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-rw-r--r--src/being/being.cpp16
-rw-r--r--src/being/being.h4
-rw-r--r--src/being/localplayer.cpp44
-rw-r--r--src/being/localplayer.h2
4 files changed, 33 insertions, 33 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index f45fa4ec8..a47738868 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -387,7 +387,7 @@ void Being::setDestination(const int dstX, const int dstY)
if (!mMap)
return;
- setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
+ setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask()));
}
void Being::clearPath()
@@ -1336,7 +1336,7 @@ void Being::nextTile()
if (dir)
setDirection(dir);
- if (!mMap || !mMap->getWalk(pos.x, pos.y, getWalkMask()))
+ if (!mMap || !mMap->getWalk(pos.x, pos.y, getBlockWalkMask()))
{
setAction(BeingAction::STAND, 0);
return;
@@ -1560,25 +1560,25 @@ void Being::petLogic()
}
}
- const unsigned char walkMask = getWalkMask();
- if (!mMap->getWalk(dstX, dstY, walkMask))
+ const unsigned char blockWalkMask = getBlockWalkMask();
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
{
if (dstX != dstX0)
{
dstX = dstX0;
- if (!mMap->getWalk(dstX, dstY, walkMask))
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
dstY = dstY0;
}
else if (dstY != dstY0)
{
dstY = dstY0;
- if (!mMap->getWalk(dstX, dstY, walkMask))
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
dstX = dstX0;
}
}
if (mX != dstX || mY != dstY)
{
- setPath(mMap->findPath(mX, mY, dstX, dstY, walkMask));
+ setPath(mMap->findPath(mX, mY, dstX, dstY, blockWalkMask));
Net::getPetHandler()->move(mOwner, mId, mX, mY, dstX, dstY);
return;
}
@@ -3278,7 +3278,7 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
dstY += offsetY;
if (mMap)
{
- if (!mMap->getWalk(dstX, dstY, getWalkMask()))
+ if (!mMap->getWalk(dstX, dstY, getBlockWalkMask()))
{
dstX = mOwner->getTileX();
dstY = mOwner->getTileY();
diff --git a/src/being/being.h b/src/being/being.h
index 929ebf8d9..c50cdf871 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -412,11 +412,11 @@ class Being notfinal : public ActorSprite,
/**
* Gets the way the object is blocked by other objects.
*/
- virtual unsigned char getWalkMask() const A_WARN_UNUSED
+ virtual unsigned char getBlockWalkMask() const A_WARN_UNUSED
{
if (!mInfo)
return 0;
- return mInfo->getWalkMask();
+ return mInfo->getBlockWalkMask();
}
/**
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 55859ae69..446deec36 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -490,7 +490,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- item->getTileX(), item->getTileY(), getWalkMask(), 0);
+ item->getTileX(), item->getTileY(), getBlockWalkMask(), 0);
if (!debugPath.empty())
navigateTo(item->getTileX(), item->getTileY());
else
@@ -623,19 +623,19 @@ void LocalPlayer::startWalking(const unsigned char dir)
if (dir & BeingDirection::RIGHT)
dx++;
- const unsigned char walkMask = getWalkMask();
+ const unsigned char blockWalkMask = getBlockWalkMask();
// Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
+ if (dx && !mMap->getWalk(mX + dx, mY, blockWalkMask))
dx = 0;
- if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
+ if (dy && !mMap->getWalk(mX, mY + dy, blockWalkMask))
dy = 0;
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
{
setDestination(mX + dx, mY + dy);
}
@@ -1148,7 +1148,7 @@ void LocalPlayer::moveToTarget(int dist)
debugPath = mMap->findPath(static_cast<int>(
playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0);
+ mTarget->getTileX(), mTarget->getTileY(), getBlockWalkMask(), 0);
}
const size_t sz = debugPath.size();
@@ -1599,46 +1599,46 @@ void LocalPlayer::crazyMove8()
int mult = 1;
- const unsigned char walkMask = getWalkMask();
+ const unsigned char blockWalkMask = getBlockWalkMask();
if (mMap->getWalk(mX + movesX[idx][0],
- mY + movesY[idx][0], walkMask))
+ mY + movesY[idx][0], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][1],
- mY + movesY[idx][1], walkMask))
+ mY + movesY[idx][1], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][1] * mult,
mY + movesY[idx][1] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][2],
- mY + movesY[idx][2], walkMask))
+ mY + movesY[idx][2], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][2] * mult,
mY + movesY[idx][2] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][3],
- mY + movesY[idx][3], walkMask))
+ mY + movesY[idx][3], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][3] * mult,
mY + movesY[idx][3] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
@@ -2009,7 +2009,7 @@ bool LocalPlayer::isReachable(Being *const being,
const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- being->getTileX(), being->getTileY(), getWalkMask(), maxCost);
+ being->getTileX(), being->getTileY(), getBlockWalkMask(), maxCost);
being->setDistance(static_cast<int>(debugPath.size()));
if (!debugPath.empty())
@@ -2557,7 +2557,7 @@ bool LocalPlayer::navigateTo(const int x, const int y)
mNavigatePath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- x, y, getWalkMask(), 0);
+ x, y, getBlockWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
@@ -2586,7 +2586,7 @@ void LocalPlayer::navigateTo(const Being *const being)
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
@@ -2751,7 +2751,7 @@ int LocalPlayer::getPathLength(const Being *const being) const
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
return static_cast<int>(debugPath.size());
}
else
@@ -3126,7 +3126,7 @@ void LocalPlayer::fixAttackTarget()
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
mTarget->getTileX(), mTarget->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
if (!debugPath.empty())
{
@@ -3208,7 +3208,7 @@ void LocalPlayer::checkNewName(Being *const being)
}
}
-unsigned char LocalPlayer::getWalkMask() const
+unsigned char LocalPlayer::getBlockWalkMask() const
{
// for now blocking all types of collisions
return BlockMask::WALL | BlockMask::AIR | BlockMask::WATER;
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index c27b04f47..63d122f44 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -366,7 +366,7 @@ class LocalPlayer final : public Being,
void checkNewName(Being *const being);
- unsigned char getWalkMask() const override final A_WARN_UNUSED;
+ unsigned char getBlockWalkMask() const override final A_WARN_UNUSED;
void saveHomes();