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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EMOTESHORTCUT_H
+#define EMOTESHORTCUT_H
+
+#define SHORTCUT_EMOTES 42
+
+/**
+ * The class which keeps track of the emote shortcuts.
+ */
+class EmoteShortcut
+{
+ public:
+ /**
+ * Constructor.
+ */
+ EmoteShortcut();
+
+ /**
+ * Destructor.
+ */
+ ~EmoteShortcut();
+
+ /**
+ * Load the configuration information.
+ */
+ void load();
+
+ /**
+ * Returns the shortcut Emote ID specified by the index.
+ *
+ * @param index Index of the shortcut Emote.
+ */
+ unsigned char getEmote(int index) const
+ { return mEmotes[index]; }
+
+ /**
+ * Returns the amount of shortcut Emotes.
+ */
+ unsigned int getEmoteCount() const
+ { return SHORTCUT_EMOTES; }
+
+ /**
+ * Returns the emote ID that is currently selected.
+ */
+ unsigned char getEmoteSelected() const
+ { return mEmoteSelected; }
+
+ /**
+ * Adds the selected emote ID to the emotes specified by the index.
+ *
+ * @param index Index of the emotes.
+ */
+ void setEmote(int index)
+ { mEmotes[index] = mEmoteSelected; }
+
+ /**
+ * Adds a emoticon to the emotes store specified by the index.
+ *
+ * @param index Index of the emote.
+ * @param emoteId ID of the emote.
+ */
+ void setEmotes(int index, unsigned char emoteId)
+ { mEmotes[index] = emoteId; }
+
+ /**
+ * Set the Emote that is selected.
+ *
+ * @param emoteId The ID of the emote that is to be assigned.
+ */
+ void setEmoteSelected(unsigned char emoteId)
+ { mEmoteSelected = emoteId; }
+
+ /**
+ * A flag to check if the Emote is selected.
+ */
+ bool isEmoteSelected() const
+ { return mEmoteSelected; }
+
+ /**
+ * Remove a Emote from the shortcut.
+ */
+ void removeEmote(int index)
+ { if (index >= 0 && index < SHORTCUT_EMOTES) mEmotes[index] = 0; }
+
+ /**
+ * Try to use the Emote specified by the index.
+ *
+ * @param index Index of the emote shortcut.
+ */
+ void useEmote(int index);
+
+ private:
+ /**
+ * Save the configuration information.
+ */
+ void save();
+
+ unsigned char mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */
+ unsigned char mEmoteSelected; /**< The emote held
+ by cursor. */
+
+};
+
+extern EmoteShortcut *emoteShortcut;
+
+#endif