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Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 47735875c..adda425b4 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -302,9 +302,9 @@ void LocalPlayer::logic()
{
// Find whether target is in range
const int rangeX = CAST_S32(
- abs(mTarget->getTileX() - getTileX()));
+ abs(mTarget->mX - mX));
const int rangeY = CAST_S32(
- abs(mTarget->getTileY() - getTileY()));
+ abs(mTarget->mY - mY));
const int attackRange = getAttackRange();
const TargetCursorTypeT targetType
= rangeX > attackRange || rangeY > attackRange
@@ -551,8 +551,8 @@ void LocalPlayer::setTarget(Being *const target)
if (mTarget)
{
- mLastTargetX = mTarget->getTileX();
- mLastTargetY = mTarget->getTileY();
+ mLastTargetX = mTarget->mX;
+ mLastTargetY = mTarget->mY;
mTarget->updateName();
}
@@ -763,8 +763,8 @@ void LocalPlayer::attack(Being *const target, const bool keep,
if (mTarget != target)
setTarget(target);
- const int dist_x = target->getTileX() - mX;
- const int dist_y = target->getTileY() - mY;
+ const int dist_x = target->mX - mX;
+ const int dist_y = target->mY - mY;
// Must be standing or sitting or casting to attack
if (mAction != BeingAction::STAND &&
@@ -975,8 +975,8 @@ bool LocalPlayer::withinAttackRange(const Being *const target,
if (fixDistance && range == 1)
range = 2;
- dx = CAST_S32(abs(target->getTileX() - mX));
- dy = CAST_S32(abs(target->getTileY() - mY));
+ dx = CAST_S32(abs(target->mX - mX));
+ dy = CAST_S32(abs(target->mY - mY));
return !(dx > range || dy > range);
}
@@ -988,7 +988,8 @@ void LocalPlayer::setGotoTarget(Being *const target)
mPickUpTarget = nullptr;
setTarget(target);
mGoingToTarget = true;
- setDestination(target->getTileX(), target->getTileY());
+ setDestination(target->mX,
+ target->mY);
}
void LocalPlayer::handleStatusEffect(const StatusEffect *const effect,
@@ -1240,8 +1241,8 @@ void LocalPlayer::moveToTarget(int dist)
debugPath = mMap->findPath(
(mPixelX - mapTileSize / 2) / mapTileSize,
(mPixelY - mapTileSize) / mapTileSize,
- mTarget->getTileX(),
- mTarget->getTileY(),
+ mTarget->mX,
+ mTarget->mY,
getBlockWalkMask(),
0);
}
@@ -1264,7 +1265,7 @@ void LocalPlayer::moveToTarget(int dist)
if (dist == 0)
{
if (mTarget)
- navigateTo(mTarget->getTileX(), mTarget->getTileY());
+ navigateTo(mTarget->mX, mTarget->mY);
}
else
{
@@ -1326,8 +1327,8 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
}
bool allowSword = false;
- const int dx = target->getTileX() - mX;
- const int dy = target->getTileY() - mY;
+ const int dx = target->mX - mX;
+ const int dy = target->mY - mY;
const Item *item = nullptr;
if (dx * dx + dy * dy > 80)
@@ -1405,17 +1406,17 @@ bool LocalPlayer::isReachable(Being *const being,
if (being->getReachable() == Reachable::REACH_NO)
return false;
- if (being->getTileX() == mX
- && being->getTileY() == mY)
+ if (being->mX == mX &&
+ being->mY == mY)
{
being->setDistance(0);
being->setReachable(Reachable::REACH_YES);
return true;
}
- else if (being->getTileX() - 1 <= mX
- && being->getTileX() + 1 >= mX
- && being->getTileY() - 1 <= mY
- && being->getTileY() + 1 >= mY)
+ else if (being->mX - 1 <= mX &&
+ being->mX + 1 >= mX &&
+ being->mY - 1 <= mY &&
+ being->mY + 1 >= mY)
{
being->setDistance(1);
being->setReachable(Reachable::REACH_YES);
@@ -1425,8 +1426,8 @@ bool LocalPlayer::isReachable(Being *const being,
const Path debugPath = mMap->findPath(
(mPixelX - mapTileSize / 2) / mapTileSize,
(mPixelY - mapTileSize) / mapTileSize,
- being->getTileX(),
- being->getTileY(),
+ being->mX,
+ being->mY,
getBlockWalkMask(),
maxCost);
@@ -2070,8 +2071,8 @@ void LocalPlayer::updateCoords()
navigateClean();
return;
}
- mNavigateX = being->getTileX();
- mNavigateY = being->getTileY();
+ mNavigateX = being->mX;
+ mNavigateY = being->mY;
}
if (mNavigateX == x && mNavigateY == y)
@@ -2145,8 +2146,8 @@ int LocalPlayer::getPathLength(const Being *const being) const
const Path debugPath = mMap->findPath(
(mPixelX - mapTileSize / 2) / mapTileSize,
(mPixelY - mapTileSize) / mapTileSize,
- being->getTileX(),
- being->getTileY(),
+ being->mX,
+ being->mY,
getBlockWalkMask(),
0);
return CAST_S32(debugPath.size());
@@ -2488,10 +2489,9 @@ void LocalPlayer::setRealPos(const int x, const int y)
SpecialLayer *const layer = mMap->getTempLayer();
if (layer)
{
- if ((mCrossX || mCrossY)
- && layer->getTile(mCrossX, mCrossY)
- && layer->getTile(mCrossX, mCrossY)->getType()
- == MapItemType::CROSS)
+ if ((mCrossX || mCrossY) &&
+ layer->getTile(mCrossX, mCrossY) &&
+ layer->getTile(mCrossX, mCrossY)->getType() == MapItemType::CROSS)
{
layer->setTile(mCrossX, mCrossY, MapItemType::EMPTY);
}
@@ -2502,7 +2502,7 @@ void LocalPlayer::setRealPos(const int x, const int y)
if (!mapItem || mapItem->getType() == MapItemType::EMPTY)
{
- if (getTileX() != x && getTileY() != y)
+ if (mX != x && mY != y)
layer->setTile(x, y, MapItemType::CROSS);
}
}
@@ -2531,8 +2531,8 @@ void LocalPlayer::fixAttackTarget()
const Path debugPath = mMap->findPath(
(mPixelX - mapTileSize / 2) / mapTileSize,
(mPixelY - mapTileSize) / mapTileSize,
- mTarget->getTileX(),
- mTarget->getTileY(),
+ mTarget->mX,
+ mTarget->mY,
getBlockWalkMask(),
0);