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-rw-r--r--src/game.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7993fa25c..3cf000229 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -557,6 +557,7 @@ bool Game::saveScreenshot(SDL_Surface *const screenshot)
void Game::logic()
{
+ BLOCK_START("Game::logic")
handleInput();
// Handle all necessary game logic
@@ -569,10 +570,12 @@ void Game::logic()
mCurrentMap->update();
cur_time = static_cast<int>(time(nullptr));
+ BLOCK_END("Game::logic")
}
void Game::slowLogic()
{
+ BLOCK_START("Game::slowLogic")
if (player_node)
player_node->slowLogic();
if (botCheckerWindow)
@@ -645,10 +648,12 @@ void Game::slowLogic()
disconnectedDialog = nullptr;
}
}
+ BLOCK_END("Game::slowLogic")
}
void Game::adjustPerfomance()
{
+ FUNC_BLOCK("Game::adjustPerfomance", 1)
if (mNextAdjustTime <= adjustDelay)
{
mNextAdjustTime = cur_time + adjustDelay;
@@ -907,6 +912,7 @@ void Game::handleActive(const SDL_Event &event)
*/
void Game::handleInput()
{
+ BLOCK_START("Game::handleInput 1")
if (joystick)
joystick->logic();
@@ -914,6 +920,7 @@ void Game::handleInput()
SDL_Event event;
while (SDL_PollEvent(&event))
{
+ BLOCK_START("Game::handleInput 2")
updateHistory(event);
checkKeys();
@@ -935,6 +942,7 @@ void Game::handleInput()
{
Client::setState(STATE_EXIT);
}
+ BLOCK_END("Game::handleInput 2")
} // End while
// If the user is configuring the keys then don't respond.
@@ -951,6 +959,7 @@ void Game::handleInput()
handleMove();
inputManager.handleRepeat();
+ BLOCK_END("Game::handleInput 1")
}
/**