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-rw-r--r--src/being/attributes.h3
-rw-r--r--src/being/playerinfo.cpp14
2 files changed, 7 insertions, 10 deletions
diff --git a/src/being/attributes.h b/src/being/attributes.h
index e7d6498b8..3cb0e05f0 100644
--- a/src/being/attributes.h
+++ b/src/being/attributes.h
@@ -53,7 +53,8 @@ namespace Attributes
HIT,
MDEF,
MATK,
- DEF
+ DEF,
+ ATK
};
} // namespace Attributes
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 359069471..4f7b714cf 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -370,17 +370,13 @@ void setTrading(const bool trading)
void updateAttrs()
{
- const Net::PlayerHandler *const handler = playerHandler;
- if (!handler)
- return;
- const int attr = handler->getAttackLocation();
const int attackDelay = getStatBase(Attributes::ATTACK_DELAY);
- if (attr != -1 && attackDelay)
+ if (attackDelay)
{
- setStatBase(Attributes::ATTACK_SPEED, getStatBase(attr) * 1000
- / attackDelay, false);
- setStatMod(Attributes::ATTACK_SPEED, getStatMod(attr) * 1000
- / attackDelay, true);
+ setStatBase(Attributes::ATTACK_SPEED,
+ getStatBase(Attributes::ATK) * 1000 / attackDelay, false);
+ setStatMod(Attributes::ATTACK_SPEED,
+ getStatMod(Attributes::ATK) * 1000 / attackDelay, true);
}
else
{