diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6b595e8e1..f0964bbb4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -206,7 +206,7 @@ static void createGuiWindows() tradeWindow = new TradeWindow; equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment(), player_node); - beingEquipmentWindow = new EquipmentWindow(0, 0, true); + beingEquipmentWindow = new EquipmentWindow(nullptr, nullptr, true); beingEquipmentWindow->setVisible(false); statusWindow = new StatusWindow; miniStatusWindow = new MiniStatusWindow; @@ -263,7 +263,7 @@ static void createGuiWindows() } else { - tradeChatTab = 0; + tradeChatTab = nullptr; } if (config.getBoolValue("enableBattleTab")) @@ -273,7 +273,7 @@ static void createGuiWindows() } else { - battleChatTab = 0; + battleChatTab = nullptr; } if (config.getBoolValue("logToChat")) @@ -288,7 +288,7 @@ static void createGuiWindows() Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADED)); } -#define del_0(X) { delete X; X = 0; } +#define del_0(X) { delete X; X = nullptr; } /** * Destroy all the globally accessible gui windows @@ -347,11 +347,11 @@ static void destroyGuiWindows() guildManager->reload(); } -Game *Game::mInstance = 0; +Game *Game::mInstance = nullptr; Game::Game(): mLastTarget(ActorSprite::UNKNOWN), - mCurrentMap(0), + mCurrentMap(nullptr), mMapName(""), mValidSpeed(true), mLastAction(0), @@ -449,7 +449,7 @@ Game::~Game() Being::clearCache(); - mInstance = 0; + mInstance = nullptr; Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_DESTRUCTED)); } @@ -457,7 +457,7 @@ Game::~Game() static bool saveScreenshot() { static unsigned int screenshotCount = 0; - SDL_Surface *screenshot = 0; + SDL_Surface *screenshot = nullptr; if (!config.getBoolValue("showip")) { @@ -542,7 +542,7 @@ void Game::logic() if (mCurrentMap) mCurrentMap->update(); - cur_time = static_cast<int>(time(0)); + cur_time = static_cast<int>(time(nullptr)); Being::reReadConfig(); if (killStats) killStats->recalcStats(); @@ -584,7 +584,7 @@ void Game::logic() if (disconnectedDialog) { disconnectedDialog->scheduleDelete(); - disconnectedDialog = 0; + disconnectedDialog = nullptr; } } } @@ -1597,7 +1597,7 @@ void Game::handleInput() if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) && !keyboard.isKeyActive(keyboard.KEY_MOVE_TO_TARGET)) { - Being *target = 0; + Being *target = nullptr; bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET); // A set target has highest priority @@ -1717,7 +1717,7 @@ void Game::changeMap(const std::string &mapPath) // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (player_node) - player_node->setMap(0); + player_node->setMap(nullptr); if (particleEngine) particleEngine->clear(); @@ -1887,6 +1887,6 @@ void Game::closeDialogs() if (deathNotice) { deathNotice->scheduleDelete(); - deathNotice = 0; + deathNotice = nullptr; } } |