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-rw-r--r--src/being/localplayer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index ba7f4d794..e3adafc6d 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -157,7 +157,7 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
mUpdateName(true),
mBlockAdvert(false),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
- mServerAttack(config.getBoolValue("serverAttack")),
+ mServerAttack(fromBool(config.getBoolValue("serverAttack"), Keep)),
mEnableAdvert(config.getBoolValue("enableAdvert")),
mTradebot(config.getBoolValue("tradebot")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
@@ -488,7 +488,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
{
if (actorManager && actorManager->checkForPickup(item))
{
- PlayerInfo::pickUpItem(item, true);
+ PlayerInfo::pickUpItem(item, Sfx_true);
mPickUpTarget = nullptr;
}
}
@@ -795,7 +795,7 @@ void LocalPlayer::stopAttack(const bool keepAttack)
if (!PacketLimiter::limitPackets(PACKET_STOPATTACK))
return;
- if (mServerAttack && mAction == BeingAction::ATTACK)
+ if (mServerAttack == Keep_true && mAction == BeingAction::ATTACK)
playerHandler->stopAttack();
untarget();
@@ -1039,7 +1039,7 @@ void LocalPlayer::optionChanged(const std::string &value)
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
- mServerAttack = config.getBoolValue("serverAttack");
+ mServerAttack = fromBool(config.getBoolValue("serverAttack"), Keep);
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "attackNext")
@@ -1327,7 +1327,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
// if need equip shield too
if (settings.attackWeaponType == 3)
@@ -1341,7 +1341,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
break;
}
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
// big distance. allowed only bow
@@ -1361,7 +1361,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
@@ -2076,7 +2076,7 @@ void LocalPlayer::targetMoved() const
/*
if (mKeepAttacking)
{
- if (mTarget && mServerAttack)
+ if (mTarget && mServerAttack == Keep_true)
{
logger->log("LocalPlayer::targetMoved0");
if (!PacketLimiter::limitPackets(PACKET_ATTACK))
@@ -2312,7 +2312,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, false);
+ PlayerInfo::equipItem(item, Sfx_false);
}
else
{
@@ -2327,7 +2327,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
if (item)
{
// logger->log("unequiping");
- PlayerInfo::unequipItem(item, false);
+ PlayerInfo::unequipItem(item, Sfx_false);
}
}
}