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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SELL_H
+#define SELL_H
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+#include <SDL_types.h>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class Item;
+class ShopItems;
+class ShopListBox;
+
+/**
+ * The sell dialog.
+ *
+ * \ingroup Interface
+ */
+class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ SellDialog(int npcId);
+
+ /**
+ * Constructor.
+ */
+ SellDialog(std::string nick);
+
+ /**
+ * Destructor
+ */
+ virtual ~SellDialog();
+
+ void init();
+
+ /**
+ * Resets the dialog, clearing inventory.
+ */
+ void reset();
+
+ /**
+ * Adds an item to the inventory.
+ */
+ void addItem(const Item *item, int price);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Updates labels according to selected item.
+ *
+ * @see SelectionListener::selectionChanged
+ */
+ void valueChanged(const gcn::SelectionEvent &event);
+
+ /**
+ * Gives Player's Money amount
+ */
+ void setMoney(int amount);
+
+ /**
+ * Sets the visibility of this window.
+ */
+ void setVisible(bool visible);
+
+ void addItem(int id, int amount, int price);
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive()
+ { return !instances.empty(); }
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
+ private:
+ typedef std::list<SellDialog*> DialogList;
+ static DialogList instances;
+
+ /**
+ * Updates the state of buttons and labels.
+ */
+ void updateButtonsAndLabels();
+
+ int mNpcId;
+
+ gcn::Button *mSellButton;
+ gcn::Button *mQuitButton;
+ gcn::Button *mAddMaxButton;
+ gcn::Button *mIncreaseButton;
+ gcn::Button *mDecreaseButton;
+ ShopListBox *mShopItemList;
+ gcn::ScrollArea *mScrollArea;
+ gcn::Label *mMoneyLabel;
+ gcn::Label *mQuantityLabel;
+ gcn::Slider *mSlider;
+
+ ShopItems *mShopItems;
+ int mPlayerMoney;
+
+ int mMaxItems;
+ int mAmountItems;
+
+ std::string mNick;
+};
+
+#endif