diff options
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index db8d3eee3..e06190623 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -143,7 +143,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, mGender(GENDER_UNSPECIFIED), mAction(STAND), mSubType(0xFFFF), - mDirection(DOWN), + mDirection(BeingDirection::DOWN), mDirectionDelayed(0), mSpriteDirection(DIRECTION_DOWN), mShowName(false), @@ -1247,25 +1247,25 @@ void Being::setDirection(const uint8_t direction) mFaceDirection = direction; SpriteDirection dir; - if (mFaceDirection & UP) + if (mFaceDirection & BeingDirection::UP) { - if (mFaceDirection & LEFT) + if (mFaceDirection & BeingDirection::LEFT) dir = DIRECTION_UPLEFT; - else if (mFaceDirection & RIGHT) + else if (mFaceDirection & BeingDirection::RIGHT) dir = DIRECTION_UPRIGHT; else dir = DIRECTION_UP; } - else if (mFaceDirection & DOWN) + else if (mFaceDirection & BeingDirection::DOWN) { - if (mFaceDirection & LEFT) + if (mFaceDirection & BeingDirection::LEFT) dir = DIRECTION_DOWNLEFT; - else if (mFaceDirection & RIGHT) + else if (mFaceDirection & BeingDirection::RIGHT) dir = DIRECTION_DOWNRIGHT; else dir = DIRECTION_DOWN; } - else if (mFaceDirection & RIGHT) + else if (mFaceDirection & BeingDirection::RIGHT) { dir = DIRECTION_RIGHT; } @@ -1287,13 +1287,13 @@ uint8_t Being::calcDirection() const { uint8_t dir = 0; if (mDest.x > mX) - dir |= RIGHT; + dir |= BeingDirection::RIGHT; else if (mDest.x < mX) - dir |= LEFT; + dir |= BeingDirection::LEFT; if (mDest.y > mY) - dir |= DOWN; + dir |= BeingDirection::DOWN; else if (mDest.y < mY) - dir |= UP; + dir |= BeingDirection::UP; return dir; } @@ -1301,13 +1301,13 @@ uint8_t Being::calcDirection(const int dstX, const int dstY) const { uint8_t dir = 0; if (dstX > mX) - dir |= RIGHT; + dir |= BeingDirection::RIGHT; else if (dstX < mX) - dir |= LEFT; + dir |= BeingDirection::LEFT; if (dstY > mY) - dir |= DOWN; + dir |= BeingDirection::DOWN; else if (dstY < mY) - dir |= UP; + dir |= BeingDirection::UP; return dir; } @@ -1608,24 +1608,24 @@ void Being::petLogic() case 2: if (dstX > dstX0) - newDir |= LEFT; + newDir |= BeingDirection::LEFT; else if (dstX < dstX0) - newDir |= RIGHT; + newDir |= BeingDirection::RIGHT; if (dstY > dstY0) - newDir |= UP; + newDir |= BeingDirection::UP; else if (dstY < dstY0) - newDir |= DOWN; + newDir |= BeingDirection::DOWN; break; case 3: if (dstX > dstX0) - newDir |= RIGHT; + newDir |= BeingDirection::RIGHT; else if (dstX < dstX0) - newDir |= LEFT; + newDir |= BeingDirection::LEFT; if (dstY > dstY0) - newDir |= DOWN; + newDir |= BeingDirection::DOWN; else if (dstY < dstY0) - newDir |= UP; + newDir |= BeingDirection::UP; break; case 4: @@ -1633,13 +1633,13 @@ void Being::petLogic() const int dstX2 = mOwner->getLastAttackX(); const int dstY2 = mOwner->getLastAttackY(); if (dstX > dstX2) - newDir |= LEFT; + newDir |= BeingDirection::LEFT; else if (dstX < dstX2) - newDir |= RIGHT; + newDir |= BeingDirection::RIGHT; if (dstY > dstY2) - newDir |= UP; + newDir |= BeingDirection::UP; else if (dstY < dstY2) - newDir |= DOWN; + newDir |= BeingDirection::DOWN; break; } } @@ -1713,7 +1713,8 @@ int Being::getOffset(const signed char pos, const signed char neg) const if (mMap) { const int time = get_elapsed_time(mActionTime); - offset = (pos == LEFT && neg == RIGHT) ? + offset = (pos == BeingDirection::LEFT + && neg == BeingDirection::RIGHT) ? static_cast<int>((static_cast<float>(time) * static_cast<float>(mMap->getTileWidth())) / mSpeed) : static_cast<int>((static_cast<float>(time) @@ -3216,20 +3217,20 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const int offsetY = offsetY1; switch (mOwner->getDirection()) { - case LEFT: + case BeingDirection::LEFT: offsetX = -offsetY1; offsetY = offsetX1; break; - case RIGHT: + case BeingDirection::RIGHT: offsetX = offsetY1; offsetY = -offsetX1; break; - case UP: + case BeingDirection::UP: offsetY = -offsetY; offsetX = -offsetX; break; default: - case DOWN: + case BeingDirection::DOWN: break; } dstX += offsetX; |