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Diffstat (limited to 'src/gui/shortcut/emoteshortcut.cpp')
-rw-r--r-- | src/gui/shortcut/emoteshortcut.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/gui/shortcut/emoteshortcut.cpp b/src/gui/shortcut/emoteshortcut.cpp new file mode 100644 index 000000000..03361f3f2 --- /dev/null +++ b/src/gui/shortcut/emoteshortcut.cpp @@ -0,0 +1,84 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 Aethyra Development Team + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/shortcut/emoteshortcut.h" + +#include "configuration.h" + +#include "being/localplayer.h" + +#include "resources/db/emotedb.h" + +#include "debug.h" + +EmoteShortcut *emoteShortcut = nullptr; + +EmoteShortcut::EmoteShortcut() : + mEmoteSelected(0) +{ + for (int i = 0; i < SHORTCUT_EMOTES; i++) + mEmotes[i] = 0; +} + +EmoteShortcut::~EmoteShortcut() +{ + save(); +} + +void EmoteShortcut::load() +{ + for (unsigned char i = 0, j = 0, + sz = static_cast<unsigned char>(EmoteDB::getLast()); + i <= sz && j < SHORTCUT_EMOTES; + i++) + { + const EmoteSprite *const sprite = EmoteDB::getSprite(i, true); + if (sprite) + { + mEmotes[j] = static_cast<unsigned char>(i + 1); + j ++; + } + } +} + +void EmoteShortcut::save() const +{ + for (int i = 0; i < SHORTCUT_EMOTES; i++) + { + const unsigned char emoteId = mEmotes[i] ? mEmotes[i] + : static_cast<unsigned char>(0); + serverConfig.setValue("emoteshortcut" + toString(i), + static_cast<unsigned int>(emoteId)); + } +} + +void EmoteShortcut::useEmote(const int index) const +{ + if (!localPlayer) + return; + + if (index > 0 && + index <= SHORTCUT_EMOTES) + { + if (mEmotes[index - 1] > 0) + localPlayer->emote(mEmotes[index - 1]); + } +} |