diff options
Diffstat (limited to 'src/commands.cpp')
-rw-r--r-- | src/commands.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/commands.cpp b/src/commands.cpp index 25b34fc81..737095480 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -111,12 +111,12 @@ static void outString(const ChatTab *const tab, switch (tab->getType()) { - case ChatTab::TAB_PARTY: + case ChatTabType::PARTY: { Net::getPartyHandler()->chat(str); break; } - case ChatTab::TAB_GUILD: + case ChatTabType::GUILD: { if (!player_node) return; @@ -214,12 +214,12 @@ static void outStringNormal(ChatTab *const tab, switch (tab->getType()) { - case ChatTab::TAB_PARTY: + case ChatTabType::PARTY: { Net::getPartyHandler()->chat(str); break; } - case ChatTab::TAB_GUILD: + case ChatTabType::GUILD: { const Guild *const guild = player_node->getGuild(); if (guild) @@ -237,7 +237,7 @@ static void outStringNormal(ChatTab *const tab, } break; } - case ChatTab::TAB_WHISPER: + case ChatTabType::WHISPER: { const WhisperTab *const whisper = static_cast<const WhisperTab *const>(tab); @@ -270,12 +270,12 @@ impHandler2(help) } switch (tab->getType()) { - case ChatTab::TAB_PARTY: + case ChatTabType::PARTY: { helpWindow->loadHelp("chatparty"); break; } - case ChatTab::TAB_GUILD: + case ChatTabType::GUILD: { helpWindow->loadHelp("chatguild"); break; @@ -759,7 +759,7 @@ impHandler(follow) if (!args.empty()) player_node->setFollow(args); - else if (tab && tab->getType() == ChatTab::TAB_WHISPER) + else if (tab && tab->getType() == ChatTabType::WHISPER) player_node->setFollow(static_cast<WhisperTab*>(tab)->getNick()); } @@ -770,7 +770,7 @@ impHandler(imitation) if (!args.empty()) player_node->setImitate(args); - else if (tab && tab->getType() == ChatTab::TAB_WHISPER) + else if (tab && tab->getType() == ChatTabType::WHISPER) player_node->setImitate(static_cast<WhisperTab*>(tab)->getNick()); else player_node->setImitate(""); @@ -881,7 +881,7 @@ impHandler2(info) switch (tab->getType()) { - case ChatTab::TAB_GUILD: + case ChatTabType::GUILD: { const Guild *const guild = player_node->getGuild(); if (guild) |