(ERASED, 0xff0000, STATIC, _("Erased names"));
+ addColor(ERASED, 0xff0000, GradientType::STATIC, _("Erased names"));
// TRANSLATORS: palette color
- addColor(PC, 0xffffff, STATIC, _("Other players names"));
+ addColor(PC, 0xffffff, GradientType::STATIC, _("Other players names"));
// TRANSLATORS: palette color
- addColor(SELF, 0xff8040, STATIC, _("Own name"));
+ addColor(SELF, 0xff8040, GradientType::STATIC, _("Own name"));
// TRANSLATORS: palette color
- addColor(GM, 0x00ff00, STATIC, _("GM names"));
+ addColor(GM, 0x00ff00, GradientType::STATIC, _("GM names"));
// TRANSLATORS: palette color
- addColor(NPC, 0xc8c8ff, STATIC, _("NPCs"));
+ addColor(NPC, 0xc8c8ff, GradientType::STATIC, _("NPCs"));
// TRANSLATORS: palette color
- addColor(MONSTER, 0xff4040, STATIC, _("Monsters"));
+ addColor(MONSTER, 0xff4040, GradientType::STATIC, _("Monsters"));
// TRANSLATORS: palette color
- addColor(MONSTER_HP, 0x00ff00, STATIC, _("Monster HP bar"), 50);
- addColor(MONSTER_HP2, 0xff0000, STATIC,
+ addColor(MONSTER_HP, 0x00ff00, GradientType::STATIC, _("Monster HP bar"), 50);
+ addColor(MONSTER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(PARTY, 0xff00d8, STATIC, _("Party members"));
+ addColor(PARTY, 0xff00d8, GradientType::STATIC, _("Party members"));
// TRANSLATORS: palette color
- addColor(GUILD, 0xff00d8, STATIC, _("Guild members"));
+ addColor(GUILD, 0xff00d8, GradientType::STATIC, _("Guild members"));
// TRANSLATORS: palette color
- addColor(PARTICLE, 0xffffff, STATIC, _("Particle effects"));
+ addColor(PARTICLE, 0xffffff, GradientType::STATIC, _("Particle effects"));
// TRANSLATORS: palette color
- addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup notification"));
+ addColor(PICKUP_INFO, 0x28dc28, GradientType::STATIC, _("Pickup notification"));
// TRANSLATORS: palette color
- addColor(EXP_INFO, 0xffff00, STATIC, _("Exp notification"));
+ addColor(EXP_INFO, 0xffff00, GradientType::STATIC, _("Exp notification"));
// TRANSLATORS: palette color
- addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50);
+ addColor(PLAYER_HP, 0x00ff00, GradientType::STATIC, _("Player HP bar"), 50);
// TRANSLATORS: palette color
- addColor(PLAYER_HP2, 0xff0000, STATIC,
+ addColor(PLAYER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player hits monster"));
+ addColor(HIT_PLAYER_MONSTER, 0x0064ff, GradientType::STATIC, _("Player hits monster"));
// TRANSLATORS: palette color
- addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster hits player"));
+ addColor(HIT_MONSTER_PLAYER, 0xff3232, GradientType::STATIC, _("Monster hits player"));
// TRANSLATORS: palette color
- addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC,
+ addColor(HIT_PLAYER_PLAYER, 0xff5050, GradientType::STATIC,
// TRANSLATORS: palette color
_("Other player hits local player"));
// TRANSLATORS: palette color
- addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit"));
+ addColor(HIT_CRITICAL, 0xff0000, GradientType::RAINBOW, _("Critical Hit"));
// TRANSLATORS: palette color
- addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC,
+ addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player hits monster"));
- addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW,
+ addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Local player critical hit"));
- addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC,
+ addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player miss"));
// TRANSLATORS: palette color
- addColor(MISS, 0xffff00, STATIC, _("Misses"));
+ addColor(MISS, 0xffff00, GradientType::STATIC, _("Misses"));
// TRANSLATORS: palette color
- addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal highlight"));
- addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC,
+ addColor(PORTAL_HIGHLIGHT, 0xC80000, GradientType::STATIC, _("Portal highlight"));
+ addColor(COLLISION_HIGHLIGHT, 0x0000C8, GradientType::STATIC,
// TRANSLATORS: palette color
_("Default collision highlight"), 64);
- addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC,
+ addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Air collision highlight"), 64);
- addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC,
+ addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Water collision highlight"), 64);
- addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC,
+ addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Special ground collision highlight"), 20);
- addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC,
+ addColor(WALKABLE_HIGHLIGHT, 0x00D000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Walkable highlight"), 255);
- addColor(ATTACK_RANGE, 0xffffff, STATIC,
+ addColor(ATTACK_RANGE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range"), 5);
- addColor(ATTACK_RANGE_BORDER, 0x0, STATIC,
+ addColor(ATTACK_RANGE_BORDER, 0x0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range border"), 76);
- addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC,
+ addColor(MONSTER_ATTACK_RANGE, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster attack range"), 20);
- addColor(FLOOR_ITEM_TEXT, 0xffffff, STATIC,
+ addColor(FLOOR_ITEM_TEXT, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"), 100);
- addColor(HOME_PLACE, 0xffffff, STATIC,
+ addColor(HOME_PLACE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place"), 20);
- addColor(HOME_PLACE_BORDER, 0xffff00, STATIC,
+ addColor(HOME_PLACE_BORDER, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place border"), 200);
- addColor(ROAD_POINT, 0x000000, STATIC,
+ addColor(ROAD_POINT, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Road point"), 100);
- addColor(NET, 0x000000, STATIC,
+ addColor(NET, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Tiles border"), 64);
// TRANSLATORS: palette color
- addColor(PET, 0xffffff, STATIC, _("Pets"));
+ addColor(PET, 0xffffff, GradientType::STATIC, _("Pets"));
// TRANSLATORS: palette color
- addColor(MERCENARY, 0xffffff, STATIC, _("Mercenary"));
+ addColor(MERCENARY, 0xffffff, GradientType::STATIC, _("Mercenary"));
// TRANSLATORS: palette color
- addColor(HOMUNCULUS, 0xffffff, STATIC, _("Homunculus"));
+ addColor(HOMUNCULUS, 0xffffff, GradientType::STATIC, _("Homunculus"));
commit(true);
}
@@ -235,7 +235,8 @@ UserPalette::~UserPalette()
static_cast<int>(col->committedGrad));
config.setValue(configName + "Delay", col->delay);
- if (col->grad == STATIC || col->grad == PULSE)
+ if (col->grad == GradientType::STATIC ||
+ col->grad == GradientType::PULSE)
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB());
@@ -256,11 +257,11 @@ void UserPalette::setColor(const int type,
color.b = b;
}
-void UserPalette::setGradient(const int type, const GradientType grad)
+void UserPalette::setGradient(const int type, const GradientTypeT grad)
{
ColorElem *const elem = &mColors[type];
- if (elem->grad != STATIC && grad == STATIC)
+ if (elem->grad != GradientType::STATIC && grad == GradientType::STATIC)
{
const size_t sz = mGradVector.size();
for (size_t i = 0; i < sz; i++)
@@ -272,7 +273,8 @@ void UserPalette::setGradient(const int type, const GradientType grad)
}
}
}
- else if (elem->grad == STATIC && grad != STATIC)
+ else if (elem->grad == GradientType::STATIC &&
+ grad != GradientType::STATIC)
{
mGradVector.push_back(elem);
}
@@ -295,9 +297,9 @@ void UserPalette::commit(const bool commitNonStatic)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
- if (commitNonStatic || i->grad == STATIC)
+ if (commitNonStatic || i->grad == GradientType::STATIC)
i->committedColor = i->color;
- else if (i->grad == PULSE)
+ else if (i->grad == GradientType::PULSE)
i->committedColor = i->testColor;
}
}
@@ -314,7 +316,7 @@ void UserPalette::rollback()
setColor(i->type, committedColor.r,
committedColor.g, committedColor.b);
- if (i->grad == PULSE)
+ if (i->grad == GradientType::PULSE)
{
Color &testColor = i->testColor;
testColor.r = committedColor.r;
@@ -334,7 +336,7 @@ int UserPalette::getColorTypeAt(const int i)
void UserPalette::addColor(const unsigned type,
const unsigned rgb,
- Palette::GradientType grad,
+ GradientTypeT grad,
const std::string &text,
int delay)
{
@@ -357,12 +359,13 @@ void UserPalette::addColor(const unsigned type,
else
rgbValue = atoi(rgbString.c_str());
const Color &trueCol = Color(rgbValue);
- grad = static_cast<GradientType>(config.getValue(configName + "Gradient",
- static_cast<int>(grad)));
+ grad = static_cast<GradientTypeT>(config.getValue(
+ configName + "Gradient",
+ static_cast<int>(grad)));
delay = config.getValueInt(configName + "Delay", delay);
mColors[type].set(type, trueCol, grad, delay);
mColors[type].text = text;
- if (grad != STATIC)
+ if (grad != GradientType::STATIC)
mGradVector.push_back(&mColors[type]);
}