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-rw-r--r--src/gui/setupactiondata.h951
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diff --git a/src/gui/setupactiondata.h b/src/gui/setupactiondata.h
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--- /dev/null
+++ b/src/gui/setupactiondata.h
@@ -0,0 +1,951 @@
+/*
+ * Setup action data configuration
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_SETUPACTIONDATA_H
+#define GUI_SETUPACTIONDATA_H
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+int selectedData = 0;
+
+struct SetupActionData
+{
+ const std::string name;
+ const int actionId;
+ std::string text;
+};
+
+static SetupActionData setupActionData0[] =
+{
+ {
+ N_("Move Keys"),
+ Input::KEY_NO_VALUE,
+ "",
+ },
+ {
+ N_("Move Up"),
+ Input::KEY_MOVE_UP,
+ "",
+ },
+ {
+ N_("Move Down"),
+ Input::KEY_MOVE_DOWN,
+ "",
+ },
+ {
+ N_("Move Left"),
+ Input::KEY_MOVE_LEFT,
+ "",
+ },
+ {
+ N_("Move Right"),
+ Input::KEY_MOVE_RIGHT,
+ "",
+ },
+ {
+ N_("Target and attack keys"),
+ Input::KEY_NO_VALUE,
+ "",
+ },
+ {
+ N_("Attack"),
+ Input::KEY_ATTACK,
+ "",
+ },
+ {
+ N_("Target & Attack"),
+ Input::KEY_TARGET_ATTACK,
+ "",
+ },
+ {
+ N_("Move to Target"),
+ Input::KEY_MOVE_TO_TARGET,
+ "",
+ },
+ {
+ N_("Change Move to Target type"),
+ Input::KEY_CHANGE_MOVE_TO_TARGET,
+ "",
+ },
+ {
+ N_("Move to Home location"),
+ Input::KEY_MOVE_TO_HOME,
+ "",
+ },
+ {
+ N_("Set home location"),
+ Input::KEY_SET_HOME,
+ "",
+ },
+ {
+ N_("Move to navigation point"),
+ Input::KEY_MOVE_TO_POINT,
+ "",
+ },
+ {
+ N_("Talk"),
+ Input::KEY_TALK,
+ "",
+ },
+ {
+ N_("Stop Attack"),
+ Input::KEY_STOP_ATTACK,
+ "",
+ },
+ {
+ N_("Untarget"),
+ Input::KEY_UNTARGET,
+ "",
+ },
+ {
+ N_("Target monster"),
+ Input::KEY_TARGET_MONSTER,
+ "",
+ },
+ {
+ N_("Target NPC"),
+ Input::KEY_TARGET_NPC,
+ "",
+ },
+ {
+ N_("Target Player"),
+ Input::KEY_TARGET_PLAYER,
+ "",
+ },
+ {
+ N_("Other Keys"),
+ Input::KEY_NO_VALUE,
+ "",
+ },
+ {
+ N_("Pickup"),
+ Input::KEY_PICKUP,
+ "",
+ },
+ {
+ N_("Change Pickup Type"),
+ Input::KEY_CHANGE_PICKUP_TYPE,
+ "",
+ },
+ {
+ N_("Sit"),
+ Input::KEY_SIT,
+ "",
+ },
+ {
+ N_("Screenshot"),
+ Input::KEY_SCREENSHOT,
+ "",
+ },
+ {
+ N_("Enable/Disable Trading"),
+ Input::KEY_TRADE,
+ "",
+ },
+ {
+ N_("Change Map View Mode"),
+ Input::KEY_PATHFIND,
+ "",
+ },
+ {
+ N_("Select OK"),
+ Input::KEY_OK,
+ "",
+ },
+ {
+ N_("Quit"),
+ Input::KEY_QUIT,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData1[] =
+{
+ {
+ N_("Shortcuts modifiers keys"),
+ Input::KEY_NO_VALUE,
+ ""
+ },
+ {
+ N_("Item Shortcuts Key"),
+ Input::KEY_SHORTCUTS_KEY,
+ "",
+ },
+ {
+ N_("Shortcuts keys"),
+ Input::KEY_NO_VALUE,
+ ""
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 1),
+ Input::KEY_SHORTCUT_1,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 2),
+ Input::KEY_SHORTCUT_2,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 3),
+ Input::KEY_SHORTCUT_3,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 4),
+ Input::KEY_SHORTCUT_4,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 5),
+ Input::KEY_SHORTCUT_5,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 6),
+ Input::KEY_SHORTCUT_6,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 7),
+ Input::KEY_SHORTCUT_7,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 8),
+ Input::KEY_SHORTCUT_8,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 9),
+ Input::KEY_SHORTCUT_9,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 10),
+ Input::KEY_SHORTCUT_10,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 11),
+ Input::KEY_SHORTCUT_11,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 12),
+ Input::KEY_SHORTCUT_12,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 13),
+ Input::KEY_SHORTCUT_13,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 14),
+ Input::KEY_SHORTCUT_14,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 15),
+ Input::KEY_SHORTCUT_15,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 16),
+ Input::KEY_SHORTCUT_16,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 17),
+ Input::KEY_SHORTCUT_17,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 18),
+ Input::KEY_SHORTCUT_18,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 19),
+ Input::KEY_SHORTCUT_19,
+ "",
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 20),
+ Input::KEY_SHORTCUT_20,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData2[] =
+{
+ {
+ N_("Hide Windows"),
+ Input::KEY_HIDE_WINDOWS,
+ "",
+ },
+ {
+ N_("Help Window"),
+ Input::KEY_WINDOW_HELP,
+ "",
+ },
+ {
+ N_("Status Window"),
+ Input::KEY_WINDOW_STATUS,
+ "",
+ },
+ {
+ N_("Inventory Window"),
+ Input::KEY_WINDOW_INVENTORY,
+ "",
+ },
+ {
+ N_("Equipment Window"),
+ Input::KEY_WINDOW_EQUIPMENT,
+ "",
+ },
+ {
+ N_("Skill Window"),
+ Input::KEY_WINDOW_SKILL,
+ "",
+ },
+ {
+ N_("Minimap Window"),
+ Input::KEY_WINDOW_MINIMAP,
+ "",
+ },
+ {
+ N_("Chat Window"),
+ Input::KEY_WINDOW_CHAT,
+ "",
+ },
+ {
+ N_("Item Shortcut Window"),
+ Input::KEY_WINDOW_SHORTCUT,
+ "",
+ },
+ {
+ N_("Setup Window"),
+ Input::KEY_WINDOW_SETUP,
+ "",
+ },
+ {
+ N_("Debug Window"),
+ Input::KEY_WINDOW_DEBUG,
+ "",
+ },
+ {
+ N_("Social Window"),
+ Input::KEY_WINDOW_SOCIAL,
+ "",
+ },
+ {
+ N_("Emote Shortcut Window"),
+ Input::KEY_WINDOW_EMOTE_SHORTCUT,
+ "",
+ },
+ {
+ N_("Outfits Window"),
+ Input::KEY_WINDOW_OUTFIT,
+ "",
+ },
+ {
+ N_("Shop Window"),
+ Input::KEY_WINDOW_SHOP,
+ "",
+ },
+ {
+ N_("Quick drop Window"),
+ Input::KEY_WINDOW_DROP,
+ "",
+ },
+ {
+ N_("Kill Stats Window"),
+ Input::KEY_WINDOW_KILLS,
+ "",
+ },
+ {
+ N_("Commands Window"),
+ Input::KEY_WINDOW_SPELLS,
+ "",
+ },
+ {
+ N_("Bot Checker Window"),
+ Input::KEY_WINDOW_BOT_CHECKER,
+ "",
+ },
+ {
+ N_("Who Is Online Window"),
+ Input::KEY_WINDOW_ONLINE,
+ "",
+ },
+ {
+ N_("Did you know Window"),
+ Input::KEY_WINDOW_DIDYOUKNOW,
+ "",
+ },
+ {
+ N_("Previous Social Tab"),
+ Input::KEY_PREV_SOCIAL_TAB,
+ "",
+ },
+ {
+ N_("Next Social Tab"),
+ Input::KEY_NEXT_SOCIAL_TAB,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData3[] =
+{
+ {
+ N_("Emote modifiers keys"),
+ Input::KEY_NO_VALUE,
+ ""
+ },
+ {
+ N_("Emote modifier key"),
+ Input::KEY_EMOTE,
+ "",
+ },
+ {
+ N_("Emote shortcuts"),
+ Input::KEY_NO_VALUE,
+ ""
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 1),
+ Input::KEY_EMOTE_1,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 2),
+ Input::KEY_EMOTE_2,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 3),
+ Input::KEY_EMOTE_3,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 4),
+ Input::KEY_EMOTE_4,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 5),
+ Input::KEY_EMOTE_5,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 6),
+ Input::KEY_EMOTE_6,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 7),
+ Input::KEY_EMOTE_7,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 8),
+ Input::KEY_EMOTE_8,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 9),
+ Input::KEY_EMOTE_9,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 10),
+ Input::KEY_EMOTE_10,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 11),
+ Input::KEY_EMOTE_11,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 12),
+ Input::KEY_EMOTE_12,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 13),
+ Input::KEY_EMOTE_13,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 14),
+ Input::KEY_EMOTE_14,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 15),
+ Input::KEY_EMOTE_15,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 16),
+ Input::KEY_EMOTE_16,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 17),
+ Input::KEY_EMOTE_17,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 18),
+ Input::KEY_EMOTE_18,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 19),
+ Input::KEY_EMOTE_19,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 20),
+ Input::KEY_EMOTE_20,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 21),
+ Input::KEY_EMOTE_21,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 22),
+ Input::KEY_EMOTE_22,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 23),
+ Input::KEY_EMOTE_23,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 24),
+ Input::KEY_EMOTE_24,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 25),
+ Input::KEY_EMOTE_25,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 26),
+ Input::KEY_EMOTE_26,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 27),
+ Input::KEY_EMOTE_27,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 28),
+ Input::KEY_EMOTE_28,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 29),
+ Input::KEY_EMOTE_29,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 30),
+ Input::KEY_EMOTE_30,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 31),
+ Input::KEY_EMOTE_31,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 32),
+ Input::KEY_EMOTE_32,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 33),
+ Input::KEY_EMOTE_33,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 34),
+ Input::KEY_EMOTE_34,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 35),
+ Input::KEY_EMOTE_35,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 36),
+ Input::KEY_EMOTE_36,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 37),
+ Input::KEY_EMOTE_37,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 38),
+ Input::KEY_EMOTE_38,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 39),
+ Input::KEY_EMOTE_39,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 40),
+ Input::KEY_EMOTE_40,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 41),
+ Input::KEY_EMOTE_41,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 42),
+ Input::KEY_EMOTE_42,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 43),
+ Input::KEY_EMOTE_43,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 44),
+ Input::KEY_EMOTE_44,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 45),
+ Input::KEY_EMOTE_45,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 46),
+ Input::KEY_EMOTE_46,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 47),
+ Input::KEY_EMOTE_47,
+ "",
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 48),
+ Input::KEY_EMOTE_48,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData4[] =
+{
+ {
+ N_("Wear Outfit"),
+ Input::KEY_WEAR_OUTFIT,
+ "",
+ },
+ {
+ N_("Copy Outfit"),
+ Input::KEY_COPY_OUTFIT,
+ "",
+ },
+ {
+ N_("Copy equipped to Outfit"),
+ Input::KEY_COPY_EQUIPED_OUTFIT,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData5[] =
+{
+ {
+ N_("Toggle Chat"),
+ Input::KEY_TOGGLE_CHAT,
+ "",
+ },
+ {
+ N_("Scroll Chat Up"),
+ Input::KEY_SCROLL_CHAT_UP,
+ "",
+ },
+ {
+ N_("Scroll Chat Down"),
+ Input::KEY_SCROLL_CHAT_DOWN,
+ "",
+ },
+ {
+ N_("Previous Chat Tab"),
+ Input::KEY_PREV_CHAT_TAB,
+ "",
+ },
+ {
+ N_("Next Chat Tab"),
+ Input::KEY_NEXT_CHAT_TAB,
+ "",
+ },
+ {
+ N_("Close current Chat Tab"),
+ Input::KEY_CLOSE_CHAT_TAB,
+ "",
+ },
+ {
+ N_("Previous chat line"),
+ Input::KEY_CHAT_PREV_HISTORY,
+ "",
+ },
+ {
+ N_("Next chat line"),
+ Input::KEY_CHAT_NEXT_HISTORY,
+ "",
+ },
+ {
+ N_("Chat Auto Complete"),
+ Input::KEY_AUTOCOMPLETE_CHAT,
+ "",
+ },
+ {
+ N_("Deactivate Chat Input"),
+ Input::KEY_DEACTIVATE_CHAT,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData setupActionData6[] =
+{
+ {
+ N_("Ignore input 1"),
+ Input::KEY_IGNORE_INPUT_1,
+ "",
+ },
+ {
+ N_("Ignore input 2"),
+ Input::KEY_IGNORE_INPUT_2,
+ "",
+ },
+ {
+ N_("Direct Up"),
+ Input::KEY_DIRECT_UP,
+ "",
+ },
+ {
+ N_("Direct Down"),
+ Input::KEY_DIRECT_DOWN,
+ "",
+ },
+ {
+ N_("Direct Left"),
+ Input::KEY_DIRECT_LEFT,
+ "",
+ },
+ {
+ N_("Direct Right"),
+ Input::KEY_DIRECT_RIGHT,
+ "",
+ },
+ {
+ N_("Crazy moves"),
+ Input::KEY_CRAZY_MOVES,
+ "",
+ },
+ {
+ N_("Change Crazy Move mode"),
+ Input::KEY_CHANGE_CRAZY_MOVES_TYPE,
+ "",
+ },
+ {
+ N_("Quick Drop N Items from 0 slot"),
+ Input::KEY_QUICK_DROP,
+ "",
+ },
+ {
+ N_("Quick Drop N Items"),
+ Input::KEY_QUICK_DROPN,
+ "",
+ },
+ {
+ N_("Switch Quick Drop Counter"),
+ Input::KEY_SWITCH_QUICK_DROP,
+ "",
+ },
+ {
+ N_("Quick heal target or self"),
+ Input::KEY_MAGIC_INMA1,
+ "",
+ },
+ {
+ N_("Use #itenplz spell"),
+ Input::KEY_MAGIC_ITENPLZ,
+ "",
+ },
+ {
+ N_("Use magic attack"),
+ Input::KEY_MAGIC_ATTACK,
+ "",
+ },
+ {
+ N_("Switch magic attack"),
+ Input::KEY_SWITCH_MAGIC_ATTACK,
+ "",
+ },
+ {
+ N_("Switch pvp attack"),
+ Input::KEY_SWITCH_PVP_ATTACK,
+ "",
+ },
+ {
+ N_("Change move type"),
+ Input::KEY_INVERT_DIRECTION,
+ "",
+ },
+ {
+ N_("Change Attack Weapon Type"),
+ Input::KEY_CHANGE_ATTACK_WEAPON_TYPE,
+ "",
+ },
+ {
+ N_("Change Attack Type"),
+ Input::KEY_CHANGE_ATTACK_TYPE,
+ "",
+ },
+ {
+ N_("Change Follow mode"),
+ Input::KEY_CHANGE_FOLLOW_MODE,
+ "",
+ },
+ {
+ N_("Change Imitation mode"),
+ Input::KEY_CHANGE_IMITATION_MODE,
+ "",
+ },
+ {
+ N_("Disable / Enable Game modifier keys"),
+ Input::KEY_DISABLE_GAME_MODIFIERS,
+ "",
+ },
+ {
+ N_("On / Off audio"),
+ Input::KEY_CHANGE_AUDIO,
+ "",
+ },
+ {
+ N_("Enable / Disable away mode"),
+ Input::KEY_AWAY,
+ "",
+ },
+ {
+ N_("Emulate right click from keyboard"),
+ Input::KEY_RIGHT_CLICK,
+ "",
+ },
+ {
+ N_("Toggle camera mode"),
+ Input::KEY_CAMERA,
+ "",
+ },
+ {
+ N_("Modifier key"),
+ Input::KEY_MOD,
+ "",
+ },
+ {
+ "",
+ Input::KEY_NO_VALUE,
+ ""
+ }
+};
+
+static SetupActionData *setupActionData[] =
+{
+ setupActionData0,
+ setupActionData1,
+ setupActionData2,
+ setupActionData3,
+ setupActionData4,
+ setupActionData5,
+ setupActionData6
+};
+
+static const char *pages[] =
+{
+ N_("Basic"),
+ N_("Shortcuts"),
+ N_("Windows"),
+ N_("Emotes"),
+ N_("Outfits"),
+ N_("Chat"),
+ N_("Other"),
+ nullptr
+};
+
+#endif