diff options
Diffstat (limited to 'src/gui/popups/itempopup.cpp')
-rw-r--r-- | src/gui/popups/itempopup.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/popups/itempopup.cpp b/src/gui/popups/itempopup.cpp index 9b0870261..c07f99367 100644 --- a/src/gui/popups/itempopup.cpp +++ b/src/gui/popups/itempopup.cpp @@ -50,7 +50,7 @@ ItemPopup::ItemPopup() : mItemDesc(new TextBox(this)), mItemEffect(new TextBox(this)), mItemWeight(new TextBox(this)), - mItemType(ITEM_UNUSABLE), + mItemType(ItemType::UNUSABLE), mIcon(new Icon(this, nullptr)), mLastName(), mLastId(0), @@ -235,26 +235,26 @@ void ItemPopup::setItem(const ItemInfo &item, const unsigned char color, return label->setForegroundColorAll(getThemeColor(name2), \ getThemeColor(name2##_OUTLINE)); \ } -void ItemPopup::setLabelColor(Label *label, const ItemType type) const +void ItemPopup::setLabelColor(Label *label, const ItemType::Type type) const { switch (type) { - caseSetColor(ITEM_UNUSABLE, Theme::GENERIC) - caseSetColor(ITEM_USABLE, Theme::USABLE) - caseSetColor(ITEM_EQUIPMENT_ONE_HAND_WEAPON, Theme::ONEHAND) - caseSetColor(ITEM_EQUIPMENT_TWO_HANDS_WEAPON, Theme::TWOHAND) - caseSetColor(ITEM_EQUIPMENT_TORSO, Theme::TORSO) - caseSetColor(ITEM_EQUIPMENT_ARMS, Theme::ARMS) - caseSetColor(ITEM_EQUIPMENT_HEAD, Theme::HEAD) - caseSetColor(ITEM_EQUIPMENT_LEGS, Theme::LEGS) - caseSetColor(ITEM_EQUIPMENT_SHIELD, Theme::SHIELD) - caseSetColor(ITEM_EQUIPMENT_RING, Theme::RING) - caseSetColor(ITEM_EQUIPMENT_NECKLACE, Theme::NECKLACE) - caseSetColor(ITEM_EQUIPMENT_FEET, Theme::FEET) - caseSetColor(ITEM_EQUIPMENT_AMMO, Theme::AMMO) - caseSetColor(ITEM_EQUIPMENT_CHARM, Theme::CHARM) - caseSetColor(ITEM_SPRITE_RACE, Theme::UNKNOWN_ITEM) - caseSetColor(ITEM_SPRITE_HAIR, Theme::UNKNOWN_ITEM) + caseSetColor(ItemType::UNUSABLE, Theme::GENERIC) + caseSetColor(ItemType::USABLE, Theme::USABLE) + caseSetColor(ItemType::EQUIPMENT_ONE_HAND_WEAPON, Theme::ONEHAND) + caseSetColor(ItemType::EQUIPMENT_TWO_HANDS_WEAPON, Theme::TWOHAND) + caseSetColor(ItemType::EQUIPMENT_TORSO, Theme::TORSO) + caseSetColor(ItemType::EQUIPMENT_ARMS, Theme::ARMS) + caseSetColor(ItemType::EQUIPMENT_HEAD, Theme::HEAD) + caseSetColor(ItemType::EQUIPMENT_LEGS, Theme::LEGS) + caseSetColor(ItemType::EQUIPMENT_SHIELD, Theme::SHIELD) + caseSetColor(ItemType::EQUIPMENT_RING, Theme::RING) + caseSetColor(ItemType::EQUIPMENT_NECKLACE, Theme::NECKLACE) + caseSetColor(ItemType::EQUIPMENT_FEET, Theme::FEET) + caseSetColor(ItemType::EQUIPMENT_AMMO, Theme::AMMO) + caseSetColor(ItemType::EQUIPMENT_CHARM, Theme::CHARM) + caseSetColor(ItemType::SPRITE_RACE, Theme::UNKNOWN_ITEM) + caseSetColor(ItemType::SPRITE_HAIR, Theme::UNKNOWN_ITEM) default: { return label->setForegroundColorAll(getThemeColor( |