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Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp67
1 files changed, 34 insertions, 33 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index db8d3eee3..e06190623 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -143,7 +143,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mGender(GENDER_UNSPECIFIED),
mAction(STAND),
mSubType(0xFFFF),
- mDirection(DOWN),
+ mDirection(BeingDirection::DOWN),
mDirectionDelayed(0),
mSpriteDirection(DIRECTION_DOWN),
mShowName(false),
@@ -1247,25 +1247,25 @@ void Being::setDirection(const uint8_t direction)
mFaceDirection = direction;
SpriteDirection dir;
- if (mFaceDirection & UP)
+ if (mFaceDirection & BeingDirection::UP)
{
- if (mFaceDirection & LEFT)
+ if (mFaceDirection & BeingDirection::LEFT)
dir = DIRECTION_UPLEFT;
- else if (mFaceDirection & RIGHT)
+ else if (mFaceDirection & BeingDirection::RIGHT)
dir = DIRECTION_UPRIGHT;
else
dir = DIRECTION_UP;
}
- else if (mFaceDirection & DOWN)
+ else if (mFaceDirection & BeingDirection::DOWN)
{
- if (mFaceDirection & LEFT)
+ if (mFaceDirection & BeingDirection::LEFT)
dir = DIRECTION_DOWNLEFT;
- else if (mFaceDirection & RIGHT)
+ else if (mFaceDirection & BeingDirection::RIGHT)
dir = DIRECTION_DOWNRIGHT;
else
dir = DIRECTION_DOWN;
}
- else if (mFaceDirection & RIGHT)
+ else if (mFaceDirection & BeingDirection::RIGHT)
{
dir = DIRECTION_RIGHT;
}
@@ -1287,13 +1287,13 @@ uint8_t Being::calcDirection() const
{
uint8_t dir = 0;
if (mDest.x > mX)
- dir |= RIGHT;
+ dir |= BeingDirection::RIGHT;
else if (mDest.x < mX)
- dir |= LEFT;
+ dir |= BeingDirection::LEFT;
if (mDest.y > mY)
- dir |= DOWN;
+ dir |= BeingDirection::DOWN;
else if (mDest.y < mY)
- dir |= UP;
+ dir |= BeingDirection::UP;
return dir;
}
@@ -1301,13 +1301,13 @@ uint8_t Being::calcDirection(const int dstX, const int dstY) const
{
uint8_t dir = 0;
if (dstX > mX)
- dir |= RIGHT;
+ dir |= BeingDirection::RIGHT;
else if (dstX < mX)
- dir |= LEFT;
+ dir |= BeingDirection::LEFT;
if (dstY > mY)
- dir |= DOWN;
+ dir |= BeingDirection::DOWN;
else if (dstY < mY)
- dir |= UP;
+ dir |= BeingDirection::UP;
return dir;
}
@@ -1608,24 +1608,24 @@ void Being::petLogic()
case 2:
if (dstX > dstX0)
- newDir |= LEFT;
+ newDir |= BeingDirection::LEFT;
else if (dstX < dstX0)
- newDir |= RIGHT;
+ newDir |= BeingDirection::RIGHT;
if (dstY > dstY0)
- newDir |= UP;
+ newDir |= BeingDirection::UP;
else if (dstY < dstY0)
- newDir |= DOWN;
+ newDir |= BeingDirection::DOWN;
break;
case 3:
if (dstX > dstX0)
- newDir |= RIGHT;
+ newDir |= BeingDirection::RIGHT;
else if (dstX < dstX0)
- newDir |= LEFT;
+ newDir |= BeingDirection::LEFT;
if (dstY > dstY0)
- newDir |= DOWN;
+ newDir |= BeingDirection::DOWN;
else if (dstY < dstY0)
- newDir |= UP;
+ newDir |= BeingDirection::UP;
break;
case 4:
@@ -1633,13 +1633,13 @@ void Being::petLogic()
const int dstX2 = mOwner->getLastAttackX();
const int dstY2 = mOwner->getLastAttackY();
if (dstX > dstX2)
- newDir |= LEFT;
+ newDir |= BeingDirection::LEFT;
else if (dstX < dstX2)
- newDir |= RIGHT;
+ newDir |= BeingDirection::RIGHT;
if (dstY > dstY2)
- newDir |= UP;
+ newDir |= BeingDirection::UP;
else if (dstY < dstY2)
- newDir |= DOWN;
+ newDir |= BeingDirection::DOWN;
break;
}
}
@@ -1713,7 +1713,8 @@ int Being::getOffset(const signed char pos, const signed char neg) const
if (mMap)
{
const int time = get_elapsed_time(mActionTime);
- offset = (pos == LEFT && neg == RIGHT) ?
+ offset = (pos == BeingDirection::LEFT
+ && neg == BeingDirection::RIGHT) ?
static_cast<int>((static_cast<float>(time)
* static_cast<float>(mMap->getTileWidth())) / mSpeed) :
static_cast<int>((static_cast<float>(time)
@@ -3216,20 +3217,20 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
int offsetY = offsetY1;
switch (mOwner->getDirection())
{
- case LEFT:
+ case BeingDirection::LEFT:
offsetX = -offsetY1;
offsetY = offsetX1;
break;
- case RIGHT:
+ case BeingDirection::RIGHT:
offsetX = offsetY1;
offsetY = -offsetX1;
break;
- case UP:
+ case BeingDirection::UP:
offsetY = -offsetY;
offsetX = -offsetX;
break;
default:
- case DOWN:
+ case BeingDirection::DOWN:
break;
}
dstX += offsetX;