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-rw-r--r--src/being.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 13874335d..89aa5275d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -209,7 +209,7 @@ std::list<BeingCacheEntry*> beingInfoCache;
// TODO: mWalkTime used by eAthena only
-Being::Being(int id, Type type, Uint16 subtype, Map *map):
+Being::Being(int id, Type type, uint16_t subtype, Map *map):
ActorSprite(id),
mInfo(BeingInfo::unknown),
mActionTime(0),
@@ -309,7 +309,7 @@ Being::~Being()
mText = nullptr;
}
-void Being::setSubtype(Uint16 subtype)
+void Being::setSubtype(uint16_t subtype)
{
if (!mInfo)
return;
@@ -736,7 +736,7 @@ void Being::handleAttack(Being *victim, int damage,
if (this != player_node)
{
- Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY());
+ uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY());
if (dir)
setDirection(dir);
}
@@ -769,7 +769,7 @@ void Being::handleSkill(Being *victim, int damage, int skillId)
if (this != player_node)
{
- Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY());
+ uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY());
if (dir)
setDirection(dir);
}
@@ -1125,7 +1125,7 @@ void Being::setAction(Action action, int attackType A_UNUSED)
mActionTime = tick_time;
}
-void Being::setDirection(Uint8 direction)
+void Being::setDirection(uint8_t direction)
{
if (mDirection == direction)
return;
@@ -1172,9 +1172,9 @@ void Being::setDirection(Uint8 direction)
recalcSpritesOrder();
}
-Uint8 Being::calcDirection() const
+uint8_t Being::calcDirection() const
{
- Uint8 dir = 0;
+ uint8_t dir = 0;
if (mDest.x > mX)
dir |= RIGHT;
else if (mDest.x < mX)
@@ -1186,9 +1186,9 @@ Uint8 Being::calcDirection() const
return dir;
}
-Uint8 Being::calcDirection(int dstX, int dstY) const
+uint8_t Being::calcDirection(int dstX, int dstY) const
{
- Uint8 dir = 0;
+ uint8_t dir = 0;
if (dstX > mX)
dir |= RIGHT;
else if (dstX < mX)
@@ -1211,7 +1211,7 @@ void Being::nextTile()
Position pos = mPath.front();
mPath.pop_front();
- Uint8 dir = calcDirection(pos.x, pos.y);
+ uint8_t dir = calcDirection(pos.x, pos.y);
if (dir)
setDirection(dir);
@@ -1315,7 +1315,7 @@ void Being::logic()
else
direction |= (dir.y > 0) ? DOWN : UP;
- setDirection(static_cast<Uint8>(direction));
+ setDirection(static_cast<uint8_t>(direction));
}
}
else if (!mPath.empty())
@@ -2599,7 +2599,7 @@ void Being::saveComment(const std::string &name,
resman->saveTextFile(dir, "comment.txt", name + "\n" + comment);
}
-void Being::setState(Uint8 state)
+void Being::setState(uint8_t state)
{
bool shop = (state & FLAG_SHOP);
bool away = (state & FLAG_AWAY);
@@ -2618,7 +2618,7 @@ void Being::setState(Uint8 state)
}
}
-void Being::setEmote(Uint8 emotion, int emote_time)
+void Being::setEmote(uint8_t emotion, int emote_time)
{
if ((emotion & FLAG_SPECIAL) == FLAG_SPECIAL)
{