diff options
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/being.cpp | 32 | ||||
-rw-r--r-- | src/being/being.h | 4 | ||||
-rw-r--r-- | src/being/compoundsprite.cpp | 2 | ||||
-rw-r--r-- | src/being/compoundsprite.h | 2 |
4 files changed, 20 insertions, 20 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 513fe9322..5eb26d1a3 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -154,7 +154,7 @@ Being::Being(const int id, mSubType(0xFFFF), mDirection(BeingDirection::DOWN), mDirectionDelayed(0), - mSpriteDirection(DIRECTION_DOWN), + mSpriteDirection(SpriteDirection::DOWN), mShowName(false), mIsGM(false), mType(type), @@ -1177,17 +1177,17 @@ void Being::setAction(const BeingAction::Action &action, const int attackId) int rotation; switch (mSpriteDirection) { - case DIRECTION_DOWN: + case SpriteDirection::DOWN: default: rotation = 0; break; - case DIRECTION_LEFT: + case SpriteDirection::LEFT: rotation = 90; break; - case DIRECTION_UP: + case SpriteDirection::UP: rotation = 180; break; - case DIRECTION_RIGHT: + case SpriteDirection::RIGHT: rotation = 270; break; } @@ -1262,32 +1262,32 @@ void Being::setDirection(const uint8_t direction) if (!mFaceDirection) mFaceDirection = direction; - SpriteDirection dir; + SpriteDirection::Type dir; if (mFaceDirection & BeingDirection::UP) { if (mFaceDirection & BeingDirection::LEFT) - dir = DIRECTION_UPLEFT; + dir = SpriteDirection::UPLEFT; else if (mFaceDirection & BeingDirection::RIGHT) - dir = DIRECTION_UPRIGHT; + dir = SpriteDirection::UPRIGHT; else - dir = DIRECTION_UP; + dir = SpriteDirection::UP; } else if (mFaceDirection & BeingDirection::DOWN) { if (mFaceDirection & BeingDirection::LEFT) - dir = DIRECTION_DOWNLEFT; + dir = SpriteDirection::DOWNLEFT; else if (mFaceDirection & BeingDirection::RIGHT) - dir = DIRECTION_DOWNRIGHT; + dir = SpriteDirection::DOWNRIGHT; else - dir = DIRECTION_DOWN; + dir = SpriteDirection::DOWN; } else if (mFaceDirection & BeingDirection::RIGHT) { - dir = DIRECTION_RIGHT; + dir = SpriteDirection::RIGHT; } else { - dir = DIRECTION_LEFT; + dir = SpriteDirection::LEFT; } mSpriteDirection = static_cast<uint8_t>(dir); @@ -2992,8 +2992,8 @@ void Being::setEmote(const uint8_t emotion, const int emote_time) if (mEmotionSprite) { mEmotionSprite->play(mSpriteAction); - mEmotionSprite->setSpriteDirection(static_cast<SpriteDirection>( - mSpriteDirection)); + mEmotionSprite->setSpriteDirection( + static_cast<SpriteDirection::Type>(mSpriteDirection)); } else { diff --git a/src/being/being.h b/src/being/being.h index 020c97e45..9ae57d545 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -492,8 +492,8 @@ class Being : public ActorSprite, public ConfigListener /** * Returns the direction the being is facing. */ - SpriteDirection getSpriteDirection() const A_WARN_UNUSED - { return static_cast<SpriteDirection>(mSpriteDirection); } + SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED + { return static_cast<SpriteDirection::Type>(mSpriteDirection); } void setPosition(const Vector &pos) override; diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp index d355deafc..35599978b 100644 --- a/src/being/compoundsprite.cpp +++ b/src/being/compoundsprite.cpp @@ -196,7 +196,7 @@ const Image *CompoundSprite::getImage() const return mImage; } -bool CompoundSprite::setSpriteDirection(const SpriteDirection direction) +bool CompoundSprite::setSpriteDirection(const SpriteDirection::Type direction) { bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) diff --git a/src/being/compoundsprite.h b/src/being/compoundsprite.h index b36da2d1f..05559045e 100644 --- a/src/being/compoundsprite.h +++ b/src/being/compoundsprite.h @@ -65,7 +65,7 @@ public: virtual const Image *getImage() const override final A_WARN_UNUSED; - virtual bool setSpriteDirection(const SpriteDirection direction) + virtual bool setSpriteDirection(const SpriteDirection::Type direction) override final; int getNumberOfLayers() const A_WARN_UNUSED; |