diff options
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/being.cpp b/src/being.cpp index 13874335d..89aa5275d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -209,7 +209,7 @@ std::list<BeingCacheEntry*> beingInfoCache; // TODO: mWalkTime used by eAthena only -Being::Being(int id, Type type, Uint16 subtype, Map *map): +Being::Being(int id, Type type, uint16_t subtype, Map *map): ActorSprite(id), mInfo(BeingInfo::unknown), mActionTime(0), @@ -309,7 +309,7 @@ Being::~Being() mText = nullptr; } -void Being::setSubtype(Uint16 subtype) +void Being::setSubtype(uint16_t subtype) { if (!mInfo) return; @@ -736,7 +736,7 @@ void Being::handleAttack(Being *victim, int damage, if (this != player_node) { - Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY()); + uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY()); if (dir) setDirection(dir); } @@ -769,7 +769,7 @@ void Being::handleSkill(Being *victim, int damage, int skillId) if (this != player_node) { - Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY()); + uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY()); if (dir) setDirection(dir); } @@ -1125,7 +1125,7 @@ void Being::setAction(Action action, int attackType A_UNUSED) mActionTime = tick_time; } -void Being::setDirection(Uint8 direction) +void Being::setDirection(uint8_t direction) { if (mDirection == direction) return; @@ -1172,9 +1172,9 @@ void Being::setDirection(Uint8 direction) recalcSpritesOrder(); } -Uint8 Being::calcDirection() const +uint8_t Being::calcDirection() const { - Uint8 dir = 0; + uint8_t dir = 0; if (mDest.x > mX) dir |= RIGHT; else if (mDest.x < mX) @@ -1186,9 +1186,9 @@ Uint8 Being::calcDirection() const return dir; } -Uint8 Being::calcDirection(int dstX, int dstY) const +uint8_t Being::calcDirection(int dstX, int dstY) const { - Uint8 dir = 0; + uint8_t dir = 0; if (dstX > mX) dir |= RIGHT; else if (dstX < mX) @@ -1211,7 +1211,7 @@ void Being::nextTile() Position pos = mPath.front(); mPath.pop_front(); - Uint8 dir = calcDirection(pos.x, pos.y); + uint8_t dir = calcDirection(pos.x, pos.y); if (dir) setDirection(dir); @@ -1315,7 +1315,7 @@ void Being::logic() else direction |= (dir.y > 0) ? DOWN : UP; - setDirection(static_cast<Uint8>(direction)); + setDirection(static_cast<uint8_t>(direction)); } } else if (!mPath.empty()) @@ -2599,7 +2599,7 @@ void Being::saveComment(const std::string &name, resman->saveTextFile(dir, "comment.txt", name + "\n" + comment); } -void Being::setState(Uint8 state) +void Being::setState(uint8_t state) { bool shop = (state & FLAG_SHOP); bool away = (state & FLAG_AWAY); @@ -2618,7 +2618,7 @@ void Being::setState(Uint8 state) } } -void Being::setEmote(Uint8 emotion, int emote_time) +void Being::setEmote(uint8_t emotion, int emote_time) { if ((emotion & FLAG_SPECIAL) == FLAG_SPECIAL) { |