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-rw-r--r--src/game.cpp55
1 files changed, 29 insertions, 26 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c0abdf543..bf944a710 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1146,47 +1146,50 @@ void Game::handleInput()
setValidSpeed();
player_node->cancelFollow();
}
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_UP))
+ else if (!keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
- if (player_node->getDirection() != Being::UP)
+ if (keyboard.isKeyActive(keyboard.KEY_DIRECT_UP))
{
- if (Client::limitPackets(PACKET_DIRECTION))
+ if (player_node->getDirection() != Being::UP)
{
- player_node->setDirection(Being::UP);
- Net::getPlayerHandler()->setDirection(Being::UP);
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
}
}
- }
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_DOWN))
- {
- if (player_node->getDirection() != Being::DOWN)
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_DOWN))
{
- if (Client::limitPackets(PACKET_DIRECTION))
+ if (player_node->getDirection() != Being::DOWN)
{
- player_node->setDirection(Being::DOWN);
- Net::getPlayerHandler()->setDirection(Being::DOWN);
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
}
}
- }
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_LEFT))
- {
- if (player_node->getDirection() != Being::LEFT)
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_LEFT))
{
- if (Client::limitPackets(PACKET_DIRECTION))
+ if (player_node->getDirection() != Being::LEFT)
{
- player_node->setDirection(Being::LEFT);
- Net::getPlayerHandler()->setDirection(Being::LEFT);
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
}
}
- }
- else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_RIGHT))
- {
- if (player_node->getDirection() != Being::RIGHT)
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_RIGHT))
{
- if (Client::limitPackets(PACKET_DIRECTION))
+ if (player_node->getDirection() != Being::RIGHT)
{
- player_node->setDirection(Being::RIGHT);
- Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
}
}
}