diff options
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 79 |
1 files changed, 40 insertions, 39 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 800cd10a8..2774ab86e 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -250,7 +250,7 @@ void LocalPlayer::logic() if (mActivityTime == 0 || mLastAction != -1) mActivityTime = cur_time; - if ((mAction != MOVE || mNextStep) && !mNavigatePath.empty()) + if ((mAction != BeingAction::MOVE || mNextStep) && !mNavigatePath.empty()) { mNextStep = false; int dist = 5; @@ -373,9 +373,10 @@ void LocalPlayer::slowLogic() BLOCK_END("LocalPlayer::slowLogic") } -void LocalPlayer::setAction(const Action &action, const int attackType) +void LocalPlayer::setAction(const BeingAction::Action &action, + const int attackType) { - if (action == DEAD) + if (action == BeingAction::DEAD) { if (!mLastHitFrom.empty()) { @@ -439,7 +440,7 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) { - mAction = Being::STAND; + mAction = BeingAction::STAND; attack(mTarget, true); mGoingToTarget = false; mPath.clear(); @@ -453,8 +454,8 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) if (mPath.empty()) { - if (mNavigatePath.empty() || mAction != MOVE) - setAction(STAND); + if (mNavigatePath.empty() || mAction != BeingAction::MOVE) + setAction(BeingAction::STAND); else mNextStep = true; } @@ -597,7 +598,7 @@ void LocalPlayer::setWalkingDir(const unsigned char dir) mWalkingDir = dir; // If we're not already walking, start walking. - if (mAction != MOVE && dir) + if (mAction != BeingAction::MOVE && dir) startWalking(dir); } @@ -609,7 +610,7 @@ void LocalPlayer::startWalking(const unsigned char dir) return; mPickUpTarget = nullptr; - if (mAction == MOVE && !mPath.empty()) + if (mAction == BeingAction::MOVE && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync Being::setDestination(mX, mY); @@ -656,7 +657,7 @@ void LocalPlayer::startWalking(const unsigned char dir) void LocalPlayer::stopWalking(const bool sendToServer) { - if (mAction == MOVE && mWalkingDir) + if (mAction == BeingAction::MOVE && mWalkingDir) { mWalkingDir = 0; mLocalWalkTime = 0; @@ -670,7 +671,7 @@ void LocalPlayer::stopWalking(const bool sendToServer) static_cast<int>(getPosition().x), static_cast<int>(getPosition().y), -1); } - setAction(STAND); + setAction(BeingAction::STAND); } // No path set anymore, so we reset the path by mouse flag @@ -685,20 +686,20 @@ bool LocalPlayer::toggleSit() const if (!client->limitPackets(PACKET_SIT)) return false; - Being::Action newAction; + BeingAction::Action newAction; switch (mAction) { - case STAND: - case SPAWN: - newAction = SIT; + case BeingAction::STAND: + case BeingAction::SPAWN: + newAction = BeingAction::SIT; break; - case SIT: - newAction = STAND; + case BeingAction::SIT: + newAction = BeingAction::STAND; break; - case MOVE: - case ATTACK: - case DEAD: - case HURT: + case BeingAction::MOVE: + case BeingAction::ATTACK: + case BeingAction::DEAD: + case BeingAction::HURT: default: return true; } @@ -740,7 +741,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, const int dist_y = target->getTileY() - mY; // Must be standing or sitting to attack - if (mAction != STAND && mAction != SIT) + if (mAction != BeingAction::STAND && mAction != BeingAction::SIT) return; if (abs(dist_y) >= abs(dist_x)) @@ -762,7 +763,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, if (target->getType() != Being::PLAYER || checAttackPermissions(target)) { - setAction(ATTACK); + setAction(BeingAction::ATTACK); if (!client->limitPackets(PACKET_ATTACK)) return; @@ -782,7 +783,7 @@ void LocalPlayer::stopAttack(const bool keepAttack) if (!client->limitPackets(PACKET_STOPATTACK)) return; - if (mServerAttack && mAction == ATTACK) + if (mServerAttack && mAction == BeingAction::ATTACK) Net::getPlayerHandler()->stopAttack(); untarget(); @@ -792,8 +793,8 @@ void LocalPlayer::stopAttack(const bool keepAttack) void LocalPlayer::untarget() { - if (mAction == ATTACK) - setAction(STAND); + if (mAction == BeingAction::ATTACK) + setAction(BeingAction::STAND); if (mTarget) setTarget(nullptr); @@ -1838,7 +1839,7 @@ void LocalPlayer::crazyMove() void LocalPlayer::crazyMove1() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; // if (!client->limitPackets(PACKET_DIRECTION)) @@ -1872,7 +1873,7 @@ void LocalPlayer::crazyMove1() void LocalPlayer::crazyMove2() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; // if (!client->limitPackets(PACKET_DIRECTION)) @@ -1910,7 +1911,7 @@ void LocalPlayer::crazyMove2() void LocalPlayer::crazyMove3() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -1944,7 +1945,7 @@ void LocalPlayer::crazyMove3() void LocalPlayer::crazyMove4() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -1964,7 +1965,7 @@ void LocalPlayer::crazyMove4() void LocalPlayer::crazyMove5() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -1984,7 +1985,7 @@ void LocalPlayer::crazyMove5() void LocalPlayer::crazyMove6() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -2028,7 +2029,7 @@ void LocalPlayer::crazyMove6() void LocalPlayer::crazyMove7() { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -2056,7 +2057,7 @@ void LocalPlayer::crazyMove7() void LocalPlayer::crazyMove8() { - if (mAction == MOVE || !mMap) + if (mAction == BeingAction::MOVE || !mMap) return; int idx = 0; const int dist = 1; @@ -2144,7 +2145,7 @@ void LocalPlayer::crazyMove9() int dx = 0; int dy = 0; - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; switch (mCrazyMoveState) @@ -2165,7 +2166,7 @@ void LocalPlayer::crazyMove9() mCrazyMoveState = 2; if (!allowAction()) return; - Net::getPlayerHandler()->changeAction(SIT); + Net::getPlayerHandler()->changeAction(BeingAction::SIT); break; case 2: mCrazyMoveState = 3; @@ -2182,7 +2183,7 @@ void LocalPlayer::crazyMoveA() { const std::string mMoveProgram(config.getStringValue("crazyMoveProgram")); - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; if (mMoveProgram.empty()) @@ -2651,7 +2652,7 @@ void LocalPlayer::specialMove(const unsigned char direction) && mInvertDirection <= 4) && !mIsServerBuggy) { - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) return; int max; @@ -2785,7 +2786,7 @@ void LocalPlayer::setHome() const std::string key = mMap->getProperty("_realfilename"); Vector pos = mHomes[key]; - if (mAction == SIT) + if (mAction == BeingAction::SIT) { const std::map<std::string, Vector>::const_iterator iter = mHomes.find(key); @@ -3364,7 +3365,7 @@ void LocalPlayer::imitateEmote(const Being *const being, } void LocalPlayer::imitateAction(const Being *const being, - const Being::Action &action) + const BeingAction::Action &action) { if (!being) return; |