diff options
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp new file mode 100644 index 000000000..327e9958e --- /dev/null +++ b/src/animatedsprite.cpp @@ -0,0 +1,241 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "animatedsprite.h" + +#include "graphics.h" +#include "log.h" + +#include "resources/action.h" +#include "resources/animation.h" +#include "resources/image.h" +#include "resources/resourcemanager.h" + +#include "utils/xml.h" + +#include <cassert> + +AnimatedSprite::AnimatedSprite(SpriteDef *sprite): + mDirection(DIRECTION_DOWN), + mLastTime(0), + mFrameIndex(0), + mFrameTime(0), + mSprite(sprite), + mAction(0), + mAnimation(0), + mFrame(0) +{ +// assert(mSprite); + + mAlpha = 1.0f; + + // Take possession of the sprite + if (mSprite) + mSprite->incRef(); + + // Play the stand animation by default + play(SpriteAction::STAND); +} + +AnimatedSprite *AnimatedSprite::load(const std::string &filename, int variant) +{ + ResourceManager *resman = ResourceManager::getInstance(); + SpriteDef *s = resman->getSprite(filename, variant); + if (!s) + return 0; + AnimatedSprite *as = new AnimatedSprite(s); + s->decRef(); + return as; +} + +AnimatedSprite::~AnimatedSprite() +{ + if (mSprite) + mSprite->decRef(); +} + +bool AnimatedSprite::reset() +{ + bool ret = mFrameIndex !=0 || mFrameTime != 0 || mLastTime != 0; + + mFrameIndex = 0; + mFrameTime = 0; + mLastTime = 0; + + return ret; +} + +bool AnimatedSprite::play(std::string spriteAction) +{ + if (!mSprite) + return false; + + Action *action = mSprite->getAction(spriteAction); + if (!action) + return false; + + mAction = action; + Animation *animation = mAction->getAnimation(mDirection); + + if (animation && animation != mAnimation && animation->getLength() > 0) + { + mAnimation = animation; + mFrame = mAnimation->getFrame(0); + + reset(); + + return true; + } + + return false; +} + +bool AnimatedSprite::update(int time) +{ + // Avoid freaking out at first frame or when tick_time overflows + if (time < mLastTime || mLastTime == 0) + mLastTime = time; + + // If not enough time has passed yet, do nothing + if (time <= mLastTime || !mAnimation) + return false; + + unsigned int dt = time - mLastTime; + mLastTime = time; + + Animation *animation = mAnimation; + Frame *frame = mFrame; + + if (!updateCurrentAnimation(dt)) + { + // Animation finished, reset to default + play(SpriteAction::STAND); + } + + // Make sure something actually changed + return animation != mAnimation || frame != mFrame; +} + +bool AnimatedSprite::updateCurrentAnimation(unsigned int time) +{ + if (!mFrame || !mAnimation || Animation::isTerminator(*mFrame)) + return false; + + mFrameTime += time; + + while (mFrameTime > (unsigned)mFrame->delay && mFrame->delay > 0) + { + mFrameTime -= (unsigned)mFrame->delay; + mFrameIndex++; + + if (mFrameIndex == mAnimation->getLength()) + mFrameIndex = 0; + + mFrame = mAnimation->getFrame(mFrameIndex); + + if (Animation::isTerminator(*mFrame)) + { + mAnimation = 0; + mFrame = 0; + return false; + } + } + + return true; +} + +bool AnimatedSprite::draw(Graphics *graphics, int posX, int posY) const +{ + if (!mFrame || !mFrame->image) + return false; + + if (mFrame->image->getAlpha() != mAlpha) + mFrame->image->setAlpha(mAlpha); + + return graphics->drawImage(mFrame->image, + posX + mFrame->offsetX, + posY + mFrame->offsetY); +} + +bool AnimatedSprite::setDirection(SpriteDirection direction) +{ + if (mDirection != direction) + { + mDirection = direction; + + if (!mAction) + return false; + + Animation *animation = mAction->getAnimation(mDirection); + + if (animation && animation != mAnimation && animation->getLength() > 0) + { + mAnimation = animation; + mFrame = mAnimation->getFrame(0); + reset(); + } + + return true; + } + + return false; +} + +unsigned int AnimatedSprite::getCurrentFrame() const +{ + return mFrameIndex; +} + +unsigned int AnimatedSprite::getFrameCount() const +{ + if (mAnimation) + return mAnimation->getLength(); + else + return 0; +} + +int AnimatedSprite::getWidth() const +{ + if (mFrame) + return mFrame->image ? mFrame->image->getWidth() : 0; + else + return 0; +} + +int AnimatedSprite::getHeight() const +{ + if (mFrame) + return mFrame->image ? mFrame->image->getHeight() : 0; + else + return 0; +} + +std::string AnimatedSprite::getIdPath() +{ + if (!mSprite) + return ""; + return mSprite->getIdPath(); +} + +const Image* AnimatedSprite::getImage() const +{ + return mFrame ? mFrame->image : 0; +} |