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Diffstat (limited to 'src/gui/popups/itempopup.cpp')
-rw-r--r--src/gui/popups/itempopup.cpp39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/gui/popups/itempopup.cpp b/src/gui/popups/itempopup.cpp
index 065704cb8..c1d414539 100644
--- a/src/gui/popups/itempopup.cpp
+++ b/src/gui/popups/itempopup.cpp
@@ -57,7 +57,7 @@ ItemPopup::ItemPopup() :
mItemEffect(new TextBox(this)),
mItemWeight(new TextBox(this)),
mItemCards(new TextBox(this)),
- mItemType(ItemType::UNUSABLE),
+ mItemType(ItemDbType::UNUSABLE),
mIcon(new Icon(this, nullptr)),
mLastName(),
mLastId(0),
@@ -325,29 +325,30 @@ std::string ItemPopup::getCardsString(const int *const cards)
return label->setForegroundColorAll(getThemeColor(name2), \
getThemeColor(name2##_OUTLINE)); \
}
-void ItemPopup::setLabelColor(Label *label, const ItemTypeT type) const
+void ItemPopup::setLabelColor(Label *label,
+ const ItemDbTypeT type) const
{
switch (type)
{
- caseSetColor(ItemType::UNUSABLE, ThemeColorId::GENERIC)
- caseSetColor(ItemType::USABLE, ThemeColorId::USABLE)
- caseSetColor(ItemType::EQUIPMENT_ONE_HAND_WEAPON,
+ caseSetColor(ItemDbType::UNUSABLE, ThemeColorId::GENERIC)
+ caseSetColor(ItemDbType::USABLE, ThemeColorId::USABLE)
+ caseSetColor(ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
ThemeColorId::ONEHAND)
- caseSetColor(ItemType::EQUIPMENT_TWO_HANDS_WEAPON,
+ caseSetColor(ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
ThemeColorId::TWOHAND)
- caseSetColor(ItemType::EQUIPMENT_TORSO, ThemeColorId::TORSO)
- caseSetColor(ItemType::EQUIPMENT_ARMS, ThemeColorId::ARMS)
- caseSetColor(ItemType::EQUIPMENT_HEAD, ThemeColorId::HEAD)
- caseSetColor(ItemType::EQUIPMENT_LEGS, ThemeColorId::LEGS)
- caseSetColor(ItemType::EQUIPMENT_SHIELD, ThemeColorId::SHIELD)
- caseSetColor(ItemType::EQUIPMENT_RING, ThemeColorId::RING)
- caseSetColor(ItemType::EQUIPMENT_NECKLACE, ThemeColorId::NECKLACE)
- caseSetColor(ItemType::EQUIPMENT_FEET, ThemeColorId::FEET)
- caseSetColor(ItemType::EQUIPMENT_AMMO, ThemeColorId::AMMO)
- caseSetColor(ItemType::EQUIPMENT_CHARM, ThemeColorId::CHARM)
- caseSetColor(ItemType::SPRITE_RACE, ThemeColorId::UNKNOWN_ITEM)
- caseSetColor(ItemType::SPRITE_HAIR, ThemeColorId::UNKNOWN_ITEM)
- caseSetColor(ItemType::CARD, ThemeColorId::CARD)
+ caseSetColor(ItemDbType::EQUIPMENT_TORSO, ThemeColorId::TORSO)
+ caseSetColor(ItemDbType::EQUIPMENT_ARMS, ThemeColorId::ARMS)
+ caseSetColor(ItemDbType::EQUIPMENT_HEAD, ThemeColorId::HEAD)
+ caseSetColor(ItemDbType::EQUIPMENT_LEGS, ThemeColorId::LEGS)
+ caseSetColor(ItemDbType::EQUIPMENT_SHIELD, ThemeColorId::SHIELD)
+ caseSetColor(ItemDbType::EQUIPMENT_RING, ThemeColorId::RING)
+ caseSetColor(ItemDbType::EQUIPMENT_NECKLACE, ThemeColorId::NECKLACE)
+ caseSetColor(ItemDbType::EQUIPMENT_FEET, ThemeColorId::FEET)
+ caseSetColor(ItemDbType::EQUIPMENT_AMMO, ThemeColorId::AMMO)
+ caseSetColor(ItemDbType::EQUIPMENT_CHARM, ThemeColorId::CHARM)
+ caseSetColor(ItemDbType::SPRITE_RACE, ThemeColorId::UNKNOWN_ITEM)
+ caseSetColor(ItemDbType::SPRITE_HAIR, ThemeColorId::UNKNOWN_ITEM)
+ caseSetColor(ItemDbType::CARD, ThemeColorId::CARD)
default:
{
return label->setForegroundColorAll(getThemeColor(