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-rw-r--r--src/gui/shortcut/itemshortcut.cpp289
1 files changed, 0 insertions, 289 deletions
diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp
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index f47bfd296..000000000
--- a/src/gui/shortcut/itemshortcut.cpp
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@@ -1,289 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2007-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/shortcut/itemshortcut.h"
-
-#include "configuration.h"
-#include "spellmanager.h"
-
-#include "being/playerinfo.h"
-
-#include "const/spells.h"
-
-#include "const/resources/skill.h"
-
-#include "gui/windows/skilldialog.h"
-
-#include "resources/inventory/inventory.h"
-
-#include "resources/item/item.h"
-
-#include "debug.h"
-
-ItemShortcut *itemShortcut[SHORTCUT_TABS];
-
-ItemShortcut::ItemShortcut(const size_t number) :
- mItems(),
- mItemColors(),
- mItemData(),
- mNumber(number),
- mItemSelected(-1),
- mItemColorSelected(ItemColor_one)
-{
- load();
-}
-
-ItemShortcut::~ItemShortcut()
-{
- logger->log1("ItemShortcut::~ItemShortcut");
-}
-
-void ItemShortcut::load()
-{
- std::string name;
- std::string color;
- std::string data;
- if (mNumber == SHORTCUT_AUTO_TAB)
- return;
-
- const Configuration *cfg = &serverConfig;
- if (mNumber != 0)
- {
- name = std::string("shortcut").append(
- toString(CAST_S32(mNumber))).append("_");
- color = std::string("shortcutColor").append(
- toString(CAST_U32(mNumber))).append("_");
- data = std::string("shortcutData").append(
- toString(CAST_U32(mNumber))).append("_");
- }
- else
- {
- name = "shortcut";
- color = "shortcutColor";
- data = "shortcutData";
- }
- for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
- {
- const int itemId = cfg->getValue(name + toString(i), -1);
- const ItemColor itemColor = fromInt(
- cfg->getValue(color + toString(i), 1),
- ItemColor);
-
- mItems[i] = itemId;
- mItemColors[i] = itemColor;
- mItemData[i] = cfg->getValue(data + toString(i), std::string());
- }
-}
-
-void ItemShortcut::save() const
-{
- std::string name;
- std::string color;
- std::string data;
- if (mNumber == SHORTCUT_AUTO_TAB)
- return;
- if (mNumber != 0)
- {
- name = std::string("shortcut").append(
- toString(CAST_S32(mNumber))).append("_");
- color = std::string("shortcutColor").append(
- toString(CAST_U32(mNumber))).append("_");
- data = std::string("shortcutData").append(
- toString(CAST_U32(mNumber))).append("_");
- }
- else
- {
- name = "shortcut";
- color = "shortcutColor";
- data = "shortcutData";
- }
-
- for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
- {
- const int itemId = mItems[i] != 0 ? mItems[i] : -1;
- const int itemColor = toInt(mItemColors[i], int);
- if (itemId != -1)
- {
- const std::string itemData = mItemData[i];
- serverConfig.setValue(name + toString(i), itemId);
- serverConfig.setValue(color + toString(i), itemColor);
- serverConfig.setValue(data + toString(i), itemData);
- }
- else
- {
- serverConfig.deleteKey(name + toString(i));
- serverConfig.deleteKey(color + toString(i));
- serverConfig.deleteKey(data + toString(i));
- }
- }
-}
-
-void ItemShortcut::clear()
-{
- for (size_t i = 0; i < SHORTCUT_ITEMS; i++)
- {
- mItems[i] = 0;
- mItemColors[i] = ItemColor_zero;
- mItemData[i].clear();
- }
-}
-
-void ItemShortcut::useItem(const size_t index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
-
- const int itemId = mItems[index];
- const ItemColor itemColor = mItemColors[index];
- if (itemId >= 0)
- {
- if (itemId < SPELL_MIN_ID)
- {
- const Item *const item = inv->findItem(itemId, itemColor);
- if (item != nullptr && item->getQuantity() != 0)
- PlayerInfo::useEquipItem(item, 0, Sfx_true);
- }
- else if (itemId < SKILL_MIN_ID && (spellManager != nullptr))
- {
- spellManager->useItem(itemId);
- }
- else if (skillDialog != nullptr)
- {
- skillDialog->useItem(itemId,
- fromBool(config.getBoolValue("skillAutotarget"), AutoTarget),
- toInt(itemColor, int),
- mItemData[index]);
- }
- }
-}
-
-void ItemShortcut::equipItem(const size_t index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
-
- const int itemId = mItems[index];
- if (itemId != 0)
- {
- const Item *const item = inv->findItem(itemId, mItemColors[index]);
- if ((item != nullptr) && (item->getQuantity() != 0))
- {
- if (item->isEquipment() == Equipm_true)
- {
- if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, Sfx_true);
- }
- }
- }
-}
-void ItemShortcut::unequipItem(const size_t index) const
-{
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv == nullptr)
- return;
-
- const int itemId = mItems[index];
- if (itemId != 0)
- {
- const Item *const item = inv->findItem(itemId, mItemColors[index]);
- if ((item != nullptr) && (item->getQuantity() != 0))
- {
- if (item->isEquipment() == Equipm_true)
- {
- if (item->isEquipped() == Equipped_true)
- PlayerInfo::unequipItem(item, Sfx_true);
- }
- }
- }
-}
-
-void ItemShortcut::setItemSelected(const Item *const item)
-{
- if (item != nullptr)
- {
- mItemSelected = item->getId();
- mItemColorSelected = item->getColor();
- }
- else
- {
- mItemSelected = -1;
- mItemColorSelected = ItemColor_one;
- }
-}
-
-void ItemShortcut::setItem(const size_t index)
-{
- mItems[index] = mItemSelected;
- mItemColors[index] = mItemColorSelected;
- save();
-}
-
-void ItemShortcut::setItem(const size_t index,
- const int item,
- const ItemColor color)
-{
- mItems[index] = item;
- mItemColors[index] = color;
- save();
-}
-
-void ItemShortcut::setItemFast(const size_t index,
- const int item,
- const ItemColor color)
-{
- mItems[index] = item;
- mItemColors[index] = color;
-}
-
-void ItemShortcut::swap(const size_t index1,
- const size_t index2)
-{
- if (CAST_U32(index1) >= SHORTCUT_ITEMS ||
- CAST_U32(index2) >= SHORTCUT_ITEMS)
- {
- return;
- }
-
- const int tmpItem = mItems[index1];
- mItems[index1] = mItems[index2];
- mItems[index2] = tmpItem;
- const ItemColor tmpColor = mItemColors[index1];
- mItemColors[index1] = mItemColors[index2];
- mItemColors[index2] = tmpColor;
-
- const std::string tmpData = mItemData[index1];
- mItemData[index1] = mItemData[index2];
- mItemData[index2] = tmpData;
- save();
-}
-
-size_t ItemShortcut::getFreeIndex() const
-{
- for (size_t i = 0; i < SHORTCUT_ITEMS; i++)
- {
- if (mItems[i] < 0)
- return i;
- }
- return SHORTCUT_ITEMS;
-}