diff options
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r-- | src/compoundsprite.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp index 1ac054bbb..ecb7d8c6e 100644 --- a/src/compoundsprite.cpp +++ b/src/compoundsprite.cpp @@ -170,7 +170,7 @@ void CompoundSprite::drawSpritesSDL(Graphics* graphics, int CompoundSprite::getWidth() const { - Sprite *base = nullptr; + const Sprite *base = nullptr; for (SpriteConstIterator it = mSprites.begin(), it_end = mSprites.end(); it != it_end; ++ it) @@ -187,7 +187,7 @@ int CompoundSprite::getWidth() const int CompoundSprite::getHeight() const { - Sprite *base = nullptr; + const Sprite *base = nullptr; for (SpriteConstIterator it = mSprites.begin(), it_end = mSprites.end(); it != it_end; ++ it) @@ -254,13 +254,13 @@ unsigned int CompoundSprite::getFrameCount() const return 0; } -void CompoundSprite::addSprite(Sprite *sprite) +void CompoundSprite::addSprite(Sprite *const sprite) { mSprites.push_back(sprite); mNeedsRedraw = true; } -void CompoundSprite::setSprite(int layer, Sprite* sprite) +void CompoundSprite::setSprite(const int layer, Sprite *const sprite) { // Skip if it won't change anything if (mSprites.at(layer) == sprite) @@ -272,7 +272,7 @@ void CompoundSprite::setSprite(int layer, Sprite* sprite) mNeedsRedraw = true; } -void CompoundSprite::removeSprite(int layer) +void CompoundSprite::removeSprite(const int layer) { // Skip if it won't change anything if (!mSprites.at(layer)) @@ -316,7 +316,7 @@ unsigned int CompoundSprite::getCurrentFrame(unsigned int layer) if (layer >= mSprites.size()) return 0; - Sprite *s = getSprite(layer); + const Sprite *const s = getSprite(layer); if (s) return s->getCurrentFrame(); @@ -331,7 +331,7 @@ unsigned int CompoundSprite::getFrameCount(unsigned int layer) if (layer >= mSprites.size()) return 0; - Sprite *s = getSprite(layer); + const Sprite *const s = getSprite(layer); if (s) return s->getFrameCount(); @@ -342,18 +342,18 @@ void CompoundSprite::redraw() const { #if SDL_BYTEORDER == SDL_BIG_ENDIAN - int rmask = 0xff000000; - int gmask = 0x00ff0000; - int bmask = 0x0000ff00; - int amask = 0x000000ff; + const int rmask = 0xff000000; + const int gmask = 0x00ff0000; + const int bmask = 0x0000ff00; + const int amask = 0x000000ff; #else - int rmask = 0x000000ff; - int gmask = 0x0000ff00; - int bmask = 0x00ff0000; - int amask = 0xff000000; + const int rmask = 0x000000ff; + const int gmask = 0x0000ff00; + const int bmask = 0x00ff0000; + const int amask = 0xff000000; #endif - SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE, + SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); if (!surface) @@ -367,10 +367,10 @@ void CompoundSprite::redraw() const int tileX = 32 / 2; int tileY = 32; - Game *game = Game::instance(); + const Game *const game = Game::instance(); if (game) { - Map *map = game->getCurrentMap(); + const Map *const map = game->getCurrentMap(); if (map) { tileX = map->getTileWidth() / 2; @@ -378,8 +378,8 @@ void CompoundSprite::redraw() const } } - int posX = BUFFER_WIDTH / 2 - tileX; - int posY = BUFFER_HEIGHT - tileY; + const int posX = BUFFER_WIDTH / 2 - tileX; + const int posY = BUFFER_HEIGHT - tileY; mOffsetX = tileX - BUFFER_WIDTH / 2; mOffsetY = tileY - BUFFER_HEIGHT; @@ -389,7 +389,7 @@ void CompoundSprite::redraw() const delete graphics; graphics = nullptr; - SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, + SDL_Surface *const surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); @@ -497,20 +497,20 @@ bool CompoundSprite::updateFromCache() const for (ImagesCache::iterator it = imagesCache.begin(), it_end = imagesCache.end(); it != it_end; ++ it) { - CompoundItem *ic = *it; + CompoundItem *const ic = *it; if (ic && ic->data.size() == size()) { bool fail(false); VectorPointers::const_iterator it2 = ic->data.begin(); - VectorPointers::const_iterator it2_end = ic->data.end(); + const VectorPointers::const_iterator it2_end = ic->data.end(); for (SpriteConstIterator it1 = mSprites.begin(), it1_end = mSprites.end(); it1 != it1_end && it2 != it2_end; ++ it1, ++ it2) { - void *ptr1 = nullptr; - void *ptr2 = nullptr; + const void *ptr1 = nullptr; + const void *ptr2 = nullptr; if (*it1) ptr1 = (*it1)->getHash(); if (*it2) |