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+/* _______ __ __ __ ______ __ __ _______ __ __
+ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
+ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
+ * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * Js_./
+ * Per Larsson a.k.a finalman _RqZ{a<^_aa
+ * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
+ * _Qhm`] _f "'c 1!5m
+ * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
+ * .)j(] .d_/ '-( P . S
+ * License: (BSD) <Td/Z <fP"5(\"??"\a. .L
+ * Redistribution and use in source and _dV>ws?a-?' ._/L #'
+ * binary forms, with or without )4d[#7r, . ' )d`)[
+ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
+ * that the following conditions are met: j<<WP+k/);. _W=j f
+ * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
+ * retain the above copyright notice, ]E.pYY(Q]>. a J@\
+ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
+ * following disclaimer. 4'_uomm\. )L);-4 (3=
+ * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
+ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
+ * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
+ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
+ * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
+ * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
+ * 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
+ * names of its contributors may be used =3)= _f (_yQmWW$#( "
+ * to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
+ * from this software without specific (js, \[QQW$QWW#?!V"".
+ * prior written permission. ]y:.<\.. .
+ * -]n w/ ' [.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
+ * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
+ * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef SDLINPUT_H
+#define SDLINPUT_H
+
+#include <queue>
+
+#include <SDL/SDL.h>
+
+#include <guichan/input.hpp>
+#include <guichan/keyinput.hpp>
+#include <guichan/mouseinput.hpp>
+#include <guichan/platform.hpp>
+
+namespace Key
+{
+ enum
+ {
+ SPACE = ' ',
+ TAB = '\t',
+ ENTER = '\n',
+ // Negative values, to avoid conflicts with higher character codes.
+ LEFT_ALT = -1000,
+ RIGHT_ALT,
+ LEFT_SHIFT,
+ RIGHT_SHIFT,
+ LEFT_CONTROL,
+ RIGHT_CONTROL,
+ LEFT_META,
+ RIGHT_META,
+ LEFT_SUPER,
+ RIGHT_SUPER,
+ INSERT,
+ HOME,
+ PAGE_UP,
+ DELETE,
+ END,
+ PAGE_DOWN,
+ ESCAPE,
+ CAPS_LOCK,
+ BACKSPACE,
+ F1,
+ F2,
+ F3,
+ F4,
+ F5,
+ F6,
+ F7,
+ F8,
+ F9,
+ F10,
+ F11,
+ F12,
+ F13,
+ F14,
+ F15,
+ PRINT_SCREEN,
+ SCROLL_LOCK,
+ PAUSE,
+ NUM_LOCK,
+ ALT_GR,
+ LEFT,
+ RIGHT,
+ UP,
+ DOWN
+ };
+}
+
+/**
+ * SDL implementation of Input.
+ */
+class SDLInput : public gcn::Input
+{
+public:
+
+ /**
+ * Constructor.
+ */
+ SDLInput();
+
+ /**
+ * Pushes an SDL event. It should be called at least once per frame to
+ * update input with user input.
+ *
+ * @param event an event from SDL.
+ */
+ virtual void pushInput(SDL_Event event);
+
+ /**
+ * Polls all input. It exists for input driver compatibility. If you
+ * only use SDL and plan sticking with SDL you can safely ignore this
+ * function as it in the SDL case does nothing.
+ */
+ virtual void _pollInput() { }
+
+
+ // Inherited from Input
+
+ virtual bool isKeyQueueEmpty();
+
+ virtual gcn::KeyInput dequeueKeyInput();
+
+ virtual bool isMouseQueueEmpty();
+
+ virtual gcn::MouseInput dequeueMouseInput();
+
+protected:
+ /**
+ * Converts a mouse button from SDL to a Guichan mouse button
+ * representation.
+ *
+ * @param button an SDL mouse button.
+ * @return a Guichan mouse button.
+ */
+ int convertMouseButton(int button);
+
+ /**
+ * Converts an SDL event key to a key value.
+ *
+ * @param event an SDL event with a key to convert.
+ * @return a key value.
+ * @see Key
+ */
+ int convertKeyCharacter(SDL_Event event);
+
+ std::queue<gcn::KeyInput> mKeyInputQueue;
+ std::queue<gcn::MouseInput> mMouseInputQueue;
+
+ bool mMouseDown;
+ bool mMouseInWindow;
+};
+
+#endif