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Diffstat (limited to 'src/gui/setupactiondata.h')
-rw-r--r-- | src/gui/setupactiondata.h | 951 |
1 files changed, 951 insertions, 0 deletions
diff --git a/src/gui/setupactiondata.h b/src/gui/setupactiondata.h new file mode 100644 index 000000000..53699110b --- /dev/null +++ b/src/gui/setupactiondata.h @@ -0,0 +1,951 @@ +/* + * Setup action data configuration + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GUI_SETUPACTIONDATA_H +#define GUI_SETUPACTIONDATA_H + +#include "utils/gettext.h" + +#include "debug.h" + +int selectedData = 0; + +struct SetupActionData +{ + const std::string name; + const int actionId; + std::string text; +}; + +static SetupActionData setupActionData0[] = +{ + { + N_("Move Keys"), + Input::KEY_NO_VALUE, + "", + }, + { + N_("Move Up"), + Input::KEY_MOVE_UP, + "", + }, + { + N_("Move Down"), + Input::KEY_MOVE_DOWN, + "", + }, + { + N_("Move Left"), + Input::KEY_MOVE_LEFT, + "", + }, + { + N_("Move Right"), + Input::KEY_MOVE_RIGHT, + "", + }, + { + N_("Target and attack keys"), + Input::KEY_NO_VALUE, + "", + }, + { + N_("Attack"), + Input::KEY_ATTACK, + "", + }, + { + N_("Target & Attack"), + Input::KEY_TARGET_ATTACK, + "", + }, + { + N_("Move to Target"), + Input::KEY_MOVE_TO_TARGET, + "", + }, + { + N_("Change Move to Target type"), + Input::KEY_CHANGE_MOVE_TO_TARGET, + "", + }, + { + N_("Move to Home location"), + Input::KEY_MOVE_TO_HOME, + "", + }, + { + N_("Set home location"), + Input::KEY_SET_HOME, + "", + }, + { + N_("Move to navigation point"), + Input::KEY_MOVE_TO_POINT, + "", + }, + { + N_("Talk"), + Input::KEY_TALK, + "", + }, + { + N_("Stop Attack"), + Input::KEY_STOP_ATTACK, + "", + }, + { + N_("Untarget"), + Input::KEY_UNTARGET, + "", + }, + { + N_("Target monster"), + Input::KEY_TARGET_MONSTER, + "", + }, + { + N_("Target NPC"), + Input::KEY_TARGET_NPC, + "", + }, + { + N_("Target Player"), + Input::KEY_TARGET_PLAYER, + "", + }, + { + N_("Other Keys"), + Input::KEY_NO_VALUE, + "", + }, + { + N_("Pickup"), + Input::KEY_PICKUP, + "", + }, + { + N_("Change Pickup Type"), + Input::KEY_CHANGE_PICKUP_TYPE, + "", + }, + { + N_("Sit"), + Input::KEY_SIT, + "", + }, + { + N_("Screenshot"), + Input::KEY_SCREENSHOT, + "", + }, + { + N_("Enable/Disable Trading"), + Input::KEY_TRADE, + "", + }, + { + N_("Change Map View Mode"), + Input::KEY_PATHFIND, + "", + }, + { + N_("Select OK"), + Input::KEY_OK, + "", + }, + { + N_("Quit"), + Input::KEY_QUIT, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData1[] = +{ + { + N_("Shortcuts modifiers keys"), + Input::KEY_NO_VALUE, + "" + }, + { + N_("Item Shortcuts Key"), + Input::KEY_SHORTCUTS_KEY, + "", + }, + { + N_("Shortcuts keys"), + Input::KEY_NO_VALUE, + "" + }, + { + strprintf(N_("Item Shortcut %d"), 1), + Input::KEY_SHORTCUT_1, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 2), + Input::KEY_SHORTCUT_2, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 3), + Input::KEY_SHORTCUT_3, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 4), + Input::KEY_SHORTCUT_4, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 5), + Input::KEY_SHORTCUT_5, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 6), + Input::KEY_SHORTCUT_6, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 7), + Input::KEY_SHORTCUT_7, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 8), + Input::KEY_SHORTCUT_8, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 9), + Input::KEY_SHORTCUT_9, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 10), + Input::KEY_SHORTCUT_10, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 11), + Input::KEY_SHORTCUT_11, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 12), + Input::KEY_SHORTCUT_12, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 13), + Input::KEY_SHORTCUT_13, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 14), + Input::KEY_SHORTCUT_14, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 15), + Input::KEY_SHORTCUT_15, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 16), + Input::KEY_SHORTCUT_16, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 17), + Input::KEY_SHORTCUT_17, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 18), + Input::KEY_SHORTCUT_18, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 19), + Input::KEY_SHORTCUT_19, + "", + }, + { + strprintf(N_("Item Shortcut %d"), 20), + Input::KEY_SHORTCUT_20, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData2[] = +{ + { + N_("Hide Windows"), + Input::KEY_HIDE_WINDOWS, + "", + }, + { + N_("Help Window"), + Input::KEY_WINDOW_HELP, + "", + }, + { + N_("Status Window"), + Input::KEY_WINDOW_STATUS, + "", + }, + { + N_("Inventory Window"), + Input::KEY_WINDOW_INVENTORY, + "", + }, + { + N_("Equipment Window"), + Input::KEY_WINDOW_EQUIPMENT, + "", + }, + { + N_("Skill Window"), + Input::KEY_WINDOW_SKILL, + "", + }, + { + N_("Minimap Window"), + Input::KEY_WINDOW_MINIMAP, + "", + }, + { + N_("Chat Window"), + Input::KEY_WINDOW_CHAT, + "", + }, + { + N_("Item Shortcut Window"), + Input::KEY_WINDOW_SHORTCUT, + "", + }, + { + N_("Setup Window"), + Input::KEY_WINDOW_SETUP, + "", + }, + { + N_("Debug Window"), + Input::KEY_WINDOW_DEBUG, + "", + }, + { + N_("Social Window"), + Input::KEY_WINDOW_SOCIAL, + "", + }, + { + N_("Emote Shortcut Window"), + Input::KEY_WINDOW_EMOTE_SHORTCUT, + "", + }, + { + N_("Outfits Window"), + Input::KEY_WINDOW_OUTFIT, + "", + }, + { + N_("Shop Window"), + Input::KEY_WINDOW_SHOP, + "", + }, + { + N_("Quick drop Window"), + Input::KEY_WINDOW_DROP, + "", + }, + { + N_("Kill Stats Window"), + Input::KEY_WINDOW_KILLS, + "", + }, + { + N_("Commands Window"), + Input::KEY_WINDOW_SPELLS, + "", + }, + { + N_("Bot Checker Window"), + Input::KEY_WINDOW_BOT_CHECKER, + "", + }, + { + N_("Who Is Online Window"), + Input::KEY_WINDOW_ONLINE, + "", + }, + { + N_("Did you know Window"), + Input::KEY_WINDOW_DIDYOUKNOW, + "", + }, + { + N_("Previous Social Tab"), + Input::KEY_PREV_SOCIAL_TAB, + "", + }, + { + N_("Next Social Tab"), + Input::KEY_NEXT_SOCIAL_TAB, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData3[] = +{ + { + N_("Emote modifiers keys"), + Input::KEY_NO_VALUE, + "" + }, + { + N_("Emote modifier key"), + Input::KEY_EMOTE, + "", + }, + { + N_("Emote shortcuts"), + Input::KEY_NO_VALUE, + "" + }, + { + strprintf(N_("Emote Shortcut %d"), 1), + Input::KEY_EMOTE_1, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 2), + Input::KEY_EMOTE_2, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 3), + Input::KEY_EMOTE_3, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 4), + Input::KEY_EMOTE_4, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 5), + Input::KEY_EMOTE_5, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 6), + Input::KEY_EMOTE_6, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 7), + Input::KEY_EMOTE_7, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 8), + Input::KEY_EMOTE_8, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 9), + Input::KEY_EMOTE_9, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 10), + Input::KEY_EMOTE_10, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 11), + Input::KEY_EMOTE_11, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 12), + Input::KEY_EMOTE_12, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 13), + Input::KEY_EMOTE_13, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 14), + Input::KEY_EMOTE_14, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 15), + Input::KEY_EMOTE_15, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 16), + Input::KEY_EMOTE_16, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 17), + Input::KEY_EMOTE_17, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 18), + Input::KEY_EMOTE_18, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 19), + Input::KEY_EMOTE_19, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 20), + Input::KEY_EMOTE_20, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 21), + Input::KEY_EMOTE_21, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 22), + Input::KEY_EMOTE_22, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 23), + Input::KEY_EMOTE_23, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 24), + Input::KEY_EMOTE_24, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 25), + Input::KEY_EMOTE_25, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 26), + Input::KEY_EMOTE_26, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 27), + Input::KEY_EMOTE_27, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 28), + Input::KEY_EMOTE_28, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 29), + Input::KEY_EMOTE_29, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 30), + Input::KEY_EMOTE_30, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 31), + Input::KEY_EMOTE_31, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 32), + Input::KEY_EMOTE_32, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 33), + Input::KEY_EMOTE_33, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 34), + Input::KEY_EMOTE_34, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 35), + Input::KEY_EMOTE_35, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 36), + Input::KEY_EMOTE_36, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 37), + Input::KEY_EMOTE_37, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 38), + Input::KEY_EMOTE_38, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 39), + Input::KEY_EMOTE_39, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 40), + Input::KEY_EMOTE_40, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 41), + Input::KEY_EMOTE_41, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 42), + Input::KEY_EMOTE_42, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 43), + Input::KEY_EMOTE_43, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 44), + Input::KEY_EMOTE_44, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 45), + Input::KEY_EMOTE_45, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 46), + Input::KEY_EMOTE_46, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 47), + Input::KEY_EMOTE_47, + "", + }, + { + strprintf(N_("Emote Shortcut %d"), 48), + Input::KEY_EMOTE_48, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData4[] = +{ + { + N_("Wear Outfit"), + Input::KEY_WEAR_OUTFIT, + "", + }, + { + N_("Copy Outfit"), + Input::KEY_COPY_OUTFIT, + "", + }, + { + N_("Copy equipped to Outfit"), + Input::KEY_COPY_EQUIPED_OUTFIT, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData5[] = +{ + { + N_("Toggle Chat"), + Input::KEY_TOGGLE_CHAT, + "", + }, + { + N_("Scroll Chat Up"), + Input::KEY_SCROLL_CHAT_UP, + "", + }, + { + N_("Scroll Chat Down"), + Input::KEY_SCROLL_CHAT_DOWN, + "", + }, + { + N_("Previous Chat Tab"), + Input::KEY_PREV_CHAT_TAB, + "", + }, + { + N_("Next Chat Tab"), + Input::KEY_NEXT_CHAT_TAB, + "", + }, + { + N_("Close current Chat Tab"), + Input::KEY_CLOSE_CHAT_TAB, + "", + }, + { + N_("Previous chat line"), + Input::KEY_CHAT_PREV_HISTORY, + "", + }, + { + N_("Next chat line"), + Input::KEY_CHAT_NEXT_HISTORY, + "", + }, + { + N_("Chat Auto Complete"), + Input::KEY_AUTOCOMPLETE_CHAT, + "", + }, + { + N_("Deactivate Chat Input"), + Input::KEY_DEACTIVATE_CHAT, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData setupActionData6[] = +{ + { + N_("Ignore input 1"), + Input::KEY_IGNORE_INPUT_1, + "", + }, + { + N_("Ignore input 2"), + Input::KEY_IGNORE_INPUT_2, + "", + }, + { + N_("Direct Up"), + Input::KEY_DIRECT_UP, + "", + }, + { + N_("Direct Down"), + Input::KEY_DIRECT_DOWN, + "", + }, + { + N_("Direct Left"), + Input::KEY_DIRECT_LEFT, + "", + }, + { + N_("Direct Right"), + Input::KEY_DIRECT_RIGHT, + "", + }, + { + N_("Crazy moves"), + Input::KEY_CRAZY_MOVES, + "", + }, + { + N_("Change Crazy Move mode"), + Input::KEY_CHANGE_CRAZY_MOVES_TYPE, + "", + }, + { + N_("Quick Drop N Items from 0 slot"), + Input::KEY_QUICK_DROP, + "", + }, + { + N_("Quick Drop N Items"), + Input::KEY_QUICK_DROPN, + "", + }, + { + N_("Switch Quick Drop Counter"), + Input::KEY_SWITCH_QUICK_DROP, + "", + }, + { + N_("Quick heal target or self"), + Input::KEY_MAGIC_INMA1, + "", + }, + { + N_("Use #itenplz spell"), + Input::KEY_MAGIC_ITENPLZ, + "", + }, + { + N_("Use magic attack"), + Input::KEY_MAGIC_ATTACK, + "", + }, + { + N_("Switch magic attack"), + Input::KEY_SWITCH_MAGIC_ATTACK, + "", + }, + { + N_("Switch pvp attack"), + Input::KEY_SWITCH_PVP_ATTACK, + "", + }, + { + N_("Change move type"), + Input::KEY_INVERT_DIRECTION, + "", + }, + { + N_("Change Attack Weapon Type"), + Input::KEY_CHANGE_ATTACK_WEAPON_TYPE, + "", + }, + { + N_("Change Attack Type"), + Input::KEY_CHANGE_ATTACK_TYPE, + "", + }, + { + N_("Change Follow mode"), + Input::KEY_CHANGE_FOLLOW_MODE, + "", + }, + { + N_("Change Imitation mode"), + Input::KEY_CHANGE_IMITATION_MODE, + "", + }, + { + N_("Disable / Enable Game modifier keys"), + Input::KEY_DISABLE_GAME_MODIFIERS, + "", + }, + { + N_("On / Off audio"), + Input::KEY_CHANGE_AUDIO, + "", + }, + { + N_("Enable / Disable away mode"), + Input::KEY_AWAY, + "", + }, + { + N_("Emulate right click from keyboard"), + Input::KEY_RIGHT_CLICK, + "", + }, + { + N_("Toggle camera mode"), + Input::KEY_CAMERA, + "", + }, + { + N_("Modifier key"), + Input::KEY_MOD, + "", + }, + { + "", + Input::KEY_NO_VALUE, + "" + } +}; + +static SetupActionData *setupActionData[] = +{ + setupActionData0, + setupActionData1, + setupActionData2, + setupActionData3, + setupActionData4, + setupActionData5, + setupActionData6 +}; + +static const char *pages[] = +{ + N_("Basic"), + N_("Shortcuts"), + N_("Windows"), + N_("Emotes"), + N_("Outfits"), + N_("Chat"), + N_("Other"), + nullptr +}; + +#endif |