diff options
Diffstat (limited to 'src/graphicsmanager.cpp')
-rw-r--r-- | src/graphicsmanager.cpp | 70 |
1 files changed, 59 insertions, 11 deletions
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index d18b79c41..79830294e 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -20,10 +20,17 @@ #include "graphicsmanager.h" +#define GL_GLEXT_PROTOTYPES 1 +#include "GL/glx.h" +// hack to hide warnings +#undef GL_GLEXT_VERSION +#undef GL_GLEXT_PROTOTYPES + #include "configuration.h" #include "graphics.h" #include "graphicsvertexes.h" #include "logger.h" +#include "mgl.h" #include "resources/fboinfo.h" #include "resources/imagehelper.h" @@ -176,7 +183,6 @@ void GraphicsManager::initGraphics(bool noOpenGL) mainGraphics = new SafeOpenGLGraphics; break; }; - #else // Create the graphics context imageHelper = new SDLImageHelper; @@ -284,6 +290,11 @@ std::string GraphicsManager::getGLString(int num) const #endif } +void GraphicsManager::setGLVersion() +{ + sscanf(getGLString(GL_VERSION).c_str(), "%5d.%5d", &mMajor, &mMinor); +} + void GraphicsManager::setVideoMode() { const int width = config.getIntValue("screenwidth"); @@ -348,25 +359,25 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) glBindTexture(GL_TEXTURE_2D, 0); // create a renderbuffer object to store depth info - glGenRenderbuffersEXT(1, &fbo->rboId); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->rboId); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, + mglGenRenderbuffers(1, &fbo->rboId); + mglBindRenderbuffer(GL_RENDERBUFFER, fbo->rboId); + mglRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + mglBindRenderbuffer(GL_RENDERBUFFER, 0); // create a framebuffer object - glGenFramebuffersEXT(1, &fbo->fboId); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->fboId); + mglGenFramebuffers(1, &fbo->fboId); + mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId); // attach the texture to FBO color attachment point - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo->textureId, 0); // attach the renderbuffer to depth attachment point - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->rboId); + mglFramebufferRenderbuffer(GL_FRAMEBUFFER, + GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->rboId); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->fboId); + mglBindFramebuffer(GL_FRAMEBUFFER, fbo->fboId); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); #endif } @@ -396,3 +407,40 @@ void GraphicsManager::deleteFBO(FBOInfo *fbo) } #endif } + +#ifdef WIN32 +#define getFunction(name) wglGetProcAddress(name); +#else +#define getFunction(name) glXGetProcAddress((const GLubyte*)(name)) +#endif + +void GraphicsManager::initOpenGLFunctions() +{ + if (!checkGLVersion(1, 1)) + return; + + if (supportExtension("GL_ARB_framebuffer_object")) + { // frame buffer supported + mglGenRenderbuffers = (glGenRenderbuffers_t)getFunction("glGenRenderbuffers"); + mglBindRenderbuffer = (glBindRenderbuffer_t)getFunction("glBindRenderbuffer"); + mglRenderbufferStorage = (glRenderbufferStorage_t)getFunction("glRenderbufferStorage"); + mglGenFramebuffers = (glGenFramebuffers_t)getFunction("glGenFramebuffers"); + mglBindFramebuffer = (glBindFramebuffer_t)getFunction("glBindFramebuffer"); + mglFramebufferTexture2D = (glFramebufferTexture2D_t)getFunction("glFramebufferTexture2D"); + mglFramebufferRenderbuffer = (glFramebufferRenderbuffer_t)getFunction("glFramebufferRenderbuffer"); + } + else if (supportExtension("GL_EXT_framebuffer_object")) + { // old frame buffer extension + mglGenRenderbuffers = (glGenRenderbuffers_t)getFunction("glGenRenderbuffersEXT"); + mglBindRenderbuffer = (glBindRenderbuffer_t)getFunction("glBindRenderbufferEXT"); + mglRenderbufferStorage = (glRenderbufferStorage_t)getFunction("glRenderbufferStorageEXT"); + mglGenFramebuffers = (glGenFramebuffers_t)getFunction("glGenFramebuffersEXT"); + mglBindFramebuffer = (glBindFramebuffer_t)getFunction("glBindFramebufferEXT"); + mglFramebufferTexture2D = (glFramebufferTexture2D_t)getFunction("glFramebufferTexture2DEXT"); + mglFramebufferRenderbuffer = (glFramebufferRenderbuffer_t)getFunction("glFramebufferRenderbufferEXT"); + } + else + { // no frame buffer support + config.setValue("usefbo", false); + } +} |