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-rw-r--r--src/being.cpp80
1 files changed, 79 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 6c0d3d679..df698cf30 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -29,6 +29,7 @@
#include "effectmanager.h"
#include "graphics.h"
#include "guild.h"
+#include "item.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
@@ -43,6 +44,7 @@
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
+#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
@@ -55,6 +57,7 @@
#include "net/charhandler.h"
#include "net/gamehandler.h"
+#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
@@ -1574,6 +1577,9 @@ void Being::setSprite(unsigned int slot, int id, std::string color,
if (slot >= mSpriteColors.size())
mSpriteColors.resize(slot + 1, "");
+ if (slot >= mSpriteColorsIds.size())
+ mSpriteColorsIds.resize(slot + 1, 1);
+
// id = 0 means unequip
if (id == 0)
{
@@ -1613,7 +1619,10 @@ void Being::setSprite(unsigned int slot, int id, std::string color,
{
mSpriteIDs[slot] = id;
mSpriteColors[slot] = color;
+ mSpriteColorsIds[slot] = colorId;
recalcSpritesOrder();
+ if (beingEquipmentWindow)
+ beingEquipmentWindow->updateBeing(this);
}
}
@@ -2179,4 +2188,73 @@ void Being::updateHit(int amount)
if (amount != mCriticalHit && (!mMaxHit || amount > mMaxHit))
mMaxHit = amount;
}
-} \ No newline at end of file
+}
+
+Equipment *Being::getEquipment()
+{
+ Equipment *eq = new Equipment();
+ Equipment::Backend *bk = new BeingEquipBackend(this);
+ eq->setBackend(bk);
+ return eq;
+}
+
+void Being::undressItemById(int id)
+{
+ int sz = mSpriteIDs.size();
+
+ for (int f = 0; f < sz; f ++)
+ {
+ if (id == mSpriteIDs[f])
+ {
+ setSprite(f, 0);
+ break;
+ }
+ }
+}
+
+BeingEquipBackend::BeingEquipBackend(Being *being):
+ mBeing(being)
+{
+ memset(mEquipment, 0, sizeof(mEquipment));
+ if (being)
+ {
+ int sz = being->mSpriteIDs.size();
+
+ for (int f = 0; f < sz; f ++)
+ {
+ int idx = Net::getInventoryHandler()->convertFromServerSlot(f);
+ int id = being->mSpriteIDs[f];
+ if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE)
+ {
+ mEquipment[idx] = new Item(id, 1, 0,
+ being->mSpriteColorsIds[f], true, true);
+ }
+ }
+ }
+}
+
+BeingEquipBackend::~BeingEquipBackend()
+{
+ clear();
+}
+
+void BeingEquipBackend::clear()
+{
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ {
+ delete mEquipment[i];
+ mEquipment[i] = 0;
+ }
+}
+
+void BeingEquipBackend::setEquipment(int index, Item *item)
+{
+ mEquipment[index] = item;
+}
+
+Item *BeingEquipBackend::getEquipment(int index) const
+{
+ if (index < 0 || index >= EQUIPMENT_SIZE)
+ return 0;
+ return mEquipment[index];
+}