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-rw-r--r--src/client.cpp149
1 files changed, 76 insertions, 73 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c36f96e2b..8106c01e5 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -478,7 +478,7 @@ void Client::gameInit()
WindowManager::createWindows();
keyboard.update();
- if (joystick)
+ if (joystick != nullptr)
joystick->update();
// Initialize default server
@@ -493,7 +493,7 @@ void Client::gameInit()
loginData.username = settings.options.username;
loginData.password = settings.options.password;
LoginDialog::savedPassword = settings.options.password;
- loginData.remember = serverConfig.getValue("remember", 1);
+ loginData.remember = (serverConfig.getValue("remember", 1) != 0);
loginData.registerLogin = false;
if (mCurrentServer.hostname.empty())
@@ -546,7 +546,7 @@ void Client::gameInit()
#endif // USE_MUMBLE
mSkin = theme->load("windowmenu.xml", "");
- if (mSkin)
+ if (mSkin != nullptr)
{
mButtonPadding = mSkin->getPadding();
mButtonSpacing = mSkin->getOption("spacing", 3);
@@ -623,18 +623,18 @@ void Client::testsClear()
void Client::gameClear()
{
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting1");
isTerminate = true;
config.removeListeners(this);
delete2(assertListener);
- if (ipc)
+ if (ipc != nullptr)
ipc->stop();
eventsManager.shutdown();
WindowManager::deleteWindows();
- if (windowContainer)
+ if (windowContainer != nullptr)
windowContainer->slowLogic();
stopTimers();
@@ -673,13 +673,13 @@ void Client::gameClear()
StatusEffectDB::unload();
ModDB::unload();
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->clearWorlds();
- if (chatHandler)
+ if (chatHandler != nullptr)
chatHandler->clear();
- if (charServerHandler)
+ if (charServerHandler != nullptr)
charServerHandler->clear();
delete2(ipc);
@@ -698,7 +698,7 @@ void Client::gameClear()
player_relations.store();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting2");
delete2(mCurrentDialog);
@@ -706,22 +706,22 @@ void Client::gameClear()
delete2(dialogsManager);
delete2(gui);
- if (inventoryHandler)
+ if (inventoryHandler != nullptr)
inventoryHandler->clear();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting3");
touchManager.clear();
graphicsManager.deleteRenderers();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting4");
XML::cleanupXML();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting5");
BeingInfo::clear();
@@ -729,26 +729,26 @@ void Client::gameClear()
// Shutdown sound
soundManager.close();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting6");
ActorSprite::unload();
ResourceManager::deleteInstance();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting8");
WindowManager::deleteIcon();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting9");
delete2(joystick);
keyboard.deinit();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting10");
soundManager.shutdown();
@@ -765,7 +765,7 @@ void Client::gameClear()
config.clear();
serverConfig.clear();
- if (logger)
+ if (logger != nullptr)
logger->log1("Quitting11");
#ifdef USE_PROFILER
@@ -807,8 +807,8 @@ int Client::testsExec()
void Client::stateConnectGame1()
{
- if (gameHandler &&
- loginHandler &&
+ if ((gameHandler != nullptr) &&
+ (loginHandler != nullptr) &&
gameHandler->isConnected())
{
loginHandler->disconnect();
@@ -850,8 +850,8 @@ void Client::stateConnectServer1()
settings.persistentIp = mCurrentServer.persistentIp;
settings.supportUrl = mCurrentServer.supportUrl;
settings.updateMirrors = mCurrentServer.updateMirrors;
- settings.enableRemoteCommands = serverConfig.getValue(
- "enableRemoteCommands", 1);
+ settings.enableRemoteCommands = (serverConfig.getValue(
+ "enableRemoteCommands", 1) != 0);
if (settings.options.username.empty())
{
@@ -867,7 +867,7 @@ void Client::stateConnectServer1()
settings.login = loginData.username;
WindowManager::updateTitle();
- loginData.remember = serverConfig.getValue("remember", 1);
+ loginData.remember = (serverConfig.getValue("remember", 1) != 0);
Net::connectToServer(mCurrentServer);
#ifdef USE_MUMBLE
@@ -886,7 +886,7 @@ void Client::stateConnectServer1()
}
}
else if (mOldState != State::CHOOSE_SERVER &&
- loginHandler &&
+ (loginHandler != nullptr) &&
loginHandler->isConnected())
{
mState = State::PRE_LOGIN;
@@ -896,7 +896,7 @@ void Client::stateConnectServer1()
void Client::stateWorldSelect1()
{
if (mOldState == State::UPDATE &&
- loginHandler)
+ (loginHandler != nullptr))
{
if (loginHandler->getWorlds().size() < 2)
mState = State::PRE_LOGIN;
@@ -905,13 +905,13 @@ void Client::stateWorldSelect1()
void Client::stateGame1()
{
- if (!gui)
+ if (gui == nullptr)
return;
BasicContainer2 *const top = static_cast<BasicContainer2*>(
gui->getTop());
- if (!top)
+ if (top == nullptr)
return;
CREATEWIDGETV(desktop, Desktop, nullptr);
@@ -948,7 +948,7 @@ void Client::stateGame1()
void Client::stateSwitchLogin1()
{
if (mOldState == State::GAME &&
- gameHandler)
+ (gameHandler != nullptr))
{
gameHandler->disconnect();
}
@@ -965,21 +965,21 @@ int Client::gameExec()
continue;
BLOCK_START("Client::gameExec 3")
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->flushNetwork();
BLOCK_END("Client::gameExec 3")
BLOCK_START("Client::gameExec 4")
- if (gui)
+ if (gui != nullptr)
gui->logic();
cur_time = time(nullptr);
int k = 0;
while (lastTickTime != tick_time &&
k < 40)
{
- if (mGame)
+ if (mGame != nullptr)
mGame->logic();
- else if (gui)
+ else if (gui != nullptr)
gui->handleInput();
++lastTickTime;
@@ -988,9 +988,9 @@ int Client::gameExec()
soundManager.logic();
logic_count += k;
- if (gui)
+ if (gui != nullptr)
gui->slowLogic();
- if (mGame)
+ if (mGame != nullptr)
mGame->slowLogic();
slowLogic();
BLOCK_END("Client::gameExec 4")
@@ -1002,7 +1002,7 @@ int Client::gameExec()
if (!WindowManager::getIsMinimized())
{
frame_count++;
- if (gui)
+ if (gui != nullptr)
gui->draw();
mainGraphics->updateScreen();
}
@@ -1054,11 +1054,11 @@ int Client::gameExec()
Party::clearParties();
Guild::clearGuilds();
NpcDialog::clearDialogs();
- if (guildHandler)
+ if (guildHandler != nullptr)
guildHandler->clear();
- if (partyHandler)
+ if (partyHandler != nullptr)
partyHandler->clear();
- if (chatLogger)
+ if (chatLogger != nullptr)
chatLogger->clear();
if (!settings.options.dataPath.empty())
UpdaterWindow::unloadMods(settings.options.dataPath);
@@ -1069,8 +1069,11 @@ int Client::gameExec()
}
else if (mOldState == State::CHAR_SELECT)
{
- if (mState != State::CHANGEPASSWORD && charServerHandler)
+ if (mState != State::CHANGEPASSWORD &&
+ charServerHandler != nullptr)
+ {
charServerHandler->clear();
+ }
}
mOldState = mState;
@@ -1080,7 +1083,7 @@ int Client::gameExec()
// State has changed, while the quitDialog was active, it might
// not be correct anymore
- if (mQuitDialog)
+ if (mQuitDialog != nullptr)
{
mQuitDialog->scheduleDelete();
mQuitDialog = nullptr;
@@ -1223,7 +1226,7 @@ int Client::gameExec()
// TRANSLATORS: connection dialog header
_("Logging in"),
State::SWITCH_SERVER);
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->loginOrRegister(&loginData);
BLOCK_END("Client::gameExec State::LOGIN_ATTEMPT")
break;
@@ -1234,7 +1237,7 @@ int Client::gameExec()
{
TranslationManager::loadCurrentLang();
TranslationManager::loadDictionaryLang();
- if (!loginHandler)
+ if (loginHandler == nullptr)
{
BLOCK_END("Client::gameExec State::WORLD_SELECT")
break;
@@ -1296,7 +1299,7 @@ int Client::gameExec()
settings.oldUpdates.clear();
UpdaterWindow::loadDirMods(settings.options.dataPath);
}
- else if (loginData.updateType & UpdateType::Skip)
+ else if ((loginData.updateType & UpdateType::Skip) != 0)
{
settings.oldUpdates = pathJoin(settings.localDataDir,
settings.updatesDir);
@@ -1350,14 +1353,14 @@ int Client::gameExec()
paths.init("paths.xml", UseVirtFs_true);
paths.setDefaultValues(getPathsDefaults());
initPaths();
- if (!SpriteReference::Empty)
+ if (SpriteReference::Empty == nullptr)
{
SpriteReference::Empty = new SpriteReference(
paths.getStringValue("spriteErrorFile"),
0);
}
- if (!BeingInfo::unknown)
+ if (BeingInfo::unknown == nullptr)
BeingInfo::unknown = new BeingInfo;
initFeatures();
@@ -1390,7 +1393,7 @@ int Client::gameExec()
type == ServerType::EVOL2)
{
NetworkDb::load();
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->updatePacketVersion();
MercenaryDB::load();
HomunculusDB::load();
@@ -1413,7 +1416,7 @@ int Client::gameExec()
ActorSprite::load();
- if (desktop)
+ if (desktop != nullptr)
desktop->reloadWallpaper();
mState = State::GET_CHARACTERS;
@@ -1427,7 +1430,7 @@ int Client::gameExec()
// TRANSLATORS: connection dialog header
_("Requesting characters"),
State::SWITCH_SERVER);
- if (charServerHandler)
+ if (charServerHandler != nullptr)
charServerHandler->requestCharacters();
BLOCK_END("Client::gameExec State::GET_CHARACTERS")
break;
@@ -1470,7 +1473,7 @@ int Client::gameExec()
// TRANSLATORS: connection dialog header
_("Connecting to the game server"),
State::CHOOSE_SERVER);
- if (gameHandler)
+ if (gameHandler != nullptr)
gameHandler->connect();
BLOCK_END("Client::gameExec State::CONNECT_GAME")
break;
@@ -1482,14 +1485,14 @@ int Client::gameExec()
// TRANSLATORS: connection dialog header
_("Changing game servers"),
State::SWITCH_CHARACTER);
- if (gameHandler)
+ if (gameHandler != nullptr)
gameHandler->connect();
BLOCK_END("Client::gameExec State::CHANGE_MAP")
break;
case State::GAME:
BLOCK_START("Client::gameExec State::GAME")
- if (localPlayer)
+ if (localPlayer != nullptr)
{
logger->log("Memorizing selected character %s",
localPlayer->getName().c_str());
@@ -1508,7 +1511,7 @@ int Client::gameExec()
// Allow any alpha opacity
theme->setMinimumOpacity(-1.0F);
- if (chatLogger)
+ if (chatLogger != nullptr)
chatLogger->setServerName(settings.serverName);
#ifdef ANDROID
@@ -1526,7 +1529,7 @@ int Client::gameExec()
mCurrentDialog = nullptr;
logger->log1("State: GAME");
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->reloadPartially();
mGame = new Game;
BLOCK_END("Client::gameExec State::GAME")
@@ -1590,7 +1593,7 @@ int Client::gameExec()
case State::REGISTER_ATTEMPT:
BLOCK_START("Client::gameExec State::REGISTER_ATTEMPT")
logger->log("Username is %s", loginData.username.c_str());
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->registerAccount(&loginData);
BLOCK_END("Client::gameExec State::REGISTER_ATTEMPT")
break;
@@ -1608,7 +1611,7 @@ int Client::gameExec()
BLOCK_START("Client::gameExec "
"State::CHANGEPASSWORD_ATTEMPT")
logger->log1("State: CHANGE PASSWORD ATTEMPT");
- if (loginHandler)
+ if (loginHandler != nullptr)
{
loginHandler->changePassword(loginData.password,
loginData.newPassword);
@@ -1649,7 +1652,7 @@ int Client::gameExec()
case State::CHANGEEMAIL_ATTEMPT:
logger->log1("State: CHANGE EMAIL ATTEMPT");
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->changeEmail(loginData.email);
break;
@@ -1675,9 +1678,9 @@ int Client::gameExec()
BLOCK_START("Client::gameExec State::SWITCH_SERVER")
logger->log1("State: SWITCH SERVER");
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->disconnect();
- if (gameHandler)
+ if (gameHandler != nullptr)
{
gameHandler->disconnect();
gameHandler->clear();
@@ -1687,7 +1690,7 @@ int Client::gameExec()
WindowManager::updateTitle();
serverConfig.write();
serverConfig.unload();
- if (setupWindow)
+ if (setupWindow != nullptr)
setupWindow->externalUnload();
mState = State::CHOOSE_SERVER;
@@ -1698,14 +1701,14 @@ int Client::gameExec()
BLOCK_START("Client::gameExec State::SWITCH_LOGIN")
logger->log1("State: SWITCH LOGIN");
- if (loginHandler)
+ if (loginHandler != nullptr)
{
loginHandler->logout();
loginHandler->disconnect();
}
- if (gameHandler)
+ if (gameHandler != nullptr)
gameHandler->disconnect();
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->connect();
settings.login.clear();
@@ -1719,7 +1722,7 @@ int Client::gameExec()
logger->log1("State: SWITCH CHARACTER");
// Done with game
- if (gameHandler)
+ if (gameHandler != nullptr)
gameHandler->disconnect();
settings.login.clear();
@@ -1746,7 +1749,7 @@ int Client::gameExec()
case State::FORCE_QUIT:
BLOCK_START("Client::gameExec State::FORCE_QUIT")
logger->log1("State: FORCE QUIT");
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->unload();
mState = State::EXIT;
BLOCK_END("Client::gameExec State::FORCE_QUIT")
@@ -1865,7 +1868,7 @@ void Client::action(const ActionEvent &event)
return;
}
- if (setupWindow)
+ if (setupWindow != nullptr)
{
setupWindow->setVisible(fromBool(
!setupWindow->isWindowVisible(), Visible));
@@ -1905,7 +1908,7 @@ void Client::initTradeFilter()
std::ofstream tradeFile;
struct stat statbuf;
- if (stat(tradeListName.c_str(), &statbuf) ||
+ if ((stat(tradeListName.c_str(), &statbuf) != 0) ||
!S_ISREG(statbuf.st_mode))
{
tradeFile.open(tradeListName.c_str(),
@@ -1951,7 +1954,7 @@ bool Client::isTmw()
void Client::moveButtons(const int width)
{
- if (mSetupButton)
+ if (mSetupButton != nullptr)
{
int x = width - mSetupButton->getWidth() - mButtonPadding;
mSetupButton->setPosition(x, mButtonPadding);
@@ -1994,7 +1997,7 @@ void Client::logVars()
void Client::slowLogic()
{
- if (!gameHandler ||
+ if ((gameHandler == nullptr) ||
!gameHandler->mustPing())
{
return;
@@ -2007,16 +2010,16 @@ void Client::slowLogic()
mState == State::LOGIN ||
mState == State::LOGIN_ATTEMPT)
{
- if (loginHandler)
+ if (loginHandler != nullptr)
loginHandler->ping();
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->flushSend();
}
else if (mState == State::CHAR_SELECT)
{
- if (charServerHandler)
+ if (charServerHandler != nullptr)
charServerHandler->ping();
- if (generalHandler)
+ if (generalHandler != nullptr)
generalHandler->flushSend();
}
}