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-rw-r--r--src/being/playerinfo.h36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index d780c7da7..e405dbe06 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -25,6 +25,7 @@
#include "equipment.h"
#include "enums/guildpositionflags.h"
+#include "enums/simpletypes.h"
#include "enums/state.h"
#include <map>
@@ -75,7 +76,6 @@ struct PetInfo;
/**
* A database like namespace which holds global info about the localplayer
*
- * NOTE: 'bool notify' is used to determine if a event is to be triggered.
*/
namespace PlayerInfo
{
@@ -90,7 +90,7 @@ namespace PlayerInfo
* Changes the value of the given attribute.
*/
void setAttribute(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
int getSkillLevel(const int id) A_WARN_UNUSED;
@@ -107,7 +107,7 @@ namespace PlayerInfo
* Changes the base value of the given stat.
*/
void setStatBase(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the modifier for the given stat.
@@ -118,7 +118,7 @@ namespace PlayerInfo
* Changes the modifier for the given stat.
*/
void setStatMod(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the current effective value of the given stat. Effective is base
@@ -129,7 +129,7 @@ namespace PlayerInfo
/**
* Changes the level of the given stat.
*/
- void setStatLevel(int id, int value, bool notify = true);
+ void setStatLevel(int id, int value, Notify notify = Notify_true);
/**
* Returns the experience of the given stat.
@@ -139,8 +139,10 @@ namespace PlayerInfo
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(const int id, const int have,
- const int need, const bool notify = true);
+ void setStatExperience(const int id,
+ const int have,
+ const int need,
+ const Notify notify = Notify_true);
// --- Inventory / Equipment --------------------------------------------------
@@ -192,12 +194,12 @@ namespace PlayerInfo
* Returns true if the player is involved in a trade at the moment, false
* otherwise.
*/
- bool isTrading();
+ Trading isTrading();
/**
* Sets whether the player is currently involved in trade or not.
*/
- void setTrading(const bool trading);
+ void setTrading(const Trading trading);
void updateAttrs();
@@ -222,19 +224,19 @@ namespace PlayerInfo
void setEquipmentBackend(Equipment::Backend *const backend);
- void equipItem(const Item *const item, const bool sfx);
+ void equipItem(const Item *const item, const Sfx sfx);
- void unequipItem(const Item *const item, const bool sfx);
+ void unequipItem(const Item *const item, const Sfx sfx);
- void useItem(const Item *const item, const bool sfx);
+ void useItem(const Item *const item, const Sfx sfx);
- void useEquipItem(const Item *const item, const bool sfx);
+ void useEquipItem(const Item *const item, const Sfx sfx);
- void useEquipItem2(const Item *const item, const bool sfx);
+ void useEquipItem2(const Item *const item, const Sfx sfx);
- void dropItem(const Item *const item, const int amount, const bool sfx);
+ void dropItem(const Item *const item, const int amount, const Sfx sfx);
- void pickUpItem(const FloorItem *const item, const bool sfx);
+ void pickUpItem(const FloorItem *const item, const Sfx sfx);
void protectItem(const int id);
@@ -269,7 +271,7 @@ namespace PlayerInfo
void updateMoveAI();
- void updateAttackAi(const int targetId, const bool keep);
+ void updateAttackAi(const int targetId, const Keep keep);
std::string getRoomName();