diff options
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 2a3c5fa2f..0e7f8a9b0 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -67,6 +67,7 @@ #include "resources/iteminfo.h" #include "resources/db/emotedb.h" +#include "resources/db/weaponsdb.h" #include "utils/gettext.h" #include "utils/timer.h" @@ -2337,23 +2338,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if attack distance for sword if (allowSword) { - // finding sword - item = inv->findItem(571, 0); - - if (!item) - item = inv->findItem(570, 0); - - if (!item) - item = inv->findItem(579, 0); - - if (!item) - item = inv->findItem(867, 0); - - if (!item) - item = inv->findItem(536, 0); - - if (!item) - item = inv->findItem(758, 0); + // searching swords + const WeaponsInfos &swords = WeaponsDB::getSwords(); + FOR_EACH (WeaponsInfosIter, it, swords) + { + item = inv->findItem(*it, 0); + if (item) + break; + } // no swords if (!item) @@ -2366,10 +2358,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if need equip shield too if (mAttackWeaponType == 3) { - // finding shield - item = inv->findItem(601, 0); - if (!item) - item = inv->findItem(602, 0); + // searching shield + const WeaponsInfos &shields = WeaponsDB::getShields(); + FOR_EACH (WeaponsInfosIter, it, shields) + { + item = inv->findItem(*it, 0); + if (item) + break; + } if (item && !item->isEquipped()) PlayerInfo::equipItem(item, true); } @@ -2377,11 +2373,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // big distance. allowed only bow else { - // finding bow - item = inv->findItem(545, 0); - - if (!item) - item = inv->findItem(530, 0); + // searching bow + const WeaponsInfos &bows = WeaponsDB::getBows(); + FOR_EACH (WeaponsInfosIter, it, bows) + { + item = inv->findItem(*it, 0); + if (item) + break; + } // no bow if (!item) |