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-rw-r--r--src/emoteshortcut.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "emoteshortcut.h"
+
+#include "configuration.h"
+#include "localplayer.h"
+
+#include "utils/stringutils.h"
+
+#include "resources/emotedb.h"
+
+EmoteShortcut *emoteShortcut;
+
+EmoteShortcut::EmoteShortcut():
+ mEmoteSelected(0)
+{
+// load();
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ mEmotes[i] = 0;
+}
+
+EmoteShortcut::~EmoteShortcut()
+{
+ save();
+}
+
+void EmoteShortcut::load()
+{
+ for (int i = 0, j = 0; i <= EmoteDB::getLast() && j < SHORTCUT_EMOTES; i++)
+ {
+ const AnimatedSprite* sprite = EmoteDB::getAnimation(i, true);
+ if (sprite)
+ {
+ mEmotes[j] = i + 1;
+ j ++;
+ }
+ }
+
+/*
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ unsigned char emoteId = static_cast<unsigned char>(
+ serverConfig.getValue("emoteshortcut" + toString(i), i + 1));
+ mEmotes[i] = emoteId;
+// mEmotes[i] = i + 1;
+ }
+*/
+}
+
+void EmoteShortcut::save()
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ unsigned char emoteId = mEmotes[i] ? mEmotes[i]
+ : static_cast<unsigned char>(0);
+ serverConfig.setValue("emoteshortcut" + toString(i),
+ static_cast<unsigned int>(emoteId));
+ }
+}
+
+void EmoteShortcut::useEmote(int index)
+{
+ if (!player_node)
+ return;
+
+ if (index > 0 && index <= SHORTCUT_EMOTES)
+ {
+ if (mEmotes[index - 1] > 0)
+ player_node->emote(mEmotes[index - 1]);
+ }
+}