diff options
Diffstat (limited to 'src/gui/setupactiondata.cpp')
-rw-r--r-- | src/gui/setupactiondata.cpp | 2036 |
1 files changed, 2036 insertions, 0 deletions
diff --git a/src/gui/setupactiondata.cpp b/src/gui/setupactiondata.cpp new file mode 100644 index 000000000..f89c394c0 --- /dev/null +++ b/src/gui/setupactiondata.cpp @@ -0,0 +1,2036 @@ +/* + * The ManaPlus Client + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/setupactiondata.h" + +#include "input/inputaction.h" +#include "input/inputactiondata.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +SetupActionData setupActionData0[] = +{ + { + // TRANSLATORS: input action name + N_("Target and attack keys"), + InputAction::NO_VALUE, + "", + }, + { + // TRANSLATORS: input action name + N_("Attack"), + InputAction::ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Target & Attack"), + InputAction::TARGET_ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Move to Target"), + InputAction::MOVE_TO_TARGET, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Move to Target type"), + InputAction::CHANGE_MOVE_TO_TARGET, + "", + }, + { + // TRANSLATORS: input action name + N_("Move to Home location"), + InputAction::MOVE_TO_HOME, + "", + }, + { + // TRANSLATORS: input action name + N_("Set home location"), + InputAction::SET_HOME, + "", + }, + { + // TRANSLATORS: input action name + N_("Move to navigation point"), + InputAction::MOVE_TO_POINT, + "", + }, + { + // TRANSLATORS: input action name + N_("Talk"), + InputAction::TALK, + "", + }, + { + // TRANSLATORS: input action name + N_("Stop Attack / Modifier key"), + InputAction::STOP_ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Untarget"), + InputAction::UNTARGET, + "", + }, + { + // TRANSLATORS: input action name + N_("Target monster"), + InputAction::TARGET_MONSTER, + "", + }, + { + // TRANSLATORS: input action name + N_("Target closest monster (without filters)"), + InputAction::TARGET_CLOSEST_MONSTER, + "", + }, + { + // TRANSLATORS: input action name + N_("Target NPC"), + InputAction::TARGET_NPC, + "", + }, + { + // TRANSLATORS: input action name + N_("Target Player"), + InputAction::TARGET_PLAYER, + "", + }, + { + // TRANSLATORS: input action name + N_("Other Keys"), + InputAction::NO_VALUE, + "", + }, + { + // TRANSLATORS: input action name + N_("Pickup"), + InputAction::PICKUP, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Pickup Type"), + InputAction::CHANGE_PICKUP_TYPE, + "", + }, + { + // TRANSLATORS: input action name + N_("Sit"), + InputAction::SIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Screenshot"), + InputAction::SCREENSHOT, + "", + }, + { + // TRANSLATORS: input action name + N_("Enable/Disable Trading"), + InputAction::TRADE, + "", + }, + { + // TRANSLATORS: input action name + N_("Open trade window"), + InputAction::OPEN_TRADE, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Map View Mode"), + InputAction::PATHFIND, + "", + }, + { + // TRANSLATORS: input action name + N_("Select OK"), + InputAction::OK, + "", + }, + { + // TRANSLATORS: input action name + N_("Quit"), + InputAction::QUIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Stop or sit"), + InputAction::STOP_SIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Return to safe video mode"), + InputAction::SAFE_VIDEO, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData1[] = +{ + { + // TRANSLATORS: input action name + N_("Shortcuts modifiers keys"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + N_("Item Shortcuts Key"), + InputAction::SHORTCUTS_KEY, + "", + }, + { + // TRANSLATORS: input action name + N_("Shortcuts keys"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 1), + InputAction::SHORTCUT_1, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 2), + InputAction::SHORTCUT_2, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 3), + InputAction::SHORTCUT_3, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 4), + InputAction::SHORTCUT_4, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 5), + InputAction::SHORTCUT_5, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 6), + InputAction::SHORTCUT_6, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 7), + InputAction::SHORTCUT_7, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 8), + InputAction::SHORTCUT_8, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 9), + InputAction::SHORTCUT_9, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 10), + InputAction::SHORTCUT_10, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 11), + InputAction::SHORTCUT_11, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 12), + InputAction::SHORTCUT_12, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 13), + InputAction::SHORTCUT_13, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 14), + InputAction::SHORTCUT_14, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 15), + InputAction::SHORTCUT_15, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 16), + InputAction::SHORTCUT_16, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 17), + InputAction::SHORTCUT_17, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 18), + InputAction::SHORTCUT_18, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 19), + InputAction::SHORTCUT_19, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Item Shortcut %d"), 20), + InputAction::SHORTCUT_20, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData2[] = +{ + { + // TRANSLATORS: input action name + N_("Show Windows Menu"), + InputAction::SHOW_WINDOWS, + "", + }, + { + // TRANSLATORS: input action name + N_("Hide Windows"), + InputAction::HIDE_WINDOWS, + "", + }, + { + // TRANSLATORS: input action name + N_("About Window"), + InputAction::WINDOW_ABOUT, + "", + }, + { + // TRANSLATORS: input action name + N_("Help Window"), + InputAction::WINDOW_HELP, + "", + }, + { + // TRANSLATORS: input action name + N_("Status Window"), + InputAction::WINDOW_STATUS, + "", + }, + { + // TRANSLATORS: input action name + N_("Inventory Window"), + InputAction::WINDOW_INVENTORY, + "", + }, + { + // TRANSLATORS: input action name + N_("Equipment Window"), + InputAction::WINDOW_EQUIPMENT, + "", + }, + { + // TRANSLATORS: input action name + N_("Skill Window"), + InputAction::WINDOW_SKILL, + "", + }, + { + // TRANSLATORS: input action name + N_("Minimap Window"), + InputAction::WINDOW_MINIMAP, + "", + }, + { + // TRANSLATORS: input action name + N_("Chat Window"), + InputAction::WINDOW_CHAT, + "", + }, + { + // TRANSLATORS: input action name + N_("Item Shortcut Window"), + InputAction::WINDOW_SHORTCUT, + "", + }, + { + // TRANSLATORS: input action name + N_("Setup Window"), + InputAction::WINDOW_SETUP, + "", + }, + { + // TRANSLATORS: input action name + N_("Debug Window"), + InputAction::WINDOW_DEBUG, + "", + }, + { + // TRANSLATORS: input action name + N_("Social Window"), + InputAction::WINDOW_SOCIAL, + "", + }, + { + // TRANSLATORS: input action name + N_("Emote Shortcut Window"), + InputAction::WINDOW_EMOTE_SHORTCUT, + "", + }, + { + // TRANSLATORS: input action name + N_("Outfits Window"), + InputAction::WINDOW_OUTFIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Shop Window"), + InputAction::WINDOW_SHOP, + "", + }, + { + // TRANSLATORS: input action name + N_("Quick drop Window"), + InputAction::WINDOW_DROP, + "", + }, + { + // TRANSLATORS: input action name + N_("Kill Stats Window"), + InputAction::WINDOW_KILLS, + "", + }, + { + // TRANSLATORS: input action name + N_("Commands Window"), + InputAction::WINDOW_SPELLS, + "", + }, + { + // TRANSLATORS: input action name + N_("Bot Checker Window"), + InputAction::WINDOW_BOT_CHECKER, + "", + }, + { + // TRANSLATORS: input action name + N_("Who Is Online Window"), + InputAction::WINDOW_ONLINE, + "", + }, + { + // TRANSLATORS: input action name + N_("Did you know Window"), + InputAction::WINDOW_DIDYOUKNOW, + "", + }, + { + // TRANSLATORS: input action name + N_("Quests Window"), + InputAction::WINDOW_QUESTS, + "", + }, + { + // TRANSLATORS: input action name + N_("Updates Window"), + InputAction::WINDOW_UPDATER, + "", + }, + { + // TRANSLATORS: input action name + N_("Previous Social Tab"), + InputAction::PREV_SOCIAL_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Next Social Tab"), + InputAction::NEXT_SOCIAL_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Previous Shortcuts tab"), + InputAction::PREV_SHORTCUTS_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Next Shortcuts tab"), + InputAction::NEXT_SHORTCUTS_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Previous Commands tab"), + InputAction::PREV_COMMANDS_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Next Commands tab"), + InputAction::NEXT_COMMANDS_TAB, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData3[] = +{ + { + // TRANSLATORS: input action name + N_("Emote modifiers keys"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + N_("Emote modifier key"), + InputAction::EMOTE, + "", + }, + { + // TRANSLATORS: input action name + N_("Emote shortcuts"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 1), + InputAction::EMOTE_1, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 2), + InputAction::EMOTE_2, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 3), + InputAction::EMOTE_3, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 4), + InputAction::EMOTE_4, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 5), + InputAction::EMOTE_5, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 6), + InputAction::EMOTE_6, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 7), + InputAction::EMOTE_7, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 8), + InputAction::EMOTE_8, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 9), + InputAction::EMOTE_9, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 10), + InputAction::EMOTE_10, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 11), + InputAction::EMOTE_11, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 12), + InputAction::EMOTE_12, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 13), + InputAction::EMOTE_13, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 14), + InputAction::EMOTE_14, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 15), + InputAction::EMOTE_15, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 16), + InputAction::EMOTE_16, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 17), + InputAction::EMOTE_17, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 18), + InputAction::EMOTE_18, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 19), + InputAction::EMOTE_19, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 20), + InputAction::EMOTE_20, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 21), + InputAction::EMOTE_21, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 22), + InputAction::EMOTE_22, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 23), + InputAction::EMOTE_23, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 24), + InputAction::EMOTE_24, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 25), + InputAction::EMOTE_25, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 26), + InputAction::EMOTE_26, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 27), + InputAction::EMOTE_27, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 28), + InputAction::EMOTE_28, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 29), + InputAction::EMOTE_29, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 30), + InputAction::EMOTE_30, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 31), + InputAction::EMOTE_31, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 32), + InputAction::EMOTE_32, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 33), + InputAction::EMOTE_33, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 34), + InputAction::EMOTE_34, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 35), + InputAction::EMOTE_35, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 36), + InputAction::EMOTE_36, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 37), + InputAction::EMOTE_37, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 38), + InputAction::EMOTE_38, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 39), + InputAction::EMOTE_39, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 40), + InputAction::EMOTE_40, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 41), + InputAction::EMOTE_41, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 42), + InputAction::EMOTE_42, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 43), + InputAction::EMOTE_43, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 44), + InputAction::EMOTE_44, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 45), + InputAction::EMOTE_45, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 46), + InputAction::EMOTE_46, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 47), + InputAction::EMOTE_47, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Emote Shortcut %d"), 48), + InputAction::EMOTE_48, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData4[] = +{ + { + // TRANSLATORS: input action name + N_("Outfits keys"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + N_("Wear Outfit"), + InputAction::WEAR_OUTFIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Copy Outfit"), + InputAction::COPY_OUTFIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Copy equipped to Outfit"), + InputAction::COPY_EQUIPED_OUTFIT, + "", + }, + { + // TRANSLATORS: input action name + N_("Outfits shortcuts"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 1), + InputAction::OUTFIT_1, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 2), + InputAction::OUTFIT_2, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 3), + InputAction::OUTFIT_3, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 4), + InputAction::OUTFIT_4, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 5), + InputAction::OUTFIT_5, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 6), + InputAction::OUTFIT_6, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 7), + InputAction::OUTFIT_7, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 8), + InputAction::OUTFIT_8, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 9), + InputAction::OUTFIT_9, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 10), + InputAction::OUTFIT_10, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 11), + InputAction::OUTFIT_11, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 12), + InputAction::OUTFIT_12, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 13), + InputAction::OUTFIT_13, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 14), + InputAction::OUTFIT_14, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 15), + InputAction::OUTFIT_15, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 16), + InputAction::OUTFIT_16, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 17), + InputAction::OUTFIT_17, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 18), + InputAction::OUTFIT_18, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 19), + InputAction::OUTFIT_19, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 20), + InputAction::OUTFIT_20, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 21), + InputAction::OUTFIT_21, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 22), + InputAction::OUTFIT_22, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 23), + InputAction::OUTFIT_23, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 24), + InputAction::OUTFIT_24, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 25), + InputAction::OUTFIT_25, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 26), + InputAction::OUTFIT_26, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 27), + InputAction::OUTFIT_27, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 28), + InputAction::OUTFIT_28, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 29), + InputAction::OUTFIT_29, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 30), + InputAction::OUTFIT_30, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 31), + InputAction::OUTFIT_31, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 32), + InputAction::OUTFIT_32, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 33), + InputAction::OUTFIT_33, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 34), + InputAction::OUTFIT_34, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 35), + InputAction::OUTFIT_35, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 36), + InputAction::OUTFIT_36, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 37), + InputAction::OUTFIT_37, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 38), + InputAction::OUTFIT_38, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 39), + InputAction::OUTFIT_39, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 40), + InputAction::OUTFIT_40, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 41), + InputAction::OUTFIT_41, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 42), + InputAction::OUTFIT_42, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 43), + InputAction::OUTFIT_43, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 44), + InputAction::OUTFIT_44, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 45), + InputAction::OUTFIT_45, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 46), + InputAction::OUTFIT_46, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 47), + InputAction::OUTFIT_47, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Outfit Shortcut %d"), 48), + InputAction::OUTFIT_48, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData5[] = +{ + { + // TRANSLATORS: input action name + N_("Toggle Chat"), + InputAction::TOGGLE_CHAT, + "", + }, + { + // TRANSLATORS: input action name + N_("Scroll Chat Up"), + InputAction::SCROLL_CHAT_UP, + "", + }, + { + // TRANSLATORS: input action name + N_("Scroll Chat Down"), + InputAction::SCROLL_CHAT_DOWN, + "", + }, + { + // TRANSLATORS: input action name + N_("Previous Chat Tab"), + InputAction::PREV_CHAT_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Next Chat Tab"), + InputAction::NEXT_CHAT_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Close current Chat Tab"), + InputAction::CLOSE_CHAT_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Previous chat line"), + InputAction::CHAT_PREV_HISTORY, + "", + }, + { + // TRANSLATORS: input action name + N_("Next chat line"), + InputAction::CHAT_NEXT_HISTORY, + "", + }, + { + // TRANSLATORS: input action name + N_("Chat modifier key"), + InputAction::CHAT_MOD, + "", + }, + { + // TRANSLATORS: input action name + N_("Show smiles"), + InputAction::GUI_F1, + "", + }, + { + "F2", + InputAction::GUI_F2, + "", + }, + { + "F3", + InputAction::GUI_F3, + "", + }, + { + "F4", + InputAction::GUI_F4, + "", + }, + { + "F5", + InputAction::GUI_F5, + "", + }, + { + "F6", + InputAction::GUI_F6, + "", + }, + { + "F7", + InputAction::GUI_F7, + "", + }, + { + "F8", + InputAction::GUI_F8, + "", + }, + { + "F9", + InputAction::GUI_F9, + "", + }, + { + "F10", + InputAction::GUI_F10, + "", + }, + { + "F11", + InputAction::GUI_F11, + "", + }, + { + "F12", + InputAction::GUI_F12, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData6[] = +{ + { + // TRANSLATORS: input action name + N_("Ignore input 1"), + InputAction::IGNORE_INPUT_1, + "", + }, + { + // TRANSLATORS: input action name + N_("Ignore input 2"), + InputAction::IGNORE_INPUT_2, + "", + }, + { + // TRANSLATORS: input action name + N_("Direct Up"), + InputAction::DIRECT_UP, + "", + }, + { + // TRANSLATORS: input action name + N_("Direct Down"), + InputAction::DIRECT_DOWN, + "", + }, + { + // TRANSLATORS: input action name + N_("Direct Left"), + InputAction::DIRECT_LEFT, + "", + }, + { + // TRANSLATORS: input action name + N_("Direct Right"), + InputAction::DIRECT_RIGHT, + "", + }, + { + // TRANSLATORS: input action name + N_("Crazy moves"), + InputAction::CRAZY_MOVES, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Crazy Move mode"), + InputAction::CHANGE_CRAZY_MOVES_TYPE, + "", + }, + { + // TRANSLATORS: input action name + N_("Quick Drop N Items from 0 slot"), + InputAction::QUICK_DROP, + "", + }, + { + // TRANSLATORS: input action name + N_("Quick Drop N Items"), + InputAction::QUICK_DROPN, + "", + }, + { + // TRANSLATORS: input action name + N_("Switch Quick Drop Counter"), + InputAction::SWITCH_QUICK_DROP, + "", + }, + { + // TRANSLATORS: input action name + N_("Quick heal target or self"), + InputAction::MAGIC_INMA1, + "", + }, + { + // TRANSLATORS: input action name + N_("Use #itenplz spell"), + InputAction::MAGIC_ITENPLZ, + "", + }, + { + // TRANSLATORS: input action name + N_("Use magic attack"), + InputAction::MAGIC_ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Switch magic attack"), + InputAction::SWITCH_MAGIC_ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Switch pvp attack"), + InputAction::SWITCH_PVP_ATTACK, + "", + }, + { + // TRANSLATORS: input action name + N_("Change move type"), + InputAction::INVERT_DIRECTION, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Attack Weapon Type"), + InputAction::CHANGE_ATTACK_WEAPON_TYPE, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Attack Type"), + InputAction::CHANGE_ATTACK_TYPE, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Follow mode"), + InputAction::CHANGE_FOLLOW_MODE, + "", + }, + { + // TRANSLATORS: input action name + N_("Change Imitation mode"), + InputAction::CHANGE_IMITATION_MODE, + "", + }, + { + // TRANSLATORS: input action name + N_("Disable / Enable Game modifier keys"), + InputAction::DISABLE_GAME_MODIFIERS, + "", + }, + { + // TRANSLATORS: input action name + N_("On / Off audio"), + InputAction::CHANGE_AUDIO, + "", + }, + { + // TRANSLATORS: input action name + N_("Enable / Disable away mode"), + InputAction::AWAY, + "", + }, + { + // TRANSLATORS: input action name + N_("Emulate right click from keyboard"), + InputAction::RIGHT_CLICK, + "", + }, + { + // TRANSLATORS: input action name + N_("Toggle camera mode"), + InputAction::CAMERA, + "", + }, + { + // TRANSLATORS: input action name + N_("Show onscreen keyboard"), + InputAction::SHOW_KEYBOARD, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData7[] = +{ + { + // TRANSLATORS: input action name + N_("Move Keys"), + InputAction::NO_VALUE, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Up"), + InputAction::MOVE_UP, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Down"), + InputAction::MOVE_DOWN, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Left"), + InputAction::MOVE_LEFT, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Right"), + InputAction::MOVE_RIGHT, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Forward"), + InputAction::MOVE_FORWARD, + "", + }, + { + // TRANSLATORS: input action name + N_("Move to navigation point shortcuts"), + InputAction::NO_VALUE, + "" + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 1), + InputAction::MOVE_TO_POINT_1, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 2), + InputAction::MOVE_TO_POINT_2, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 3), + InputAction::MOVE_TO_POINT_3, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 4), + InputAction::MOVE_TO_POINT_4, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 5), + InputAction::MOVE_TO_POINT_5, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 6), + InputAction::MOVE_TO_POINT_6, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 7), + InputAction::MOVE_TO_POINT_7, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 8), + InputAction::MOVE_TO_POINT_8, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 9), + InputAction::MOVE_TO_POINT_9, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 10), + InputAction::MOVE_TO_POINT_10, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 11), + InputAction::MOVE_TO_POINT_11, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 12), + InputAction::MOVE_TO_POINT_12, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 13), + InputAction::MOVE_TO_POINT_13, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 14), + InputAction::MOVE_TO_POINT_14, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 15), + InputAction::MOVE_TO_POINT_15, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 16), + InputAction::MOVE_TO_POINT_16, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 17), + InputAction::MOVE_TO_POINT_17, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 18), + InputAction::MOVE_TO_POINT_18, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 19), + InputAction::MOVE_TO_POINT_19, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 20), + InputAction::MOVE_TO_POINT_20, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 21), + InputAction::MOVE_TO_POINT_21, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 22), + InputAction::MOVE_TO_POINT_22, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 23), + InputAction::MOVE_TO_POINT_23, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 24), + InputAction::MOVE_TO_POINT_24, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 25), + InputAction::MOVE_TO_POINT_25, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 26), + InputAction::MOVE_TO_POINT_26, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 27), + InputAction::MOVE_TO_POINT_27, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 28), + InputAction::MOVE_TO_POINT_28, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 29), + InputAction::MOVE_TO_POINT_29, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 30), + InputAction::MOVE_TO_POINT_30, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 31), + InputAction::MOVE_TO_POINT_31, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 32), + InputAction::MOVE_TO_POINT_32, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 33), + InputAction::MOVE_TO_POINT_33, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 34), + InputAction::MOVE_TO_POINT_34, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 35), + InputAction::MOVE_TO_POINT_35, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 36), + InputAction::MOVE_TO_POINT_36, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 37), + InputAction::MOVE_TO_POINT_37, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 38), + InputAction::MOVE_TO_POINT_38, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 39), + InputAction::MOVE_TO_POINT_39, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 40), + InputAction::MOVE_TO_POINT_40, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 41), + InputAction::MOVE_TO_POINT_41, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 42), + InputAction::MOVE_TO_POINT_42, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 43), + InputAction::MOVE_TO_POINT_43, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 44), + InputAction::MOVE_TO_POINT_44, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 45), + InputAction::MOVE_TO_POINT_45, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 46), + InputAction::MOVE_TO_POINT_46, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 47), + InputAction::MOVE_TO_POINT_47, + "", + }, + { + // TRANSLATORS: input action name + strprintf(N_("Move to point Shortcut %d"), 48), + InputAction::MOVE_TO_POINT_48, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData setupActionData8[] = +{ + { + // TRANSLATORS: input action name + N_("Move & selection"), + InputAction::NO_VALUE, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Up"), + InputAction::GUI_UP, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Down"), + InputAction::GUI_DOWN, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Left"), + InputAction::GUI_LEFT, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Right"), + InputAction::GUI_RIGHT, + "", + }, + { + // TRANSLATORS: input action name + N_("Move Home"), + InputAction::GUI_HOME, + "", + }, + { + // TRANSLATORS: input action name + N_("Move End"), + InputAction::GUI_END, + "", + }, + { + // TRANSLATORS: input action name + N_("Page up"), + InputAction::GUI_PAGE_UP, + "", + }, + { + // TRANSLATORS: input action name + N_("Page down"), + InputAction::GUI_PAGE_DOWN, + "", + }, + { + // TRANSLATORS: input action name + N_("Other"), + InputAction::NO_VALUE, + "", + }, + { + // TRANSLATORS: input action name + N_("Select"), + InputAction::GUI_SELECT, + "", + }, + { + // TRANSLATORS: input action name + N_("Select2"), + InputAction::GUI_SELECT2, + "", + }, + { + // TRANSLATORS: input action name + N_("Cancel"), + InputAction::GUI_CANCEL, + "", + }, + { + // TRANSLATORS: input action name + N_("Delete"), + InputAction::GUI_DELETE, + "", + }, + { + // TRANSLATORS: input action name + N_("Backspace"), + InputAction::GUI_BACKSPACE, + "", + }, + { + // TRANSLATORS: input action name + N_("Insert"), + InputAction::GUI_INSERT, + "", + }, + { + // TRANSLATORS: input action name + N_("Tab"), + InputAction::GUI_TAB, + "", + }, + { + // TRANSLATORS: input action name + N_("Mod"), + InputAction::GUI_MOD, + "", + }, + { + // TRANSLATORS: input action name + N_("Ctrl"), + InputAction::GUI_CTRL, + "", + }, + { + "B", + InputAction::GUI_B, + "", + }, + { + "C", + InputAction::GUI_C, + "", + }, + { + "D", + InputAction::GUI_D, + "", + }, + { + "E", + InputAction::GUI_E, + "", + }, + { + "F", + InputAction::GUI_F, + "", + }, + { + "H", + InputAction::GUI_H, + "", + }, + { + "K", + InputAction::GUI_K, + "", + }, + { + "U", + InputAction::GUI_U, + "", + }, + { + "V", + InputAction::GUI_V, + "", + }, + { + "W", + InputAction::GUI_W, + "", + }, + { + "", + InputAction::NO_VALUE, + "" + } +}; + +SetupActionData *const setupActionData[] = +{ + setupActionData0, + setupActionData7, + setupActionData1, + setupActionData2, + setupActionData3, + setupActionData4, + setupActionData5, + setupActionData6, + setupActionData8 +}; + +const char *const pages[] = +{ + // TRANSLATORS: input tab sub tab name + N_("Basic"), + // TRANSLATORS: input tab sub tab name + N_("Move"), + // TRANSLATORS: input tab sub tab name + N_("Shortcuts"), + // TRANSLATORS: input tab sub tab name + N_("Windows"), + // TRANSLATORS: input tab sub tab name + N_("Emotes"), + // TRANSLATORS: input tab sub tab name + N_("Outfits"), + // TRANSLATORS: input tab sub tab name + N_("Chat"), + // TRANSLATORS: input tab sub tab name + N_("Other"), + // TRANSLATORS: input tab sub tab name + N_("Gui"), + nullptr +}; + +SetupActionData *const touchActionData[] = +{ + setupActionData0, + setupActionData2, + setupActionData5, + setupActionData6 +}; |