diff options
Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r-- | src/gui/quitdialog.cpp | 256 |
1 files changed, 0 insertions, 256 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp deleted file mode 100644 index b601fe323..000000000 --- a/src/gui/quitdialog.cpp +++ /dev/null @@ -1,256 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/quitdialog.h" - -#include "client.h" -#include "configuration.h" -#include "game.h" -#include "soundconsts.h" -#include "soundmanager.h" - -#include "input/keydata.h" -#include "input/keyevent.h" - -#include "gui/viewport.h" - -#include "gui/widgets/layout.h" -#include "gui/widgets/button.h" -#include "gui/widgets/radiobutton.h" - -#include "net/charserverhandler.h" -#include "net/gamehandler.h" -#include "net/net.h" - -#include "utils/gettext.h" -#include "utils/process.h" - -#include "debug.h" - -QuitDialog::QuitDialog(QuitDialog **const pointerToMe): - // TRANSLATORS: quit dialog name - Window(_("Quit"), true, nullptr, "quit.xml"), - gcn::ActionListener(), - gcn::KeyListener(), - mOptions(), - // TRANSLATORS: quit dialog button - mLogoutQuit(new RadioButton(this, _("Quit"), "quitdialog")), - // TRANSLATORS: quit dialog button - mForceQuit(new RadioButton(this, _("Quit"), "quitdialog")), - mSwitchAccountServer(new RadioButton(this, - // TRANSLATORS: quit dialog button - _("Switch server"), "quitdialog")), - mSwitchCharacter(new RadioButton(this, - // TRANSLATORS: quit dialog button - _("Switch character"), "quitdialog")), - mRate(nullptr), - // TRANSLATORS: quit dialog button - mOkButton(new Button(this, _("OK"), "ok", this)), - // TRANSLATORS: quit dialog button - mCancelButton(new Button(this, _("Cancel"), "cancel", this)), - mMyPointer(pointerToMe), - mNeedForceQuit(false) -{ - addKeyListener(this); - - ContainerPlacer placer = getPlacer(0, 0); - const State state = client->getState(); - mNeedForceQuit = (state == STATE_CHOOSE_SERVER - || state == STATE_CONNECT_SERVER || state == STATE_LOGIN - || state == STATE_PRE_LOGIN || state == STATE_LOGIN_ATTEMPT - || state == STATE_UPDATE || state == STATE_LOAD_DATA); - - // All states, when we're not logged in to someone. - if (mNeedForceQuit) - { - placeOption(placer, mForceQuit); - } - else - { - // Only added if we are connected to an accountserver or gameserver - placeOption(placer, mLogoutQuit); - placeOption(placer, mSwitchAccountServer); - - // Only added if we are connected to a gameserver - if (state == STATE_GAME) - placeOption(placer, mSwitchCharacter); - } - -/* -#ifdef ANDROID - if (config.getBoolValue("rated") == false - && config.getIntValue("gamecount") > 3) - { - mRate = new RadioButton(this, _("Rate in google play"), "quitdialog"); - placeOption(placer, mRate); - mOptions[mOptions.size() - 1]->setSelected(true); - } - else -#endif -*/ - { - mOptions[0]->setSelected(true); - } - - placer = getPlacer(0, 1); - placer(1, 0, mOkButton, 1); - placer(2, 0, mCancelButton, 1); - - reflowLayout(200, 0); - setLocationRelativeTo(getParent()); - setVisible(true); - soundManager.playGuiSound(SOUND_SHOW_WINDOW); - requestModalFocus(); - mOkButton->requestFocus(); -} - -QuitDialog::~QuitDialog() -{ - if (mMyPointer) - *mMyPointer = nullptr; - delete mForceQuit; - mForceQuit = nullptr; - delete mLogoutQuit; - mLogoutQuit = nullptr; - delete mSwitchAccountServer; - mSwitchAccountServer = nullptr; - delete mSwitchCharacter; - mSwitchCharacter = nullptr; -} - -void QuitDialog::placeOption(ContainerPlacer &placer, - RadioButton *const option) -{ - placer(0, static_cast<int>(mOptions.size()), option, 3); - mOptions.push_back(option); -} - -void QuitDialog::action(const gcn::ActionEvent &event) -{ - soundManager.playGuiSound(SOUND_HIDE_WINDOW); - if (event.getId() == "ok") - { - if (viewport) - { - const Map *const map = viewport->getMap(); - if (map) - map->saveExtraLayer(); - } - - if (mForceQuit->isSelected()) - { - client->setState(STATE_FORCE_QUIT); - } - else if (mLogoutQuit->isSelected()) - { - Game::closeDialogs(); - client->setState(STATE_EXIT); - } - else if (mRate && mRate->isSelected()) - { - openBrowser("https://play.google.com/store/apps/details?" - "id=org.evolonline.beta.manaplus"); - config.setValue("rated", true); - if (mNeedForceQuit) - { - client->setState(STATE_FORCE_QUIT); - } - else - { - Game::closeDialogs(); - client->setState(STATE_EXIT); - } - } - else if (Net::getGameHandler()->isConnected() - && mSwitchAccountServer->isSelected()) - { - Game::closeDialogs(); - client->setState(STATE_SWITCH_SERVER); - } - else if (mSwitchCharacter->isSelected()) - { - if (client->getState() == STATE_GAME) - { - Net::getCharServerHandler()->switchCharacter(); - Game::closeDialogs(); - } - } - } - scheduleDelete(); -} - -void QuitDialog::keyPressed(gcn::KeyEvent &keyEvent) -{ - const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); - int dir = 0; - - switch (actionId) - { - case Input::KEY_GUI_SELECT: - case Input::KEY_GUI_SELECT2: - action(gcn::ActionEvent(nullptr, mOkButton->getActionEventId())); - break; - case Input::KEY_GUI_CANCEL: - action(gcn::ActionEvent(nullptr, - mCancelButton->getActionEventId())); - break; - case Input::KEY_GUI_UP: - dir = -1; - break; - case Input::KEY_GUI_DOWN: - dir = 1; - break; - default: - break; - } - - if (dir != 0) - { - std::vector<RadioButton*>::const_iterator it = mOptions.begin(); - const std::vector<RadioButton*>::const_iterator - it_end = mOptions.end(); - - for (; it < it_end; ++it) - { - if ((*it)->isSelected()) - break; - } - - if (it == mOptions.end()) - { - if (mOptions[0]) - mOptions[0]->setSelected(true); - return; - } - else if (it == mOptions.begin() && dir < 0) - { - it = mOptions.end(); - } - - it += dir; - - if (it == mOptions.end()) - it = mOptions.begin(); - - (*it)->setSelected(true); - } -} |