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Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/client.cpp b/src/client.cpp
index f8ee3652e..e7aeed7e8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -906,7 +906,7 @@ int Client::gameExec()
if (!top)
break;
- CREATEWIDGET(desktop, Desktop, nullptr);
+ CREATEWIDGETV(desktop, Desktop, nullptr);
top->add(desktop);
int x = top->getWidth() - mButtonPadding;
ADDBUTTON(mSetupButton, new Button(desktop,
@@ -1038,7 +1038,7 @@ int Client::gameExec()
// lower than the default value
theme->setMinimumOpacity(0.8F);
- CREATEWIDGET(mCurrentDialog, ServerDialog,
+ CREATEWIDGETV(mCurrentDialog, ServerDialog,
&mCurrentServer,
settings.configDir);
}
@@ -1059,7 +1059,7 @@ int Client::gameExec()
BLOCK_START("Client::gameExec STATE_CONNECT_SERVER")
logger->log1("State: CONNECT SERVER");
loginData.updateHosts.clear();
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to server"),
STATE_SWITCH_SERVER);
@@ -1087,7 +1087,7 @@ int Client::gameExec()
if (settings.options.username.empty()
|| settings.options.password.empty())
{
- CREATEWIDGET(mCurrentDialog, LoginDialog,
+ CREATEWIDGETV(mCurrentDialog, LoginDialog,
&loginData,
mCurrentServer.hostname,
&settings.options.updateHost);
@@ -1105,7 +1105,7 @@ int Client::gameExec()
case STATE_LOGIN_ATTEMPT:
BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT")
logger->log1("State: LOGIN ATTEMPT");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
STATE_SWITCH_SERVER);
@@ -1133,7 +1133,7 @@ int Client::gameExec()
}
else
{
- CREATEWIDGET(mCurrentDialog, WorldSelectDialog,
+ CREATEWIDGETV(mCurrentDialog, WorldSelectDialog,
worlds);
if (settings.options.chooseDefault)
{
@@ -1148,7 +1148,7 @@ int Client::gameExec()
case STATE_WORLD_SELECT_ATTEMPT:
BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
logger->log1("State: WORLD SELECT ATTEMPT");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Entering game world"),
STATE_WORLD_SELECT);
@@ -1186,7 +1186,7 @@ int Client::gameExec()
{
settings.oldUpdates = settings.localDataDir
+ dirSeparator + settings.updatesDir;
- CREATEWIDGET(mCurrentDialog, UpdaterWindow,
+ CREATEWIDGETV(mCurrentDialog, UpdaterWindow,
settings.updateHost,
settings.oldUpdates,
settings.options.dataPath.empty(),
@@ -1280,7 +1280,7 @@ int Client::gameExec()
case STATE_GET_CHARACTERS:
BLOCK_START("Client::gameExec STATE_GET_CHARACTERS")
logger->log1("State: GET CHARACTERS");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting characters"),
STATE_SWITCH_SERVER);
@@ -1295,7 +1295,7 @@ int Client::gameExec()
// lower than the default value
theme->setMinimumOpacity(0.8F);
- CREATEWIDGET(mCurrentDialog, CharSelectDialog,
+ CREATEWIDGETV(mCurrentDialog, CharSelectDialog,
&loginData);
if (!(static_cast<CharSelectDialog*>(mCurrentDialog))
@@ -1319,7 +1319,7 @@ int Client::gameExec()
case STATE_CONNECT_GAME:
BLOCK_START("Client::gameExec STATE_CONNECT_GAME")
logger->log1("State: CONNECT GAME");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to the game server"),
STATE_CHOOSE_SERVER);
@@ -1330,7 +1330,7 @@ int Client::gameExec()
case STATE_CHANGE_MAP:
BLOCK_START("Client::gameExec STATE_CHANGE_MAP")
logger->log1("State: CHANGE_MAP");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Changing game servers"),
STATE_SWITCH_CHARACTER);
@@ -1385,7 +1385,7 @@ int Client::gameExec()
case STATE_LOGIN_ERROR:
BLOCK_START("Client::gameExec STATE_LOGIN_ERROR")
logger->log1("State: LOGIN ERROR");
- CREATEWIDGET(mCurrentDialog, OkDialog,
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
_("Error"),
errorMessage,
@@ -1404,7 +1404,7 @@ int Client::gameExec()
case STATE_ACCOUNTCHANGE_ERROR:
BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
logger->log1("State: ACCOUNT CHANGE ERROR");
- CREATEWIDGET(mCurrentDialog, OkDialog,
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
_("Error"),
errorMessage,
@@ -1423,7 +1423,7 @@ int Client::gameExec()
case STATE_REGISTER_PREP:
BLOCK_START("Client::gameExec STATE_REGISTER_PREP")
logger->log1("State: REGISTER_PREP");
- CREATEWIDGET(mCurrentDialog, ConnectionDialog,
+ CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting registration details"),
STATE_LOGIN);
@@ -1433,7 +1433,7 @@ int Client::gameExec()
case STATE_REGISTER:
logger->log1("State: REGISTER");
- CREATEWIDGET(mCurrentDialog, RegisterDialog,
+ CREATEWIDGETV(mCurrentDialog, RegisterDialog,
&loginData);
break;
@@ -1447,7 +1447,7 @@ int Client::gameExec()
case STATE_CHANGEPASSWORD:
BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD")
logger->log1("State: CHANGE PASSWORD");
- CREATEWIDGET(mCurrentDialog, ChangePasswordDialog,
+ CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog,
&loginData);
mCurrentDialog->setVisible(Visible_true);
BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD")
@@ -1466,7 +1466,7 @@ int Client::gameExec()
BLOCK_START("Client::gameExec "
"STATE_CHANGEPASSWORD_SUCCESS")
logger->log1("State: CHANGE PASSWORD SUCCESS");
- CREATEWIDGET(mCurrentDialog, OkDialog,
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: password change message header
_("Password Change"),
// TRANSLATORS: password change message text
@@ -1487,7 +1487,7 @@ int Client::gameExec()
case STATE_CHANGEEMAIL:
logger->log1("State: CHANGE EMAIL");
- CREATEWIDGET(mCurrentDialog, ChangeEmailDialog,
+ CREATEWIDGETV(mCurrentDialog, ChangeEmailDialog,
&loginData);
mCurrentDialog->setVisible(Visible_true);
break;
@@ -1499,7 +1499,7 @@ int Client::gameExec()
case STATE_CHANGEEMAIL_SUCCESS:
logger->log1("State: CHANGE EMAIL SUCCESS");
- CREATEWIDGET(mCurrentDialog, OkDialog,
+ CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: email change message header
_("Email Change"),
// TRANSLATORS: email change message text
@@ -1517,7 +1517,7 @@ int Client::gameExec()
case STATE_UNREGISTER:
logger->log1("State: UNREGISTER");
- CREATEWIDGET(mCurrentDialog, UnRegisterDialog,
+ CREATEWIDGETV(mCurrentDialog, UnRegisterDialog,
&loginData);
break;