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Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r-- | src/gui/statuswindow.cpp | 886 |
1 files changed, 0 insertions, 886 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp deleted file mode 100644 index 767b4f537..000000000 --- a/src/gui/statuswindow.cpp +++ /dev/null @@ -1,886 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/statuswindow.h" - -#include "chatwindow.h" -#include "configuration.h" -#include "equipment.h" -#include "inventory.h" -#include "item.h" -#include "units.h" - -#include "being/localplayer.h" -#include "being/playerinfo.h" - -#include "gui/equipmentwindow.h" -#include "gui/setup.h" -#include "gui/viewport.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layouthelper.h" -#include "gui/widgets/progressbar.h" -#include "gui/widgets/scrollarea.h" -#include "gui/widgets/vertcontainer.h" - -#include "net/net.h" -#include "net/playerhandler.h" -#include "net/gamehandler.h" - -#include "utils/gettext.h" - -#include <SDL_timer.h> - -#include "debug.h" - -class AttrDisplay : public Container -{ - public: - enum Type - { - DERIVED = 0, - CHANGEABLE, - UNKNOWN - }; - - A_DELETE_COPY(AttrDisplay) - - virtual ~AttrDisplay(); - - virtual std::string update(); - - virtual Type getType() const - { return UNKNOWN; } - - std::string getValue() const - { - if (!mValue) - return "-"; - else - return mValue->getCaption(); - } - - const std::string &getShortName() const - { return mShortName; } - - protected: - AttrDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName); - - const int mId; - const std::string mName; - const std::string mShortName; - - LayoutHelper *mLayout; - Label *mLabel; - Label *mValue; -}; - -class DerDisplay final : public AttrDisplay -{ - public: - DerDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName); - - A_DELETE_COPY(DerDisplay) - - Type getType() const override - { return DERIVED; } -}; - -class ChangeDisplay final : public AttrDisplay, gcn::ActionListener -{ - public: - ChangeDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName); - - A_DELETE_COPY(ChangeDisplay) - - std::string update() override; - - Type getType() const override - { return CHANGEABLE; } - - void setPointsNeeded(int needed); - - void action(const gcn::ActionEvent &event) override; - - private: - int mNeeded; - - Label *mPoints; - Button *mDec; - Button *mInc; -}; - -StatusWindow::StatusWindow() : - Window(player_node ? player_node->getName() : - "?", false, nullptr, "status.xml"), - gcn::ActionListener(), - // TRANSLATORS: status window label - mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))), - // TRANSLATORS: status window label - mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))), - // TRANSLATORS: status window label - mHpLabel(new Label(this, _("HP:"))), - mMpLabel(nullptr), - // TRANSLATORS: status window label - mXpLabel(new Label(this, _("Exp:"))), - mHpBar(nullptr), - mMpBar(nullptr), - mXpBar(nullptr), - mJobLvlLabel(nullptr), - mJobLabel(nullptr), - mJobBar(nullptr), - mAttrCont(new VertContainer(this, 32)), - mAttrScroll(new ScrollArea(mAttrCont, false)), - mDAttrCont(new VertContainer(this, 32)), - mDAttrScroll(new ScrollArea(mDAttrCont, false)), - mCharacterPointsLabel(new Label(this, "C")), - mCorrectionPointsLabel(nullptr), - // TRANSLATORS: status window button - mCopyButton(new Button(this, _("Copy to chat"), "copy", this)), - mAttrs() -{ - listen(CHANNEL_ATTRIBUTES); - - setWindowName("Status"); - if (setupWindow) - setupWindow->registerWindowForReset(this); - setResizable(true); - setCloseButton(true); - setSaveVisible(true); - setStickyButtonLock(true); - setDefaultSize((windowContainer->getWidth() - 480) / 2, - (windowContainer->getHeight() - 500) / 2, 480, 500); - - if (player_node && !player_node->getRaceName().empty()) - { - setCaption(strprintf("%s (%s)", player_node->getName().c_str(), - player_node->getRaceName().c_str())); - } - - int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); - if (!max) - max = 1; - - mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute( - PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP); - - max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); - mXpBar = new ProgressBar(this, max ? - static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP)) - / static_cast<float>(max): - static_cast<float>(0), 80, 0, Theme::PROG_EXP); - - const bool magicBar = Net::getGameHandler()->canUseMagicBar(); - const int job = Net::getPlayerHandler()->getJobLocation() - && serverConfig.getValueBool("showJob", true); - - if (magicBar) - { - max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); - // TRANSLATORS: status window label - mMpLabel = new Label(this, _("MP:")); - mMpBar = new ProgressBar(this, max ? static_cast<float>( - PlayerInfo::getAttribute(PlayerInfo::MAX_MP)) - / static_cast<float>(max) : static_cast<float>(0), - 80, 0, Net::getPlayerHandler()->canUseMagic() ? - Theme::PROG_MP : Theme::PROG_NO_MP); - } - else - { - mMpLabel = nullptr; - mMpBar = nullptr; - } - - place(0, 0, mLvlLabel, 3); - place(0, 1, mHpLabel).setPadding(3); - place(1, 1, mHpBar, 4); - place(5, 1, mXpLabel).setPadding(3); - place(6, 1, mXpBar, 5); - if (magicBar) - { - place(0, 2, mMpLabel).setPadding(3); - // 5, 2 and 6, 2 Job Progress Bar - if (job) - place(1, 2, mMpBar, 4); - else - place(1, 2, mMpBar, 10); - } - - if (job) - { - // TRANSLATORS: status window label - mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0)); - // TRANSLATORS: status window label - mJobLabel = new Label(this, _("Job:")); - mJobBar = new ProgressBar(this, 0.0F, 80, 0, Theme::PROG_JOB); - - place(3, 0, mJobLvlLabel, 3); - place(5, 2, mJobLabel).setPadding(3); - place(6, 2, mJobBar, 5); - place(6, 0, mMoneyLabel, 3); - } - else - { - mJobLvlLabel = nullptr; - mJobLabel = nullptr; - mJobBar = nullptr; - place(3, 0, mMoneyLabel, 3); - } - - // ---------------------- - // Stats Part - // ---------------------- - - mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); - place(0, 3, mAttrScroll, 5, 3); - - mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); - place(6, 3, mDAttrScroll, 5, 3); - - getLayout().setRowHeight(3, Layout::AUTO_SET); - - place(0, 6, mCharacterPointsLabel, 5); - place(0, 5, mCopyButton); - - if (Net::getPlayerHandler()->canCorrectAttributes()) - { - mCorrectionPointsLabel = new Label(this, "C"); - place(0, 7, mCorrectionPointsLabel, 5); - } - - loadWindowState(); - enableVisibleSound(true); - - // Update bars - updateHPBar(mHpBar, true); - if (magicBar) - updateMPBar(mMpBar, true); - updateXPBar(mXpBar, false); - - // TRANSLATORS: status window label - mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency( - PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str())); - mMoneyLabel->adjustSize(); - // TRANSLATORS: status window label - mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), - PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS))); - mCharacterPointsLabel->adjustSize(); - - if (player_node && player_node->isGM()) - { - // TRANSLATORS: status window label - mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL), - player_node->getGMLevel())); - } - else - { - // TRANSLATORS: status window label - mLvlLabel->setCaption(strprintf(_("Level: %d"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL))); - } - mLvlLabel->adjustSize(); -} - -void StatusWindow::processEvent(const Channels channel A_UNUSED, - const DepricatedEvent &event) -{ - static bool blocked = false; - if (blocked) - return; - - const DepricatedEvents &eventName = event.getName(); - if (eventName == EVENT_UPDATEATTRIBUTE) - { - switch (event.getInt("id")) - { - case PlayerInfo::HP: - case PlayerInfo::MAX_HP: - updateHPBar(mHpBar, true); - break; - - case PlayerInfo::MP: - case PlayerInfo::MAX_MP: - updateMPBar(mMpBar, true); - break; - - case PlayerInfo::EXP: - case PlayerInfo::EXP_NEEDED: - updateXPBar(mXpBar, false); - break; - - case PlayerInfo::MONEY: - // TRANSLATORS: status window label - mMoneyLabel->setCaption(strprintf(_("Money: %s"), - Units::formatCurrency(event.getInt("newValue")).c_str())); - mMoneyLabel->adjustSize(); - break; - - case PlayerInfo::CHAR_POINTS: - mCharacterPointsLabel->setCaption(strprintf( - // TRANSLATORS: status window label - _("Character points: %d"), event.getInt("newValue"))); - - mCharacterPointsLabel->adjustSize(); - // Update all attributes - for (Attrs::const_iterator it = mAttrs.begin(); - it != mAttrs.end(); ++it) - { - if (it->second) - it->second->update(); - } - break; - - case PlayerInfo::CORR_POINTS: - mCorrectionPointsLabel->setCaption(strprintf( - // TRANSLATORS: status window label - _("Correction points: %d"), event.getInt("newValue"))); - mCorrectionPointsLabel->adjustSize(); - // Update all attributes - for (Attrs::const_iterator it = mAttrs.begin(); - it != mAttrs.end(); ++it) - { - if (it->second) - it->second->update(); - } - break; - - case PlayerInfo::LEVEL: - // TRANSLATORS: status window label - mLvlLabel->setCaption(strprintf(_("Level: %d"), - event.getInt("newValue"))); - mLvlLabel->adjustSize(); - break; - - default: - break; - } - } - else if (eventName == EVENT_UPDATESTAT) - { - const int id = event.getInt("id"); - if (id == Net::getPlayerHandler()->getJobLocation()) - { - if (mJobLvlLabel) - { - int lvl = PlayerInfo::getStatBase(id); - const int oldExp = event.getInt("oldValue1"); - const std::pair<int, int> exp - = PlayerInfo::getStatExperience(id); - - if (!lvl) - { - // possible server broken and don't send job level, - // then we fixing it :) - if (exp.second < 20000) - { - lvl = 0; - } - else - { - lvl = (exp.second - 20000) / 150; - blocked = true; - PlayerInfo::setStatBase(id, lvl); - blocked = false; - } - } - - if (exp.first < oldExp && exp.second >= 20000) - { // possible job level up. but server broken and don't send - // new job exp limit, we fixing it - lvl ++; - blocked = true; - PlayerInfo::setStatExperience( - id, exp.first, 20000 + lvl * 150); - PlayerInfo::setStatBase(id, lvl); - blocked = false; - } - - // TRANSLATORS: status window label - mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl)); - mJobLvlLabel->adjustSize(); - - updateProgressBar(mJobBar, id, false); - } - } - else - { - updateMPBar(mMpBar, true); - const Attrs::const_iterator it = mAttrs.find(id); - if (it != mAttrs.end() && it->second) - it->second->update(); - } - } -} - -void StatusWindow::setPointsNeeded(const int id, const int needed) -{ - const Attrs::const_iterator it = mAttrs.find(id); - - if (it != mAttrs.end()) - { - AttrDisplay *const disp = it->second; - if (disp && disp->getType() == AttrDisplay::CHANGEABLE) - static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed); - } -} - -void StatusWindow::addAttribute(const int id, const std::string &name, - const std::string &shortName, - const bool modifiable, - const std::string &description A_UNUSED) -{ - AttrDisplay *disp; - - if (modifiable) - { - disp = new ChangeDisplay(this, id, name, shortName); - mAttrCont->add1(disp); - } - else - { - disp = new DerDisplay(this, id, name, shortName); - mDAttrCont->add1(disp); - } - mAttrs[id] = disp; -} - -void StatusWindow::clearAttributes() -{ - mAttrCont->clear(); - mDAttrCont->clear(); - FOR_EACH (Attrs::iterator, it, mAttrs) - delete (*it).second; - mAttrs.clear(); -} - -void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax) -{ - if (!bar) - return; - - const int hp = PlayerInfo::getAttribute(PlayerInfo::HP); - const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); - if (showMax) - bar->setText(toString(hp).append("/").append(toString(maxHp))); - else - bar->setText(toString(hp)); - - float prog = 1.0; - if (maxHp > 0) - prog = static_cast<float>(hp) / static_cast<float>(maxHp); - bar->setProgress(prog); -} - -void StatusWindow::updateMPBar(ProgressBar *const bar, const bool showMax) -{ - if (!bar) - return; - - const int mp = PlayerInfo::getAttribute(PlayerInfo::MP); - const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); - if (showMax) - bar->setText(toString(mp).append("/").append(toString(maxMp))); - else - bar->setText(toString(mp)); - - float prog = 1.0F; - if (maxMp > 0) - prog = static_cast<float>(mp) / static_cast<float>(maxMp); - - if (Net::getPlayerHandler()->canUseMagic()) - bar->setProgressPalette(Theme::PROG_MP); - else - bar->setProgressPalette(Theme::PROG_NO_MP); - - bar->setProgress(prog); -} - -void StatusWindow::updateProgressBar(ProgressBar *const bar, const int value, - const int max, const bool percent) -{ - if (!bar) - return; - - if (max == 0) - { - // TRANSLATORS: status bar label - bar->setText(_("Max")); - bar->setProgress(1); - bar->setText(toString(value)); - } - else - { - const float progress = static_cast<float>(value) - / static_cast<float>(max); - if (percent) - { - bar->setText(strprintf("%2.5f%%", - static_cast<double>(100 * progress))); - } - else - { - bar->setText(toString(value).append("/").append(toString(max))); - } - bar->setProgress(progress); - } -} - -void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent) -{ - if (!bar) - return; - - updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP), - PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent); -} - -void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) -{ - if (!bar) - return; - - const std::pair<int, int> exp = PlayerInfo::getStatExperience( - Net::getPlayerHandler()->getJobLocation()); - updateProgressBar(bar, exp.first, exp.second, percent); -} - -void StatusWindow::updateProgressBar(ProgressBar *const bar, const int id, - const bool percent) const -{ - const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); - updateProgressBar(bar, exp.first, exp.second, percent); -} - -void StatusWindow::updateWeightBar(ProgressBar *const bar) -{ - if (!bar) - return; - - if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0) - { - // TRANSLATORS: status bar label - bar->setText(_("Max")); - bar->setProgress(1.0); - } - else - { - const int totalWeight = PlayerInfo::getAttribute( - PlayerInfo::TOTAL_WEIGHT); - const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT); - const float progress = static_cast<float>(totalWeight) - / static_cast<float>(maxWeight); - bar->setText(strprintf("%s/%s", Units::formatWeight( - totalWeight).c_str(), Units::formatWeight(maxWeight).c_str())); - bar->setProgress(progress); - } -} - -void StatusWindow::updateMoneyBar(ProgressBar *const bar) -{ - if (!bar) - return; - - const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY); - bar->setText(Units::formatCurrency(money).c_str()); - if (money > 0) - { - const float progress = static_cast<float>(money) - / static_cast<float>(1000000000); - bar->setProgress(progress); - } - else - { - bar->setProgress(1.0); - } -} - -void StatusWindow::updateArrowsBar(ProgressBar *const bar) -{ - if (!bar || !equipmentWindow) - return; - - const Item *const item = equipmentWindow->getEquipment( - Equipment::EQUIP_PROJECTILE_SLOT); - - if (item && item->getQuantity() > 0) - bar->setText(toString(item->getQuantity())); - else - bar->setText("0"); -} - -void StatusWindow::updateInvSlotsBar(ProgressBar *const bar) -{ - if (!bar) - return; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - const int usedSlots = inv->getNumberOfSlotsUsed(); - const int maxSlots = inv->getSize(); - - if (maxSlots) - { - bar->setProgress(static_cast<float>(usedSlots) - / static_cast<float>(maxSlots)); - } - - bar->setText(strprintf("%d", usedSlots)); -} - -std::string StatusWindow::translateLetter(const char *const letters) -{ - char buf[2]; - char *const str = gettext(letters); - if (strlen(str) != 3) - return letters; - - buf[0] = str[1]; - buf[1] = 0; - return std::string(buf); -} - -std::string StatusWindow::translateLetter2(std::string letters) -{ - if (letters.size() < 5) - return ""; - - return std::string(gettext(letters.substr(1, 1).c_str())); -} - -void StatusWindow::updateStatusBar(ProgressBar *const bar, - const bool percent A_UNUSED) -{ - if (!player_node || !viewport) - return; - - bar->setText(translateLetter2(player_node->getInvertDirectionString()) - .append(translateLetter2(player_node->getCrazyMoveTypeString())) - .append(translateLetter2(player_node->getMoveToTargetTypeString())) - .append(translateLetter2(player_node->getFollowModeString())) - .append(" ").append(translateLetter2( - player_node->getAttackWeaponTypeString())) - .append(translateLetter2(player_node->getAttackTypeString())) - .append(translateLetter2(player_node->getMagicAttackString())) - .append(translateLetter2(player_node->getPvpAttackString())) - .append(" ").append(translateLetter2( - player_node->getQuickDropCounterString())) - .append(translateLetter2(player_node->getPickUpTypeString())) - .append(" ").append(translateLetter2( - player_node->getDebugPathString())) - .append(" ").append(translateLetter2( - player_node->getImitationModeString())) - .append(translateLetter2(player_node->getCameraModeString())) - .append(translateLetter2(player_node->getAwayModeString()))); - - bar->setProgress(50); - if (player_node->getDisableGameModifiers()) - bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_ON)); - else - bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_OFF)); -} - -void StatusWindow::action(const gcn::ActionEvent &event) -{ - if (!chatWindow) - return; - - if (event.getId() == "copy") - { - Attrs::const_iterator it = mAttrs.begin(); - const Attrs::const_iterator it_end = mAttrs.end(); - std::string str; - while (it != it_end) - { - const ChangeDisplay *const attr = dynamic_cast<ChangeDisplay*>( - (*it).second); - if (attr) - { - str.append(strprintf("%s:%s ", attr->getShortName().c_str(), - attr->getValue().c_str())); - } - ++ it; - } - chatWindow->addInputText(str); - } -} - -AttrDisplay::AttrDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName) : - Container(widget), - mId(id), - mName(name), - mShortName(shortName), - mLayout(new LayoutHelper(this)), - mLabel(new Label(this, name)), - mValue(new Label(this, "1 ")) -{ - setSize(100, 32); - - mLabel->setAlignment(Graphics::CENTER); - mValue->setAlignment(Graphics::CENTER); -} - -AttrDisplay::~AttrDisplay() -{ - delete mLayout; - mLayout = nullptr; -} - -std::string AttrDisplay::update() -{ - const int base = PlayerInfo::getStatBase(mId); - const int bonus = PlayerInfo::getStatMod(mId); - std::string value = toString(base + bonus); - if (bonus) - value.append(strprintf("=%d%+d", base, bonus)); - mValue->setCaption(value); - return mName; -} - -DerDisplay::DerDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName) : - AttrDisplay(widget, id, name, shortName) -{ - ContainerPlacer place = mLayout->getPlacer(0, 0); - - place(0, 0, mLabel, 3); - place(3, 0, mValue, 2); - - update(); -} - -ChangeDisplay::ChangeDisplay(const Widget2 *const widget, - const int id, const std::string &name, - const std::string &shortName) : - AttrDisplay(widget, id, name, shortName), - gcn::ActionListener(), - mNeeded(1), - // TRANSLATORS: status window label - mPoints(new Label(this, _("Max"))), - mDec(nullptr), - // TRANSLATORS: status window label (plus sign) - mInc(new Button(this, _("+"), "inc", this)) -{ - // Do the layout - ContainerPlacer place = mLayout->getPlacer(0, 0); - - place(0, 0, mLabel, 3); - place(4, 0, mValue, 2); - place(6, 0, mInc); - place(7, 0, mPoints); - - if (Net::getPlayerHandler()->canCorrectAttributes()) - { - // TRANSLATORS: status window label (minus sign) - mDec = new Button(this, _("-"), "dec", this); - mDec->setWidth(mInc->getWidth()); - - place(3, 0, mDec); - } - - update(); -} - -std::string ChangeDisplay::update() -{ - if (mNeeded > 0) - { - mPoints->setCaption(toString(mNeeded)); - } - else - { - // TRANSLATORS: status bar label - mPoints->setCaption(_("Max")); - } - - if (mDec) - mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS)); - - mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS) - >= mNeeded && mNeeded > 0); - - return AttrDisplay::update(); -} - -void ChangeDisplay::setPointsNeeded(const int needed) -{ - mNeeded = needed; - update(); -} - -void ChangeDisplay::action(const gcn::ActionEvent &event) -{ - if (Net::getPlayerHandler()->canCorrectAttributes() && - event.getSource() == mDec) - { - const int newcorrpoints = PlayerInfo::getAttribute( - PlayerInfo::CORR_POINTS); - PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1); - - const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) + 1; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); - - const int newbase = PlayerInfo::getStatBase(mId) - 1; - PlayerInfo::setStatBase(mId, newbase); - - Net::getPlayerHandler()->decreaseAttribute(mId); - } - else if (event.getSource() == mInc) - { - int cnt = 1; - if (config.getBoolValue("quickStats")) - { - cnt = mInc->getClickCount(); - if (cnt > 10) - cnt = 10; - } - - const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) - cnt; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); - - const int newbase = PlayerInfo::getStatBase(mId) + cnt; - PlayerInfo::setStatBase(mId, newbase); - - for (unsigned f = 0; f < mInc->getClickCount(); f ++) - { - Net::getPlayerHandler()->increaseAttribute(mId); - if (cnt != 1) - SDL_Delay(100); - } - } -} |