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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_MODELS_SHOPITEMS_H
+#define GUI_MODELS_SHOPITEMS_H
+
+#include "gui/models/listmodel.h"
+
+#include <string>
+#include <vector>
+
+#include "localconsts.h"
+
+class ShopItem;
+
+/**
+ * This class handles the list of items available in a shop.
+ *
+ * The addItem routine can automatically check, if an item already exists and
+ * only adds duplicates to the old item, if one is found. The original
+ * distribution of the duplicates can be retrieved from the item.
+ *
+ * This functionality can be enabled in the constructor.
+ */
+class ShopItems final : public ListModel
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @param mergeDuplicates lets the Shop look for duplicate entries and
+ * merges them to one item.
+ */
+ explicit ShopItems(const bool mergeDuplicates = false);
+
+ A_DELETE_COPY(ShopItems)
+
+ ~ShopItems();
+
+ /**
+ * Adds an item to the list.
+ */
+ void addItem(const int id, const unsigned char color,
+ const int amount, const int price);
+
+ /**
+ * Adds an item to the list (used by sell dialog). Looks for
+ * duplicate entries, if mergeDuplicates was turned on.
+ *
+ * @param inventoryIndex the inventory index of the item
+ * @param id the id of the item
+ * @param quantity number of available copies of the item
+ * @param price price of the item
+ */
+ void addItem2(const int inventoryIndex, const int id,
+ const unsigned char color,
+ const int amount, const int price);
+
+ void addItemNoDup(const int id, const unsigned char color,
+ const int amount, const int price);
+
+ /**
+ * Returns the number of items in the shop.
+ */
+ int getNumberOfElements() override final A_WARN_UNUSED
+ { return static_cast<int>(mShopItems.size()); }
+
+ bool empty() const A_WARN_UNUSED
+ { return mShopItems.empty(); }
+
+ /**
+ * Returns the name of item number i in the shop.
+ *
+ * @param i the index to retrieve
+ */
+ std::string getElementAt(int i) override final A_WARN_UNUSED;
+
+ /**
+ * Returns the item number i in the shop.
+ */
+ ShopItem *at(unsigned int i) const A_WARN_UNUSED;
+
+ /**
+ * Removes an element from the shop.
+ *
+ * @param i index to remove
+ */
+ void erase(const unsigned int i);
+
+ /**
+ * Removes an element from the shop and destroy it.
+ *
+ * @param i index to remove
+ */
+ void del(const unsigned int i);
+
+ /**
+ * Clears the list of items in the shop.
+ */
+ void clear();
+
+ std::vector<ShopItem*> &items() A_WARN_UNUSED
+ { return mShopItems; }
+
+ private:
+ /**
+ * Searches the current items in the shop for the specified
+ * id and returns the item if found, or 0 else.
+ *
+ * @return the item found or 0
+ */
+ ShopItem *findItem(const int id,
+ const unsigned char color) const A_WARN_UNUSED;
+
+ /** The list of items in the shop. */
+ std::vector<ShopItem*> mShopItems;
+
+ /** Look for duplicate entries on addition. */
+ bool mMergeDuplicates;
+};
+
+#endif // GUI_MODELS_SHOPITEMS_H