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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NPCDIALOG_H
+#define NPCDIALOG_H
+
+#include "configlistener.h"
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/listmodel.hpp>
+
+#include <list>
+#include <string>
+#include <vector>
+
+class TextBox;
+class ListBox;
+class TextField;
+class IntTextField;
+class Button;
+
+/**
+ * The npc dialog.
+ *
+ * \ingroup Interface
+ */
+class NpcDialog : public Window, public gcn::ActionListener,
+ public gcn::ListModel, public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ NpcDialog(int npcId);
+
+ ~NpcDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Sets the text shows in the dialog.
+ *
+ * @param string The new text.
+ */
+ void setText(const std::string &string);
+
+ /**
+ * Adds the text to the text shows in the dialog. Also adds a newline
+ * to the end.
+ *
+ * @param string The text to add.
+ */
+ void addText(const std::string &string, bool save = true);
+
+ /**
+ * When called, the widget will show a "Next" button.
+ */
+ void showNextButton();
+
+ /**
+ * When called, the widget will show a "Close" button and will close
+ * the dialog when clicked.
+ */
+ void showCloseButton();
+
+ /**
+ * Notifies the server that client has performed a next action.
+ */
+ void nextDialog();
+
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
+ void closeDialog();
+
+ /**
+ * Returns the number of items in the choices list.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i of the choices list.
+ */
+ std::string getElementAt(int i);
+
+ /**
+ * Makes this dialog request a choice selection from the user.
+ */
+ void choiceRequest();
+
+ /**
+ * Adds a choice to the list box.
+ */
+ void addChoice(const std::string &);
+
+ /**
+ * Fills the options list for an NPC dialog.
+ *
+ * @param itemString A string with the options separated with colons.
+ */
+ void parseListItems(const std::string &itemString);
+
+ /**
+ * Requests a text string from the user.
+ */
+ void textRequest(const std::string &defaultText = "");
+
+ bool isInputFocused() const;
+
+ bool isTextInputFocused() const;
+
+ static bool isAnyInputFocused();
+
+ /**
+ * Requests a interger from the user.
+ */
+ void integerRequest(int defaultValue = 0, int min = 0,
+ int max = 2147483647);
+
+ void move(int amount);
+
+ /**
+ * Called when resizing the window.
+ *
+ * @param event The calling event
+ */
+ void widgetResized(const gcn::Event &event);
+
+ void setVisible(bool visible);
+
+ void optionChanged(const std::string &name);
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() { return !instances.empty(); }
+
+ /**
+ * Returns the first active instance. Useful for pushing user
+ * interaction.
+ */
+ static NpcDialog *getActive();
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
+ private:
+ typedef std::list<NpcDialog*> DialogList;
+ static DialogList instances;
+
+ void buildLayout();
+
+ int mNpcId;
+ bool mLogInteraction;
+
+ int mDefaultInt;
+ std::string mDefaultString;
+
+ // Used for the main input area
+ gcn::ScrollArea *mScrollArea;
+ TextBox *mTextBox;
+ std::string mText;
+ std::string mNewText;
+
+ // Used for choice input
+ ListBox *mItemList;
+ gcn::ScrollArea *mListScrollArea;
+ std::vector<std::string> mItems;
+
+ // Used for string and integer input
+ TextField *mTextField;
+ IntTextField *mIntField;
+ Button *mPlusButton;
+ Button *mMinusButton;
+
+ Button *mClearButton;
+
+ // Used for the button
+ Button *mButton;
+
+ // Will reset the text and integer input to the provided default
+ Button *mResetButton;
+
+ enum NpcInputState
+ {
+ NPC_INPUT_NONE = 0,
+ NPC_INPUT_LIST,
+ NPC_INPUT_STRING,
+ NPC_INPUT_INTEGER
+ };
+
+ enum NpcActionState
+ {
+ NPC_ACTION_WAIT = 0,
+ NPC_ACTION_NEXT,
+ NPC_ACTION_INPUT,
+ NPC_ACTION_CLOSE
+ };
+
+ NpcInputState mInputState;
+ NpcActionState mActionState;
+ int mLastNextTime;
+};
+
+#endif // NPCDIALOG_H