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-rw-r--r--src/commands.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/commands.cpp b/src/commands.cpp
index 3dd4175eb..36ea69a0c 100644
--- a/src/commands.cpp
+++ b/src/commands.cpp
@@ -23,7 +23,7 @@
#include "commands.h"
#include "auctionmanager.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "game.h"
@@ -622,8 +622,8 @@ impHandler0(quit)
impHandler0(showAll)
{
- if (actorSpriteManager)
- actorSpriteManager->printAllToChat();
+ if (actorManager)
+ actorManager->printAllToChat();
}
impHandler1(move)
@@ -651,20 +651,20 @@ impHandler1(navigate)
impHandler1(target)
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
- Being *const target = actorSpriteManager->findNearestByName(args);
+ Being *const target = actorManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
}
impHandler0(attackHuman)
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
- Being *const target = actorSpriteManager->findNearestLivingBeing(
+ Being *const target = actorManager->findNearestLivingBeing(
player_node, 10, ActorSprite::PLAYER);
if (target)
{
@@ -763,19 +763,19 @@ impHandler(imitation)
impHandler1(heal)
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
if (!args.empty())
{
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
args, Being::PLAYER);
if (being)
- actorSpriteManager->heal(being);
+ actorManager->heal(being);
}
else
{
- actorSpriteManager->heal(player_node);
+ actorManager->heal(player_node);
}
}
@@ -809,20 +809,20 @@ impHandler0(disconnect)
impHandler1(undress)
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- Being *const target = actorSpriteManager->findNearestByName(args);
+ Being *const target = actorManager->findNearestByName(args);
if (target)
Net::getBeingHandler()->undress(target);
}
impHandler1(attack)
{
- if (!player_node || !actorSpriteManager)
+ if (!player_node || !actorManager)
return;
- Being *const target = actorSpriteManager->findNearestByName(args);
+ Being *const target = actorManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
player_node->attack2(player_node->getTarget(), true);
@@ -830,10 +830,10 @@ impHandler1(attack)
impHandler1(trade)
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
args, Being::PLAYER);
if (being)
{
@@ -954,14 +954,14 @@ impHandler0(uptime)
impHandler1(addPriorityAttack)
{
- if (!actorSpriteManager
- || actorSpriteManager->isInPriorityAttackList(args))
+ if (!actorManager
+ || actorManager->isInPriorityAttackList(args))
{
return;
}
- actorSpriteManager->removeAttackMob(args);
- actorSpriteManager->addPriorityAttackMob(args);
+ actorManager->removeAttackMob(args);
+ actorManager->addPriorityAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -969,11 +969,11 @@ impHandler1(addPriorityAttack)
impHandler1(addAttack)
{
- if (!actorSpriteManager || actorSpriteManager->isInAttackList(args))
+ if (!actorManager || actorManager->isInAttackList(args))
return;
- actorSpriteManager->removeAttackMob(args);
- actorSpriteManager->addAttackMob(args);
+ actorManager->removeAttackMob(args);
+ actorManager->addAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -981,13 +981,13 @@ impHandler1(addAttack)
impHandler1(removeAttack)
{
- if (!actorSpriteManager || args.empty()
- || !actorSpriteManager->isInAttackList(args))
+ if (!actorManager || args.empty()
+ || !actorManager->isInAttackList(args))
{
return;
}
- actorSpriteManager->removeAttackMob(args);
+ actorManager->removeAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -995,11 +995,11 @@ impHandler1(removeAttack)
impHandler1(addIgnoreAttack)
{
- if (!actorSpriteManager || actorSpriteManager->isInIgnoreAttackList(args))
+ if (!actorManager || actorManager->isInIgnoreAttackList(args))
return;
- actorSpriteManager->removeAttackMob(args);
- actorSpriteManager->addIgnoreAttackMob(args);
+ actorManager->removeAttackMob(args);
+ actorManager->addIgnoreAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -1395,7 +1395,7 @@ impHandler0(dumpOGL)
void replaceVars(std::string &str)
{
- if (!player_node || !actorSpriteManager)
+ if (!player_node || !actorManager)
return;
if (str.find("<PLAYER>") != std::string::npos)
@@ -1403,7 +1403,7 @@ void replaceVars(std::string &str)
const Being *target = player_node->getTarget();
if (!target || target->getType() != ActorSprite::PLAYER)
{
- target = actorSpriteManager->findNearestLivingBeing(
+ target = actorManager->findNearestLivingBeing(
player_node, 20, ActorSprite::PLAYER);
}
if (target)
@@ -1416,7 +1416,7 @@ void replaceVars(std::string &str)
const Being *target = player_node->getTarget();
if (!target || target->getType() != ActorSprite::MONSTER)
{
- target = actorSpriteManager->findNearestLivingBeing(
+ target = actorManager->findNearestLivingBeing(
player_node, 20, ActorSprite::MONSTER);
}
if (target)
@@ -1428,7 +1428,7 @@ void replaceVars(std::string &str)
{
StringVect names;
std::string newStr;
- actorSpriteManager->getPlayerNames(names, false);
+ actorManager->getPlayerNames(names, false);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != player_node->getName())