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-rw-r--r--src/being/being.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 252de4c3b..73652bb1a 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -137,6 +137,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mType(type),
mSpeechBubble(new SpeechBubble),
mWalkSpeed(Net::getPlayerHandler()->getDefaultWalkSpeed()),
+ mSpeed(Net::getPlayerHandler()->getDefaultWalkSpeed().x),
mIp(),
mSpriteRemap(new int[20]),
mSpriteHide(new int[20]),
@@ -1345,10 +1346,15 @@ void Being::nextTile()
return;
}
+ mActionTime += static_cast<int>(mSpeed / 10);
+ if (mX != pos.x && mY != pos.y)
+ mSpeed = mWalkSpeed.x * 1.4;
+ else
+ mSpeed = mWalkSpeed.x;
+
mX = pos.x;
mY = pos.y;
setAction(MOVE);
- mActionTime += static_cast<int>(mWalkSpeed.x / 10);
}
void Being::logic()
@@ -1481,8 +1487,8 @@ void Being::logic()
case MOVE:
{
- if (static_cast<float>(get_elapsed_time(mActionTime)
- >= getWalkSpeed().x))
+ if (static_cast<float>(get_elapsed_time(
+ mActionTime)) >= mSpeed)
{
nextTile();
}
@@ -1528,10 +1534,9 @@ void Being::logic()
if (frameCount < 10)
frameCount = 10;
- if (!isAlive() && getWalkSpeed().x
- && Net::getGameHandler()->removeDeadBeings()
+ if (!isAlive() && mSpeed && Net::getGameHandler()->removeDeadBeings()
&& static_cast<int> ((static_cast<float>(get_elapsed_time(mActionTime))
- / static_cast<float>(getWalkSpeed().x))) >= frameCount)
+ / mSpeed)) >= frameCount)
{
if (mType != PLAYER && actorSpriteManager)
actorSpriteManager->destroy(this);
@@ -1627,11 +1632,9 @@ int Being::getOffset(const signed char pos, const signed char neg) const
const int time = get_elapsed_time(mActionTime);
offset = (pos == LEFT && neg == RIGHT) ?
static_cast<int>((static_cast<float>(time)
- * static_cast<float>(mMap->getTileWidth()))
- / static_cast<float>(mWalkSpeed.x)) :
+ * static_cast<float>(mMap->getTileWidth())) / mSpeed) :
static_cast<int>((static_cast<float>(time)
- * static_cast<float>(mMap->getTileHeight()))
- / static_cast<float>(mWalkSpeed.y));
+ * static_cast<float>(mMap->getTileHeight())) / mSpeed);
}
// We calculate the offset _from_ the _target_ location