diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 118 |
1 files changed, 51 insertions, 67 deletions
diff --git a/src/game.cpp b/src/game.cpp index c9f12fc66..2112b4e27 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -390,7 +390,8 @@ Game::Game(): viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight); gcn::Container *const top = static_cast<gcn::Container*>(gui->getTop()); - top->add(viewport); + if (top) + top->add(viewport); viewport->requestMoveToBottom(); AnimatedSprite::setEnableCache(mainGraphics->getOpenGL() @@ -400,9 +401,7 @@ Game::Game(): config.getBoolValue("enableCompoundSpriteDelay")); createGuiWindows(); - windowMenu = new WindowMenu(nullptr); -// mWindowMenu = windowMenu; if (windowContainer) windowContainer->add(windowMenu); @@ -413,15 +412,6 @@ Game::Game(): if (actorSpriteManager) actorSpriteManager->setPlayer(player_node); - /* - * To prevent the server from sending data before the client - * has initialized, I've modified it to wait for a "ping" - * from the client to complete its initialization - * - * Note: This only affects the latest eAthena version. This - * packet is handled by the older version, but its response - * is ignored by the client - */ Net::getGameHandler()->ping(tick_time); if (setupWindow) @@ -431,7 +421,6 @@ Game::Game(): if (guildManager && GuildManager::getEnableGuildBot()) guildManager->requestGuildInfo(); - DepricatedEvent::trigger(CHANNEL_GAME, DepricatedEvent(EVENT_CONSTRUCTED)); } @@ -441,12 +430,7 @@ Game::~Game() touchManager.setInGame(false); config.write(); serverConfig.write(); - resetAdjustLevel(); - -// delete mWindowMenu; -// mWindowMenu = 0; - destroyGuiWindows(); AnimatedSprite::setEnableCache(false); @@ -462,14 +446,12 @@ Game::~Game() del_0(spellManager) del_0(spellShortcut) del_0(guildManager) - #ifdef USE_MUMBLE +#ifdef USE_MUMBLE del_0(mumbleManager) - #endif +#endif Being::clearCache(); - mInstance = nullptr; - DepricatedEvent::trigger(CHANNEL_GAME, DepricatedEvent(EVENT_DESTRUCTED)); } @@ -499,13 +481,7 @@ bool Game::createScreenshot() bool Game::saveScreenshot(SDL_Surface *const screenshot) { - static unsigned int screenshotCount = 0; - // Search for an unused screenshot name - std::stringstream filenameSuffix; - std::stringstream filename; - std::fstream testExists; std::string screenshotDirectory = Client::getScreenshotDirectory(); - bool found = false; if (mkdir_r(screenshotDirectory.c_str()) != 0) { @@ -515,6 +491,12 @@ bool Game::saveScreenshot(SDL_Surface *const screenshot) screenshotDirectory = std::string(PhysFs::getUserDir()); } + // Search for an unused screenshot name + std::stringstream filenameSuffix; + std::stringstream filename; + std::fstream testExists; + bool found = false; + static unsigned int screenshotCount = 0; do { screenshotCount++; @@ -656,13 +638,14 @@ void Game::slowLogic() void Game::adjustPerfomance() { FUNC_BLOCK("Game::adjustPerfomance", 1) + const int time = cur_time; if (mNextAdjustTime <= adjustDelay) { - mNextAdjustTime = cur_time + adjustDelay; + mNextAdjustTime = time + adjustDelay; } - else if (mNextAdjustTime < static_cast<unsigned>(cur_time)) + else if (mNextAdjustTime < static_cast<unsigned>(time)) { - mNextAdjustTime = cur_time + adjustDelay; + mNextAdjustTime = time + adjustDelay; if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway() || player_node->getAway()) @@ -705,7 +688,7 @@ void Game::adjustPerfomance() } else { - mNextAdjustTime = cur_time + 1; + mNextAdjustTime = time + 1; mLowerCounter = 2; } break; @@ -714,7 +697,6 @@ void Game::adjustPerfomance() if (Particle::emitterSkip < 4) { Particle::emitterSkip = 4; -// config.setValue("particleEmitterSkip", 3); if (localChatTab) { localChatTab->chatLog("Auto lower Particle " @@ -723,7 +705,7 @@ void Game::adjustPerfomance() } else { - mNextAdjustTime = cur_time + 1; + mNextAdjustTime = time + 1; mLowerCounter = 2; } break; @@ -779,6 +761,9 @@ void Game::resetAdjustLevel() void Game::handleMove() { + if (!player_node) + return; + // Moving player around if (player_node->isAlive() && !PlayerInfo::isTalking() && chatWindow && !chatWindow->isInputFocused() @@ -836,9 +821,13 @@ void Game::handleMove() void Game::moveInDirection(const unsigned char direction) { + if (!viewport) + return; + if (!viewport->getCameraMode()) { - player_node->specialMove(direction); + if (player_node) + player_node->specialMove(direction); } else { @@ -869,14 +858,16 @@ void Game::handleActive(const SDL_Event &event) if (event.active.gain) { // window restore Client::setIsMinimized(false); - if (player_node && !player_node->getAway()) - fpsLimit = config.getIntValue("fpslimit"); if (player_node) + { + if (!player_node->getAway()) + fpsLimit = config.getIntValue("fpslimit"); player_node->setHalfAway(false); + } setPriority(true); } else - { // window minimisation + { // window minimization #ifdef ANDROID Client::setState(STATE_EXIT); #else @@ -1029,16 +1020,6 @@ void Game::changeMap(const std::string &mapPath) // Attempt to load the new map Map *const newMap = MapReader::readMap(fullMap, realFullMap); - if (!newMap) - { -/* - logger->log("Error while loading %s", fullMap.c_str()); - new OkDialog(_("Could Not Load Map"), strprintf( - _("Error while loading %s"), fullMap.c_str()), - DIALOG_ERROR, false); -*/ - } - if (mCurrentMap) mCurrentMap->saveExtraLayer(); @@ -1063,8 +1044,8 @@ void Game::changeMap(const std::string &mapPath) newMap->initializeParticleEffects(particleEngine); // Start playing new music file when necessary - std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; - std::string newMusic = newMap ? newMap->getMusicFile() : ""; + const std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; + const std::string newMusic = newMap ? newMap->getMusicFile() : ""; if (newMusic != oldMusic) { if (newMusic.empty()) @@ -1078,12 +1059,11 @@ void Game::changeMap(const std::string &mapPath) delete mCurrentMap; mCurrentMap = newMap; -// mCurrentMap = 0; - #ifdef USE_MUMBLE +#ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setMap(mapPath); - #endif +#endif DepricatedEvent event(EVENT_MAPLOADED); event.setString("mapPath", mapPath); DepricatedEvent::trigger(CHANNEL_GAME, event); @@ -1103,40 +1083,42 @@ void Game::updateHistory(const SDL_Event &event) int idx = -1; for (int f = 0; f < MAX_LASTKEYS; f ++) { - if (mLastKeys[f].key == key) + LastKey &lastKey = mLastKeys[f]; + if (lastKey.key == key) { idx = f; old = true; break; } - else if (idx >= 0 && mLastKeys[f].time < mLastKeys[idx].time) + else if (idx >= 0 && lastKey.time < mLastKeys[idx].time) + { idx = f; + } } if (idx < 0) { idx = 0; for (int f = 0; f < MAX_LASTKEYS; f ++) { - if (mLastKeys[f].key == -1 - || mLastKeys[f].time < mLastKeys[idx].time) - { + LastKey &lastKey = mLastKeys[f]; + if (lastKey.key == -1 || lastKey.time < mLastKeys[idx].time) idx = f; - } } } if (idx < 0) idx = 0; + LastKey &keyIdx = mLastKeys[idx]; if (!old) { - mLastKeys[idx].time = time; - mLastKeys[idx].key = key; - mLastKeys[idx].cnt = 0; + keyIdx.time = time; + keyIdx.key = key; + keyIdx.cnt = 0; } else { - mLastKeys[idx].cnt++; + keyIdx.cnt++; } } } @@ -1149,15 +1131,17 @@ void Game::checkKeys() if (!player_node || !player_node->getAttackType()) return; + const int time = cur_time; for (int f = 0; f < MAX_LASTKEYS; f ++) { - if (mLastKeys[f].key != -1) + LastKey &lastKey = mLastKeys[f]; + if (lastKey.key != -1) { - if (mLastKeys[f].time + timeRange < cur_time) + if (lastKey.time + timeRange < time) { - if (mLastKeys[f].cnt > cntInTime) + if (lastKey.cnt > cntInTime) mValidSpeed = false; - mLastKeys[f].key = -1; + lastKey.key = -1; } } } |