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-rw-r--r--src/being/localplayer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 17ee2d823..02c63bf97 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -1291,7 +1291,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
// if sword not equiped
- if (!item->isEquipped())
+ if (item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
// if need equip shield too
@@ -1305,7 +1305,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (item)
break;
}
- if (item && !item->isEquipped())
+ if (item && item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
}
}
@@ -1325,7 +1325,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (!item)
return;
- if (!item->isEquipped())
+ if (item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, true);
}
}
@@ -2950,7 +2950,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
// logger->log("idPath: " + path);
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
- if (item && !item->isEquipped())
+ if (item && item->isEquipped() == Equipped_false)
PlayerInfo::equipItem(item, false);
}
else