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diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BEING_PLAYERINFO_H
-#define BEING_PLAYERINFO_H
-
-#include "equipment.h"
-
-#include "enums/guildpositionflags.h"
-#include "enums/state.h"
-
-#include "enums/being/attributes.h"
-
-#include "enums/simpletypes/beingid.h"
-#include "enums/simpletypes/keep.h"
-#include "enums/simpletypes/notify.h"
-#include "enums/simpletypes/sfx.h"
-#include "enums/simpletypes/trading.h"
-
-#include "utils/intmap.h"
-
-#include <string>
-
-/**
- * Stat information storage structure.
- */
-struct Stat final
-{
- A_DEFAULT_COPY(Stat)
-
- int base;
- int mod;
- int exp;
- int expNeed;
-};
-
-typedef std::map<AttributesT, int64_t> AtrIntMap;
-typedef std::map<AttributesT, Stat> StatMap;
-
-/**
- * Backend for core player information.
- */
-struct PlayerInfoBackend final
-{
- PlayerInfoBackend() :
- mAttributes(),
- mStats(),
- mSkills()
- {
- }
-
- A_DEFAULT_COPY(PlayerInfoBackend)
-
- AtrIntMap mAttributes;
- StatMap mStats;
- IntMap mSkills;
-};
-
-class Being;
-class FloorItem;
-class Inventory;
-class Item;
-
-struct HomunculusInfo;
-struct MercenaryInfo;
-struct PetInfo;
-
-/**
- * A database like namespace which holds global info about the localplayer
- *
- */
-namespace PlayerInfo
-{
-// --- Attributes -------------------------------------------------------------
-
- /**
- * Returns the value of the given attribute.
- */
- int64_t getAttribute64(const AttributesT id) A_WARN_UNUSED;
-
- int32_t getAttribute(const AttributesT id) A_WARN_UNUSED;
-
- /**
- * Changes the value of the given attribute.
- */
- void setAttribute(const AttributesT id,
- const int64_t value,
- const Notify notify = Notify_true);
-
- int getSkillLevel(const int id) A_WARN_UNUSED;
-
- void setSkillLevel(const int id, const int value);
-
-// --- Stats ------------------------------------------------------------------
-
- /**
- * Returns the base value of the given stat.
- */
- int getStatBase(const AttributesT id) A_WARN_UNUSED;
-
- /**
- * Changes the base value of the given stat.
- */
- void setStatBase(const AttributesT id,
- const int value,
- const Notify notify = Notify_true);
-
- /**
- * Returns the modifier for the given stat.
- */
- int getStatMod(const AttributesT id) A_WARN_UNUSED;
-
- /**
- * Changes the modifier for the given stat.
- */
- void setStatMod(const AttributesT id,
- const int value,
- const Notify notify = Notify_true);
-
- /**
- * Returns the current effective value of the given stat. Effective is base
- * + mod
- */
- int getStatEffective(const AttributesT id) A_WARN_UNUSED;
-
- /**
- * Changes the level of the given stat.
- */
- void setStatLevel(AttributesT id, int value, Notify notify = Notify_true);
-
- /**
- * Returns the experience of the given stat.
- */
- const std::pair<int, int> getStatExperience(const AttributesT id)
- A_WARN_UNUSED;
-
- /**
- * Changes the experience of the given stat.
- */
- void setStatExperience(const AttributesT id,
- const int have,
- const int need,
- const Notify notify = Notify_true);
-
-// --- Inventory / Equipment --------------------------------------------------
-
- /**
- * Returns the player's inventory.
- */
- Inventory *getInventory() A_WARN_UNUSED;
-
- Inventory *getStorageInventory() A_WARN_UNUSED;
-
- Inventory *getCartInventory() A_WARN_UNUSED;
-
- /**
- * Clears the player's inventory and equipment.
- */
- void clearInventory();
-
- void clear();
-
- /**
- * Returns the player's equipment.
- */
- Equipment *getEquipment() A_WARN_UNUSED;
-
- /**
- * Returns the player's equipment at the given slot.
- */
- const Item *getEquipment(const unsigned int slot) A_WARN_UNUSED;
-
-// --- Misc -------------------------------------------------------------------
-
- /**
- * Changes the internal PlayerInfoBackend reference;
- */
- void setBackend(const PlayerInfoBackend &backend);
-
- void setCharId(const int charId);
-
- int getCharId();
-
- /**
- * Returns true if the player is involved in a trade at the moment, false
- * otherwise.
- */
- Trading isTrading();
-
- /**
- * Sets whether the player is currently involved in trade or not.
- */
- void setTrading(const Trading trading);
-
- void updateAttrs();
-
- /**
- * Initializes some internals.
- */
- void init() A_CONST;
-
- void deinit();
-
- void loadData();
-
- bool isTalking();
-
- void gameDestroyed();
-
- void stateChange(const StateT state);
-
- void triggerAttr(const AttributesT id,
- const int64_t old);
-
- void triggerStat(const AttributesT id,
- const int old1,
- const int old2);
-
- void setEquipmentBackend(Equipment::Backend *const backend);
-
- void equipItem(const Item *const item, const Sfx sfx);
-
- void unequipItem(const Item *const item, const Sfx sfx);
-
- void useItem(const Item *const item, const Sfx sfx);
-
- void useEquipItem(const Item *const item,
- const int16_t useType,
- const Sfx sfx);
-
- void useEquipItem2(const Item *const item,
- const int16_t useType,
- const Sfx sfx);
-
- void dropItem(const Item *const item, const int amount, const Sfx sfx);
-
- void pickUpItem(const FloorItem *const item, const Sfx sfx);
-
- void protectItem(const int id);
-
- void unprotectItem(const int id);
-
- bool isItemProtected(const int id);
-
- MercenaryInfo *getMercenary();
-
- void setMercenary(MercenaryInfo *const info);
-
- void setMercenaryBeing(Being *const being);
-
- PetInfo *getPet();
-
- void setPet(PetInfo *const info);
-
- void setPetBeing(Being *const being);
-
- BeingId getPetBeingId();
-
- HomunculusInfo *getHomunculus();
-
- void setHomunculus(HomunculusInfo *const info);
-
- void setHomunculusBeing(Being *const being);
-
- void setElemental(const BeingId id);
-
- BeingId getHomunculusId();
-
- BeingId getMercenaryId();
-
- BeingId getElementalId();
-
- void updateAttackAi(const BeingId targetId,
- const Keep keep);
-
- std::string getRoomName();
-
- void setRoomName(const std::string &name);
-
- bool isInRoom();
-
- void setGuildPositionFlags(const GuildPositionFlags::Type pos);
-
- GuildPositionFlags::Type getGuildPositionFlags();
-
- void enableVending(const bool b);
-
- bool isVending() A_WARN_UNUSED;
-
- void setServerLanguage(const int lang);
-
- int getServerLanguage() A_WARN_UNUSED;
-} // namespace PlayerInfo
-
-#endif // BEING_PLAYERINFO_H