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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DYETOOL_CLIENT_H
+#define DYETOOL_CLIENT_H
+
+#include "enums/state.h"
+
+#include "listeners/actionlistener.h"
+
+#include "net/serverinfo.h"
+
+#ifdef USE_SDL2
+#include <SDL2_framerate.h>
+#else
+#include <SDL_framerate.h>
+#endif
+
+#include "localconsts.h"
+
+class Button;
+class Desktop;
+class Skin;
+class Window;
+
+extern bool isSafeMode;
+extern int serverVersion;
+extern unsigned int tmwServerVersion;
+extern int start_time;
+extern int textures_count;
+
+extern std::string errorMessage;
+
+/**
+ * The core part of the client. This class initializes all subsystems, runs
+ * the event loop, and shuts everything down again.
+ */
+class Client final : public ActionListener
+{
+ public:
+ Client();
+
+ A_DELETE_COPY(Client)
+
+ ~Client();
+
+ void gameInit();
+
+ void testsInit();
+
+ int gameExec();
+
+ static int testsExec();
+
+ void setState(const State state)
+ { mState = state; }
+
+ State getState() const A_WARN_UNUSED
+ { return mState; }
+
+ void action(const ActionEvent &event) override final;
+
+ void moveButtons(const int width);
+
+ void windowRemoved(const Window *const window);
+
+ void slowLogic();
+
+ private:
+ void stateGame();
+
+ void initSoundManager();
+
+ static void initGraphics();
+
+ void gameClear();
+
+ void testsClear();
+
+ static void logVars();
+
+ Window *mCurrentDialog;
+ Button *mSetupButton;
+ Button *mVideoButton;
+ Button *mHelpButton;
+ Button *mAboutButton;
+ Button *mThemesButton;
+ Button *mPerfomanceButton;
+#ifdef ANDROID
+ Button *mCloseButton;
+#endif
+
+ State mState;
+ State mOldState;
+
+ Skin *mSkin;
+ int mButtonPadding;
+ int mButtonSpacing;
+ int mPing;
+ bool mConfigAutoSaved;
+};
+
+extern Client *client;
+extern unsigned int mLastHost;
+extern unsigned long mSearchHash;
+
+#endif // DYETOOL_CLIENT_H