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-rw-r--r--src/gui/charselectdialog.h126
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diff --git a/src/gui/charselectdialog.h b/src/gui/charselectdialog.h
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--- a/src/gui/charselectdialog.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef GUI_CHARSELECTDIALOG_H
-#define GUI_CHARSELECTDIALOG_H
-
-#include "main.h"
-
-#include "gui/widgets/window.h"
-
-#include "net/charserverhandler.h"
-
-#include <guichan/actionlistener.hpp>
-#include <guichan/keylistener.hpp>
-
-class Button;
-class CharacterDisplay;
-class CharacterViewBase;
-class Label;
-class LoginData;
-class TextDialog;
-
-/**
- * Character selection dialog.
- *
- * \ingroup Interface
- */
-class CharSelectDialog final : public Window,
- public gcn::ActionListener,
- public gcn::KeyListener
-{
- public:
- friend class CharDeleteConfirm;
- friend class Net::CharServerHandler;
-
- /**
- * Constructor.
- */
- explicit CharSelectDialog(LoginData *const data);
-
- A_DELETE_COPY(CharSelectDialog)
-
- ~CharSelectDialog();
-
- void action(const gcn::ActionEvent &event) override;
-
- void keyPressed(gcn::KeyEvent &keyEvent) override;
-
- enum SelectAction
- {
- Focus = 0,
- Choose
- };
-
- /**
- * Attempt to select the character with the given name. Returns whether
- * a character with the given name was found.
- *
- * \param action determines what to do when a character with the given
- * name was found (just focus or also try to choose this
- * character).
- */
- bool selectByName(const std::string &name,
- const SelectAction action = Focus);
-
- void askPasswordForDeletion(const int index);
-
- void close() override;
-
- void widgetResized(const gcn::Event &event) override;
-
- void updateState();
-
- private:
- void attemptCharacterDelete(const int index);
-
- void attemptCharacterSelect(const int index);
-
- void setCharacters(const Net::Characters &characters);
-
- void use(const int selected);
-
- void lock();
- void unlock();
- void setLocked(const bool locked);
-
- LoginData *mLoginData;
-
- Button *mSwitchLoginButton;
- Button *mChangePasswordButton;
- Button *mUnregisterButton;
- Button *mChangeEmailButton;
- Button *mPlayButton;
- Button *mInfoButton;
- Button *mDeleteButton;
- CharacterViewBase *mCharacterView;
-
- std::vector<CharacterDisplay*> mCharacterEntries;
-
- Net::CharServerHandler *mCharServerHandler;
- TextDialog *mDeleteDialog;
- int mDeleteIndex;
- bool mLocked;
- bool mSmallScreen;
-};
-
-#endif // GUI_CHARSELECTDIALOG_H