diff options
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 2774ab86e..d22e8503c 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -101,7 +101,7 @@ extern MiniStatusWindow *miniStatusWindow; extern SkillDialog *skillDialog; LocalPlayer::LocalPlayer(const int id, const int subtype) : - Being(id, PLAYER, subtype, nullptr), + Being(id, ActorType::PLAYER, subtype, nullptr), AttributeListener(), StatListener(), mGMLevel(0), @@ -295,7 +295,7 @@ void LocalPlayer::logic() if (mTarget) { - if (mTarget->getType() == ActorSprite::NPC) + if (mTarget->getType() == ActorType::NPC) { // NPCs are always in range mTarget->setTargetType(TCT_IN_RANGE); @@ -314,7 +314,7 @@ void LocalPlayer::logic() mTarget->setTargetType(targetType); if (!mTarget->isAlive() && (!mTargetDeadPlayers - || mTarget->getType() != Being::PLAYER)) + || mTarget->getType() != ActorType::PLAYER)) { stopAttack(true); } @@ -532,7 +532,7 @@ void LocalPlayer::setTarget(Being *const target) oldTarget = mTarget; } - if (mTarget && mTarget->getType() == ActorSprite::MONSTER) + if (mTarget && mTarget->getType() == ActorType::MONSTER) mTarget->setShowName(false); mTarget = target; @@ -547,7 +547,7 @@ void LocalPlayer::setTarget(Being *const target) mTarget->updateName(); } - if (target && target->getType() == ActorSprite::MONSTER) + if (target && target->getType() == ActorType::MONSTER) target->setShowName(true); } @@ -731,7 +731,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, { mKeepAttacking = keep; - if (!target || target->getType() == ActorSprite::NPC) + if (!target || target->getType() == ActorType::NPC) return; if (mTarget != target) @@ -761,7 +761,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, mActionTime = tick_time; - if (target->getType() != Being::PLAYER || checAttackPermissions(target)) + if (target->getType() != ActorType::PLAYER || checAttackPermissions(target)) { setAction(BeingAction::ATTACK); @@ -3297,7 +3297,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep, return; } setTarget(target); - if (target->getType() != Being::NPC) + if (target->getType() != ActorType::NPC) { mKeepAttacking = true; moveToTarget(); @@ -3510,7 +3510,7 @@ void LocalPlayer::followMoveTo(const Being *const being, if (actorManager) { Being *const b = actorManager->findBeingByName( - mPlayerFollowed, Being::PLAYER); + mPlayerFollowed, ActorType::PLAYER); setTarget(b); } } @@ -3665,7 +3665,7 @@ void LocalPlayer::checkNewName(Being *const being) return; const std::string &nick = being->getName(); - if (being->getType() == ActorSprite::PLAYER) + if (being->getType() == ActorType::PLAYER) { const Guild *const guild = getGuild(); if (guild) |