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Diffstat (limited to 'src/const/resources/spriteaction.h')
-rw-r--r-- | src/const/resources/spriteaction.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/const/resources/spriteaction.h b/src/const/resources/spriteaction.h new file mode 100644 index 000000000..a7071b3e1 --- /dev/null +++ b/src/const/resources/spriteaction.h @@ -0,0 +1,74 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef CONST_RESOURCES_SPRITEACTION_H +#define CONST_RESOURCES_SPRITEACTION_H + +#include <string> + +/* + * Remember those are the main action. + * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after + * an ACTION_ATTACK call. + * Which special to be use to to be passed with the USE_SPECIAL call. + * Running, walking, ... is a sub-type of moving. + * ... + * Please don't add hard-coded subtypes here! + */ +namespace SpriteAction +{ + static const std::string DEFAULT("stand"); + static const std::string STAND("stand"); + static const std::string SIT("sit"); + static const std::string SITTOP("sittop"); + static const std::string DEAD("dead"); + static const std::string MOVE("walk"); + static const std::string ATTACK("attack"); + static const std::string SPAWN("spawn"); + static const std::string CAST("cast"); + + static const std::string FLY("fly"); + static const std::string SWIM("swim"); + static const std::string RIDE("ride"); + static const std::string STANDSKY("standsky"); + static const std::string STANDWATER("standwater"); + static const std::string STANDRIDE("standride"); + static const std::string SITSKY("sitsky"); + static const std::string SITWATER("sitwater"); + static const std::string SITRIDE("sitride"); + static const std::string ATTACKSKY("attacksky"); + static const std::string ATTACKWATER("attackwater"); + static const std::string ATTACKRIDE("attackride"); + static const std::string CASTSKY("castsky"); + static const std::string CASTWATER("castwater"); + static const std::string CASTRIDE("castride"); + static const std::string SPAWNSKY("spawnsky"); + static const std::string SPAWNWATER("spawnwater"); + static const std::string SPAWNRIDE("spawnride"); + static const std::string DEADSKY("deadsky"); + static const std::string DEADWATER("deadwater"); + static const std::string DEADRIDE("deadride"); + + static const std::string INVALID(""); +} // namespace SpriteAction + +#endif // CONST_RESOURCES_SPRITEACTION_H |