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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRADE_H
+#define TRADE_H
+
+#include "guichanfwd.h"
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+#include <memory>
+
+class Inventory;
+class Item;
+class ItemContainer;
+class ScrollArea;
+
+/**
+ * Trade dialog.
+ *
+ * \ingroup Interface
+ */
+class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ TradeWindow();
+
+ /**
+ * Destructor.
+ */
+ ~TradeWindow();
+
+ /**
+ * Displays expected money in the trade window.
+ */
+ void setMoney(int quantity);
+
+ /**
+ * Add an item to the trade window.
+ */
+ void addItem(int id, bool own, int quantity, int refine);
+
+ /**
+ * Reset both item containers
+ */
+ void reset();
+
+ /**
+ * Add an item to the trade window.
+ */
+ void addItem(int id, bool own, int quantity,
+ int refine, bool equipment);
+
+ /**
+ * Change quantity of an item.
+ */
+ void changeQuantity(int index, bool own, int quantity);
+
+ /**
+ * Increase quantity of an item.
+ */
+ void increaseQuantity(int index, bool own, int quantity);
+
+ /**
+ * Player received ok message from server
+ */
+ void receivedOk(bool own);
+
+ /**
+ * Send trade packet.
+ */
+ void tradeItem(Item *item, int quantity);
+
+ /**
+ * Updates the labels and makes sure only one item is selected in
+ * either my inventory or partner inventory.
+ */
+ void valueChanged(const gcn::SelectionEvent &event);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Closes the Trade Window, as well as telling the server that the
+ * window has been closed.
+ */
+ void close();
+
+ /**
+ * Clear auto trade items.
+ */
+ void clear();
+
+ /**
+ * Add item what will be added to trade.
+ */
+ void addAutoItem(std::string nick, Item* item, int amount);
+
+ void addAutoMoney(std::string nick, int money);
+
+ void initTrade(std::string nick);
+
+ std::string getAutoTradeNick()
+ { return mAutoAddToNick; }
+
+ private:
+ enum Status
+ {
+ PREPARING = 0, /**< Players are adding items. (1) */
+ PROPOSING, /**< Local player has confirmed the trade. (1) */
+ ACCEPTING, /**< Accepting the trade. (2) */
+ ACCEPTED /**< Local player has accepted the trade. */
+ };
+
+ /**
+ * Sets the current status of the trade.
+ */
+ void setStatus(Status s);
+
+ typedef const std::auto_ptr<Inventory> InventoryPtr;
+ InventoryPtr mMyInventory;
+ InventoryPtr mPartnerInventory;
+
+ ItemContainer *mMyItemContainer;
+ ItemContainer *mPartnerItemContainer;
+
+ gcn::Label *mMoneyLabel;
+ gcn::Button *mAddButton;
+ gcn::Button *mOkButton;
+ gcn::Button *mMoneyChangeButton;
+ gcn::TextField *mMoneyField;
+
+ Status mStatus;
+ bool mOkOther, mOkMe;
+ Item* mAutoAddItem;
+ std::string mAutoAddToNick;
+ int mGotMoney;
+ int mAutoMoney;
+ int mAutoAddAmount;
+};
+
+extern TradeWindow *tradeWindow;
+
+#endif