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Diffstat (limited to 'src/dyetool/client.cpp')
-rw-r--r--src/dyetool/client.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/dyetool/client.cpp b/src/dyetool/client.cpp
index 91a2cbe88..fcd978d12 100644
--- a/src/dyetool/client.cpp
+++ b/src/dyetool/client.cpp
@@ -113,8 +113,8 @@ Client::Client() :
#ifdef ANDROID
mCloseButton(nullptr),
#endif
- mState(STATE_GAME),
- mOldState(STATE_START),
+ mState(State::GAME),
+ mOldState(State::START),
mSkin(nullptr),
mButtonPadding(1),
mButtonSpacing(3)
@@ -286,8 +286,8 @@ void Client::gameInit()
if (joystick)
joystick->update();
-// if (mState != STATE_ERROR)
-// mState = STATE_CHOOSE_SERVER;
+// if (mState != State::ERROR)
+// mState = State::CHOOSE_SERVER;
startTimers();
@@ -336,7 +336,7 @@ void Client::initSoundManager()
}
catch (const char *const err)
{
- mState = STATE_ERROR;
+ mState = State::ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
}
@@ -497,7 +497,7 @@ int Client::gameExec()
{
int lastTickTime = tick_time;
- while (mState != STATE_EXIT)
+ while (mState != State::EXIT)
{
PROFILER_START();
if (eventsManager.handleEvents())
@@ -551,7 +551,7 @@ int Client::gameExec()
BLOCK_END("~Client::SDL_framerateDelay")
BLOCK_START("Client::gameExec 6")
-// if (mState == STATE_CONNECT_GAME)
+// if (mState == State::CONNECT_GAME)
// {
// stateConnectGame1();
// }
@@ -578,13 +578,13 @@ int Client::gameExec()
BLOCK_START("Client::gameExec 8")
switch (mState)
{
- case STATE_GAME:
+ case State::GAME:
stateGame();
break;
- case STATE_LOAD_DATA:
+ case State::LOAD_DATA:
{
- BLOCK_START("Client::gameExec STATE_LOAD_DATA")
+ BLOCK_START("Client::gameExec State::LOAD_DATA")
logger->log1("State: LOAD DATA");
// If another data path has been set,
@@ -618,13 +618,13 @@ int Client::gameExec()
if (desktop)
desktop->reloadWallpaper();
- mState = STATE_GET_CHARACTERS;
- BLOCK_END("Client::gameExec STATE_LOAD_DATA")
+ mState = State::GET_CHARACTERS;
+ BLOCK_END("Client::gameExec State::LOAD_DATA")
break;
}
- case STATE_START:
+ case State::START:
default:
- mState = STATE_FORCE_QUIT;
+ mState = State::FORCE_QUIT;
break;
}
BLOCK_END("Client::gameExec 8")
@@ -642,7 +642,7 @@ void Client::action(const ActionEvent &event)
if (eventId == "close")
{
- setState(STATE_FORCE_QUIT);
+ setState(State::FORCE_QUIT);
return;
}
if (eventId == "Setup")