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-rw-r--r--src/game.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 776dd8621..df1527a14 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -437,7 +437,7 @@ Game::~Game()
AnimatedSprite::setEnableCache(false);
delete2(actorManager)
- if (client->getState() != STATE_CHANGE_MAP)
+ if (client->getState() != State::CHANGE_MAP)
delete2(localPlayer)
if (effectManager)
effectManager->clear();
@@ -647,10 +647,10 @@ void Game::slowLogic()
// Handle network stuff
if (!gameHandler->isConnected())
{
- if (client->getState() == STATE_CHANGE_MAP)
+ if (client->getState() == State::CHANGE_MAP)
return; // Not a problem here
- if (client->getState() != STATE_ERROR)
+ if (client->getState() != State::ERROR)
{
if (!disconnectedDialog)
{
@@ -670,15 +670,12 @@ void Game::slowLogic()
{
const Map *const map = viewport->getMap();
if (map)
- {
- logger->log("state: %d", client->getState());
map->saveExtraLayer();
- }
}
DialogsManager::closeDialogs();
WindowManager::setFramerate(config.getIntValue("fpslimit"));
mNextAdjustTime = cur_time + adjustDelay;
- if (client->getState() != STATE_ERROR)
+ if (client->getState() != State::ERROR)
errorMessage.clear();
}
else